
WWII in the Air
When it comes to air combat, the question for gamers comes down to - how do
we handle three dimensions? Some of the solutions provided by the different
rulesets are:
- Just push the planes around in two dimensions.
- Provide markers to indicate the height of each aircraft.
- Create stands that allow the planes to be depicted at one of several altitudes.
- Mount the planes on stands that allow them to rotate on three axes, accurately
depicting the true attitude of the aircraft.
Which answer is "right" depends on what you want to get out of the game - a quick
evening's entertainment? a complex study of military aviation? a game that looks
cool on the tabletop?
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Hobby News – Section Four
- MSD Games: "Big Week Ending Soon!"
- Blood Red Skies Digital Edition Kickstarter
- Big Week Sale: 20% Off at MSD Games
- New Raiden 1:285th in Stock
- Victory at Sea Rulebooks, Aircraft Flights, Subs, MTBs & More
- OMM: New Minis, Books & Magazines
- OMM: New Rules, Uniform Guides, Ospreys, Books, Magazines & Games
- More New Year Releases Available at Caliver Books
- Blood Red Skies Deals & Pre-Orders
- OMM: New Rules, Ospreys, Books & Magazines
- MSD Games: Stocking Stuffers for Modellers
- New Renedra Buildings & Frostgrave Available From Caliver Books
- Victory at Sea: Battle of Midway
- HRG Worlds: Coming to a Battlefield Near You
- Airfix Presents: Blood Red Skies
- Flames of War & Team Yankee Sale at Caliver Books
- OMM: New Victory at Sea Minis, Books, Wargames, Magazines & More Minis
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