WWII in the Air


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When it comes to air combat, the question for gamers comes down to - how do we handle three dimensions? Some of the solutions provided by the different rulesets are:

  1. Just push the planes around in two dimensions.
  2. Provide markers to indicate the height of each aircraft.
  3. Create stands that allow the planes to be depicted at one of several altitudes.
  4. Mount the planes on stands that allow them to rotate on three axes, accurately depicting the true attitude of the aircraft.

Which answer is "right" depends on what you want to get out of the game - a quick evening's entertainment? a complex study of military aviation? a game that looks cool on the tabletop?

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