WWII in the Air


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When it comes to air combat, the question for gamers comes down to - how do we handle three dimensions? Some of the solutions provided by the different rulesets are:

  1. Just push the planes around in two dimensions.
  2. Provide markers to indicate the height of each aircraft.
  3. Create stands that allow the planes to be depicted at one of several altitudes.
  4. Mount the planes on stands that allow them to rotate on three axes, accurately depicting the true attitude of the aircraft.

Which answer is "right" depends on what you want to get out of the game - a quick evening's entertainment? a complex study of military aviation? a game that looks cool on the tabletop?

MESSAGE BOARDS

Monday
26 September

Alone in Berlin
Tango01 on WWII Media

Wednesday
31 August

Panfilovs 28 (6)
Tango01 on WWII Media

Thursday
25 August

Battle of Raseiniai (3)
Tango01 on WWII Media

Wednesday
24 August

Tiger Attack
Tango01 on WWII Media

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