WWII in the Air


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When it comes to air combat, the question for gamers comes down to - how do we handle three dimensions? Some of the solutions provided by the different rulesets are:

  1. Just push the planes around in two dimensions.
  2. Provide markers to indicate the height of each aircraft.
  3. Create stands that allow the planes to be depicted at one of several altitudes.
  4. Mount the planes on stands that allow them to rotate on three axes, accurately depicting the true attitude of the aircraft.

Which answer is "right" depends on what you want to get out of the game - a quick evening's entertainment? a complex study of military aviation? a game that looks cool on the tabletop?

MESSAGE BOARDS

Sunday
19 February

1/144 RAF (2)
cameronian on WWII Aviation Gallery

Tuesday
14 February

RAN and RNZN Recommendations (8)
troopwo on WWII Media

Monday
13 February

German Super Tanks
Tango01 on WWII Media

Thursday
29 December

Railroad Tigers. (3)
Tango01 on WWII Media

Thursday
15 December

Britain and Pearl Harbor (4)
Tango01 on WWII Media

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