WWII in the Air


Back to HISTORICAL


When it comes to air combat, the question for gamers comes down to - how do we handle three dimensions? Some of the solutions provided by the different rulesets are:

  1. Just push the planes around in two dimensions.
  2. Provide markers to indicate the height of each aircraft.
  3. Create stands that allow the planes to be depicted at one of several altitudes.
  4. Mount the planes on stands that allow them to rotate on three axes, accurately depicting the true attitude of the aircraft.

Which answer is "right" depends on what you want to get out of the game - a quick evening's entertainment? a complex study of military aviation? a game that looks cool on the tabletop?

MESSAGE BOARDS

Tuesday
4 December

Good Books on Utah Beach? (4)
Tommy20 on WWII Media

Sunday
18 November

WwII is still dangerous (12)
14Bore on WWII Media

Friday
16 November

The King's Choice (4)
bogdanwaz on WWII Media

Sunday
21 October

RIP joachim rønneberg (9)
Gunfreak on WWII Media

MARKETPLACE

EXCHANGE


Comments or corrections?
12,537 hits since 24 May 2015
©1994-2018 Bill Armintrout