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PSG Perspectives: Skirmish vs. Large Unit Formations


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FlyXwire writes:

I think instead of small vs. large (units), a distinction can be made for where a knowledge and utilization of combined-arms tactics starts to function in games.

Artillery or air strikes can literally smother skirmish scenarios – therefore, these assets are often eliminated as game components – in order to have a skirmish game.

The downside – gamers don't study or learn combined-arms tactics employed on the [real] battlefield (it's been termed as a myopic consequence of gaming style).

Member Tgunner just today posted in a thread linking a video about combined-arms tactics for Cold War-era combat -

TMP link

It discusses the recon mission, securing overwatch positions, preparatory fires/strikes, AA-cover, and concealed approaches on a battlefield (before the "main event" might even occur) – these are all tactics/elements to be fully used for success.

By their nature, skirmish games are most often just a small element of a distilled-down battlefield.

Yes, this is entertaining, legitimate wargaming, but it's a limited experience too.


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Pacific Sky Games Sponsoring Member of TMP of Pacific Sky Games writes:


Skirmish vs. Large Unit Formations

PSG Perspectives uploaded a blog post to discuss Skirmish vs. Large Unit Formations: Who Wins the Wargame War?

Today on PSG Perspectives, we're diving into the epic showdown between skirmish games and large unit formations, and why both deserve a place on your tabletop… even if one of them takes a lot more space (and patience).

For more information