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"Anyone Done Hamunaptra's Tunnels (The Mummy 1999)???" Topic


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3,443 hits since 21 Jan 2009
©1994-2024 Bill Armintrout
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Cacique Caribe21 Jan 2009 10:34 a.m. PST

This recent thread got me thinking again on what it would take to make a Hamunaptra ruin, with tunnels and everything:

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en.wikipedia.org/wiki/Hamunaptra

I guess that the tunnel/corridor portion could be used for the underground to any ruin city (desert, jungle, what have you):

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QUESTION:

Has anyone done a tomb-crawl (is that what you guys call it?) using the movie's underground corridors as inspiration?

By the way, now I can't seem to find many movie photos of Hamunaptra's tunnels, for some reason.

Thanks.

CC
TMP link

Personal logo Schulein Supporting Member of TMP21 Jan 2009 10:40 a.m. PST

If you look at:
link
Youll find the wallpapers I made for our mummy game in 2004/5
If you like I can provide you with photo's.

Cacique Caribe21 Jan 2009 10:40 a.m. PST

"By the way, now I can't seem to find many movie photos of Hamunaptra's tunnels, for some reason."

Or if there are any books sold with good movie photos of them, that would work too.

Thanks.

CC

Personal logo Sue Kes Supporting Member of TMP21 Jan 2009 12:20 p.m. PST

Could you run the DVD on your computer, pause it and take screen shots of the scenes you want?

RockyRusso21 Jan 2009 2:18 p.m. PST

Hi

I have done it a couple times "disguised". Told players we were doing colonials with their, say, US marines with them finding themslves in the opening scene. Of course the attacking force isn't always the guardians. The point being to get the outnumbered guys lost in the desert to seek shelter in the "caves" under the monuments.

I use a "pathway" generator and lay out the walls, doors and so on as the troops can "see" them.

did a version for involving a mormon explorer looking for lost Lamanite cities. By coincidence, the perry brothers did a fig that LOOKS like my friend.

Rocky

Cacique Caribe21 Jan 2009 2:55 p.m. PST

Sue: "Could you run the DVD on your computer, pause it and take screen shots of the scenes you want?"

I have my dvd back home but, they are so cheap these days, I'll pick up another copy and see what I can get out of it. Great idea. Thanks.

Rocky: "I use a "pathway" generator and lay out the walls, doors and so on as the troops can "see" them."

Pathway generator?

CC

Warrenss221 Jan 2009 6:52 p.m. PST

I have to echo CC on this one… "Pathway generator?"

Explain please.

Cacique Caribe21 Jan 2009 8:48 p.m. PST

Found a couple of images at the bottom of this page:

link

Videos don't hurt either:

link

Must get lots of sand for the floor of those tunnels! :)

CC
PS. And who says that The Mummy isn't a love story: link
link

chipjaxgarrison22 Jan 2009 5:58 a.m. PST

You might wish to check out the photos of a game we ran.

pbase.com/alex757/mal_mummy

Cacique Caribe22 Jan 2009 6:03 a.m. PST

WOW!

CC

RockyRusso22 Jan 2009 1:02 p.m. PST

Hi

I have been meaning to get this one published. It is basically a method of running a game to keep the players from too much information.

Enter Hamanaptra, there is no way anyone has an internal map and can only see what they see. So, I worked up a system for generating tunnels and rooms as you go. I use some of the products on the market of freestanding stone walls and doors and the like, to lay out the "dungeon" as your guys can see things develop.

i originally developed it some years ago for a F&I skirmish game where indians and whites were hunting each other in a dense east US forest. Found it works for lost cities as well!

R

User786623 Jan 2009 2:20 a.m. PST

RockyRusso 21 Jan 2009 1:18 p.m. PST

did a version for involving a mormon explorer looking for lost Lamanite cities. By coincidence, the perry brothers did a fig that LOOKS like my friend.

Rocky


That adventure requires an explanation.
Why would you do some crawl like this?

"Mormon" as in "LDS"?

Lamanite?

What Perry fig that is like what friend?
Show please.

phil bagnall23 Jan 2009 6:11 a.m. PST

Pathway generator – in any dungeon-hack game the terrain can be made as modules on 6 inch square bases with a variable number of exits from each square; as players enter one module the next (in line of sight) can be added according to a random die roll. A few years back there was a part-work magazine in the UK & europe based on Games Workshop's Lord of the Rings game "Battle Games in Middle-Earth". (I think) issue 25 had a great scenario and instructions for building this sort of scenery module

RockyRusso23 Jan 2009 11:53 a.m. PST

Hi

There are LDS beliefs that involve the american indians and wonderful stories about fallen civilizations. This taking place involving the "lost tribes". Even today, some people have various theories about these places and insist that if we look the right place, find the cities.

Recently there was a tour group running around south america looking for these lost cities.

The realities of either the beliefs aren't the issue. Just as we have mythical tales about lost egyptian, roman, and so on cities, why not lost pre-colombian super civilizations?

Anyway, the perry brothers 6 or 7 years ago did a whole line of 19th century adventurers that spurred me to paint them, and some resembled old friends. A friend of the late Chuck Crain of Ral Partha who lives in ohio named Ron Jongling is an old buddy of long standing. And part of this line was a stout fig with the stub of a cigar in his mouth that was a spitting image of him. My adult oldest loves to Game Ron…friends. Similarly, doug larson who is among our usual posters is tall and slender and very "Solomon Kane" looking, and the perry brothers did a fig that looks like him. And Doug is mormon, so it was a natural to do this.

R

magokiron23 Jan 2009 10:54 p.m. PST

Holy shimoly chipjaxgarrison

Was all that egipt setting done with hirst arts molds?

WOW!

User786626 Jan 2009 4:10 a.m. PST

Ah Chuck Crain, a man I grew to hate.
Destroyed one of my favorite wargames I ever played from FASA Corp.
Did so just by saying, "No!" many times when he had no knowledge or any real concept what he was talking about any of those times.
Destroyed the game by starving it of figures.
Oh well, still need to forgive and forget.

RockyRusso26 Jan 2009 12:35 p.m. PST

Hi

Believe me, we had the same arguments! Still loved the guy.

He did understand a "basic" idea that destroys most companies…… Which is your business decisions cannot be drvien by your hobby. An example is that his circle all play "ART of WAR", Doug and Mine's old historical rules. But the economics of the figs werent there, even for him. And his friends all wanted him to publish the rules they were all playing, and again, he didn't think the economics of the approach worked.

In essence, "starving" had to do with the practicality of keeping the company running. So many game companies from the 70s vanished without a trace when the owners couldn't separate their desires in gameing from the capitalism involved.

R

Cacique Caribe26 Jan 2009 1:08 p.m. PST

And all that happened in Hamunaptra? :)

CC

User786626 Jan 2009 1:59 p.m. PST

But he destroyed gaming business by not paying attention to the hobby aspects of games.
I have yet to find a single major game company designer or marketing person outside Lake Geneva that like Chuck Crain's business decisions.
They all said they liked him personally, but unless you worked for TSR, he was no friend of your business.

And yes, that all happened in "West" Hamunaptra CC.
Its all history now in both towns.

RockyRusso27 Jan 2009 10:35 a.m. PST

Hi

CC, I apologize. Outside of Lake Geneva, and friends with pretty much everyone involved, I liked chuck. I didn't agree with all his decisions…I would have preferred …doesn't matter.

but it was his company and his decisions. Those are always easier in retrospect or when your money ain't at risk. As I said, he played our rules and often made deals for ME to get cheap figs. Like the citidel fiasco.

As for Hamunaptra…CC, I answered a number of questions about doing the game and the rational and some approaches. AND YOU let it lie. Not believing I am so brilliant that I simply answered everything (rich thinks I am an idiot), with no follow up, you cannot really complain if people hijack the thread!

So there……….grin.

I think the issue isn't how to game the specific movie, that is really easy. The thing is the principles of how to do a fantasy set up that produces a plausable game.

I don't mean "plausable" in the form of "magic is real". But rather the trick is to use these sort of scenarios in such a way as the players have a good game but the GM cannot "ambush" them with stupid rules just because it is "magic".

Mummy is silly, but internally consistant. And the trick with making is "lamenite" or Mohenho Dara or whatever, is having a consistancy that the players understand the "rules" of the world, including the magic parts.

Rocky

Cacique Caribe27 Jan 2009 12:18 p.m. PST

Rocky,

Don't let youself get so confident in your accomplishment. I've been awful sick these last two weeks and everyone (TMP, at work and at home) is talking like you do.

No worries. As soon as I kick this bronchitis I will come back with a vengeance, and won't let anything slip by me!

CC

Cacique Caribe27 Dec 2009 10:16 p.m. PST

I wonder if this modular cave/mine system could be used for ancient tomb corridors too:

TMP link

Dan

Cacique Caribe02 Feb 2010 10:48 p.m. PST

Check this out:

link

Dan
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Porkmann03 Feb 2010 12:19 p.m. PST

Pick up some Hirst Arts moulds – it will give you a good start.

As for the various statues, an Ebay trawl will provide plenty of tourist kitsch.

Cacique Caribe03 Jul 2010 10:54 p.m. PST

I guess we need a miniature figure for Zahi Hawass now . . .

YouTube link
link

Dan

Cacique Caribe03 Jul 2010 11:15 p.m. PST

Here are some items that could be used to decorate your temples, tombs, palaces, tunnels and corridors:

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However, as nice as those goodies are . . .

They really don't satisfy the need for Egyptian doors and columns, for low ceiling tunnels and corridors (max height about 30mm) in 15mm gaming:

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Thanks.

Dan

French Wargame Holidays04 Jul 2010 4:15 a.m. PST

I started a set using hirst arts but gave up and gave the pieces I made away.

here are some pics from a pulp game we used the pieces in, you will need to scroll to the bottom to see them.

link

cheers
Matt

Cacique Caribe24 Jul 2010 12:01 p.m. PST

Awesome! Thanks.

This is also interesting . . .

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Dan
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Borathan24 Jul 2010 4:54 p.m. PST

I think there's a few Hirst molds that would work.

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