Last Updated
Mon Nov 15 19:47:13 PST 1999
Voters = 133

FANTASY MASS-COMBAT VOTING RESULTS:
Voters, By Nation - United States of America


Voters, By State
state or provincepercentage
California13%
Texas12%
Ohio8%
Missouri5%
Pennsylvania5%
Illinois5%
Michigan5%
New Mexico5%
Washington5%
Massachusetts4%
Virginia4%
New Jersey3%
New York3%
Florida2%
North Carolina2%
Wisconsin2%
Colorado2%
Connecticut2%
Indiana2%
Maryland2%
Minnesota2%
Mississippi2%
Vermont2%
Alabama1%
Alaska1%
Georgia1%
Kansas1%
Louisiana1%
Nebraska1%
Oklahoma1%
Tennessee1%
Utah1%

Favorite Rules
rulespercentage
Fantasy Rules!26%
Clan War17%
Warhammer Fantasy15%
Armies of Arcana9%
Dark Heaven Apocalypse8%
Hordes of the Things5%
Battlesystem4%
De Bellis Multitudinis with Fantasy Supplement3%
Knights and Magick2%
Robert's Rules of Warfare2%
Battlestorm2%
A Fistful of Miniatures1%
Armati with house rules1%
Carnage1%
Demonworld1%
Fantasy Conquest1%
Fantasy Warlord1%
Qadardalikoi1%
Spear & Shield1%
The Overlord's Tower1%
Warrior Kings with house rules1%
Warzone with house rules1%

Rules Regularly Played
rules played regularlypercentage
Warhammer Fantasy48%
Clan War19%
Hordes of the Things19%
Fantasy Rules!18%
Armies of Arcana16%
Battlesystem12%
Dark Heaven Apocalypse10%
De Bellis Multitudinis with Fantasy Supplement10%
Knights and Magick6%
Battlestorm4%
Demonworld3%
Fantasy Warriors3%
Inferno3%
Raven3%
Robert's Rules of Warfare3%
Armati with house rules1%
Carnage1%
Fantasy Conquest1%
Fire Storm1%
Grunt1%
Legendary Battles1%
Warzone with house rules1%

Number of Rules Regularly Played
number of rules played regularlypercentage
1 rules played45%
2 rules played35%
3 rules played14%
4 rules played3%
6 rules played1%
7 rules played1%

Rules Tried
rules played at least oncepercentage
Warhammer Fantasy88%
Battlesystem57%
Fantasy Rules!48%
Hordes of the Things45%
Clan War32%
De Bellis Multitudinis with Fantasy Supplement29%
Battlestorm26%
Fantasy Warriors23%
Dark Heaven Apocalypse18%
Armies of Arcana15%
Raven13%
Inferno12%
Knights and Magick7%
Fantasy Warlord6%
15mm Rules for Fantasy Armies5%
Robert's Rules of Warfare5%
Demonworld4%
Grunt4%
Legendary Battles4%
Dragon Hordes3%
Fantasy Conquest3%
Spear & Shield2%
Carnage2%
Chainmail2%
Down Styphon2%
Fantasy Wargaming2%
Wreaking Havoc2%
Archworld1%
Armalion1%
Armati with house rules1%
Chaos Wars1%
Fire Storm1%
Qadardalikoi1%
Swords and Spells1%
Te Wapen!1%

Number of Rules Tried
number of rules playedpercentage
5 rules played18%
3 rules played17%
2 rules played15%
4 rules played15%
6 rules played8%
9 rules played6%
1 rules played5%
7 rules played5%
8 rules played5%
10 rules played3%
13 rules played1%

Voters, By Experience
level of experiencepercentage
Up To Ten Years35%
Up To Twenty Years32%
Two to Three Years15%
Twenty Years or More13%
Novice5%

Voters, By Setting
usual game settingpercentage
With a friend or two58%
At the local club22%
At the local game store13%
Solitaire4%
At gaming conventions3%

Number of Armies
number of armies owned or usedpercentage
1 army/armies34%
2 army/armies16%
4 army/armies14%
3 army/armies10%
11 army/armies4%
5 army/armies4%
7 army/armies4%
8 army/armies4%
6 army/armies3%
13 army/armies2%
17 army/armies2%
23 army/armies2%
10 army/armies1%
18 army/armies1%
19 army/armies1%

Armies Owned/Used
armies owned or usedpercentage
Men - Medieval42%
Orc/Ork38%
Dwarf36%
Undead32%
Goblin/Hobgoblin24%
Elf - Wood/Sylvan20%
Men - Ancient19%
Lizard/Lizardmen18%
Chaos17%
Men - Barbarian/Tribal15%
Ratmen/Skaven15%
Elf - High Elf13%
Men - Asian13%
Elf - Dark/Drow12%
Men - Other8%
Halfling7%
Men - Amazons7%
Men - Arabic7%
Ogre7%
Demon6%
Troll6%
Vampire6%
Dragon5%
Elf5%
Elf - Other5%
Centaur4%
Giant4%
Gnome3%
Avian (flying)2%
Chaos Dwarf2%
Half-Orc2%
Men - Slavic2%
Minotaur2%
Bugbear2%
Gargoyle2%
Kobold2%
Men2%
Other2%
Bunnies1%
Insect/Bug1%
Tekumel1%

Scales Used
figure scalepercentage
25mm89%
15mm51%
6mm5%
10mm4%
20mm2%
54mm1%

Number of Scales
number of figure scale(s) used
(per person)
percentage
1 figure scale(s) used55%
2 figure scale(s) used41%
3 figure scale(s) used4%
4 figure scale(s) used1%

RECENT BATTLE REPORTS
Scott Perry

4,000 pts of Khorne Chaos Warriors (me) vs. 5,000 pts of Lizardmen (no big characters). Scenerio was Plague Fleet of Chaos Warriors land in Lustria to attack the Temple of Urk-Nok and recover a lost Daemon bound by a Slann Mage Priest. Lizards came on in d3-1 units per turn, with 1,500 starting temple guard and asorted skinks. 6 turn game, started well for me but I was slow due to no calvary. By the time I was getting into combat the turns were against me and most of his army was deployed. The end result was I was "pushed back" by turn limits, we aggreed the entire city would have been alerted and enroute after the 6 turns. A fun game, but too much distance to cover on foot. We played on a 6'x10' table.

First time here, no suggestions. Like that you view all games as playable and fun, I play WFB mostly due to proliferation, but Battle Storm and Battle System are both fun, too. [8 Nov 1999]

Ted Lyng

My last game was an unnamed battle between Tsolyanu and Yan Kor during the great northern war. The Tsolyani deployed some fanatics (Legion of Red Devastation), some bowmen, some flying Hlaka scouts, an assortment of medium and heavy infantry, and 2,000 Ahoggya extra-heavy troops. The Yan Koryani deployed a larger number of medium and just 1,000 Shen as heavies. The Yan Koryani also had Hlaka. Both sides deployed skirmishers. Since the game was played without a referee, hiding behind terrain and cloaking magic etc. were not factors. I will not bore you with all the details but the Tsolyani won by deploying their Ahoggya effectively. The Ahoggya managed to avoid reduction by enemy archers and proved unstoppable against the Yan Koryani medium troops. The Yan Koryani never managed to use his superior numbers effectively to outflank the Tsolyani (he was constrained by terrain somewhat). Only the Shen might have stopped the Ahoggya, but they were on the opposite wing and it was all over by the time they could have neared. I noted two tactical points: 1) Wheeling and maneuvering is slow and elaborate machinations often do not pay off as much as careful attention to the opening set up. 2) Hlaka are very effective but you must avoid losing any since they break morale quite easily. [10 Oct 1999]

Dennis Mrosewske

My orcs were holding their own against the hordes of Chaos in front of them when my General and his Boar Boyz decided to turn tail and were cut down by some plaguebearers, with that the rest of my army freaked out and headed for the hills, another loss by the massively cowardly orcs and gobbos. [23 Sep 1999]

twhitten

Huge battle of 10,000 pts per side with 3 players a side. It was a WFB games with Chaos, Chaos Dwarves, and Beastmen verses Dwarf and empire. The good guys won (Chaos that is). [18 Sep 1999]

ganth yesky

Although my favorite mass-combat system is Demonworld, it is not very often found here in the USA. When I was in Germany for a short stay i played it every weekend. But my last fantasy game was a HOTT game using Pendraken's 10mm Goblins vs Lizardmen.

Talk about quick!!!! The Gobos did not do they Gods right.. After the first clash of units, the Lizardmen feasted upon Gobo flesh!! Three complete turns later, Lizardmen ruled! My dice Gods forfeitted me to the Lizardmen. All of my 1 rolls were against his 5 or 6 rolls. It was ugly, if anything could be uglier than Goblins and Lizardmen!!! We played a second game, switching sides. Nope, it was my God that had forsaken me. Once again, in less than 30 minutes the Goblins were wearing new lizard skin boots!!! My dice God for that day were gone... Great fun though. We played two games in about one and a half hours!!! [17 Sep 1999]

blake radetzky

Last Fantasy Mass-Combat was between two FR! Renaissance Armies. One lead by the Hockmiester and the other lead by Sir Thomas.

Sir Thomas had very strong belief in the one God and had acquired the Witch Hunter Drimm to help purge the evil magic of the Hockmiester. Sir Thomas' army consisted of 4 pike units, 4 handweapon units, 2 crossbow units, 2 handgun units, 2 heavy cavalry units, Brother Bob to help the wounded, and the Alchemist Watson.

The Hockmiester wanting no part of a silly war about who could or should not use magic employed the beast keepers to provide a rather good sized dragon to help stamp out this Sir Thomas and Drimm before the whole countryside took up arms. He also gather the Imperial army of 2 Imperial Pike units, 2 handweapon units, 2 crossbow units, 3 mounted knights, 1 light cavalry, the local shaman, Tim and Imperial Alchemist Vilhem.

Both armies approched the valley that the Hockmiester had maneuvered Sir Thomas into so the Hockmiester could make better use of his larger numbers of mounted knights.

As the battleline clashed, there was much pushing by the pikes on both sides. The Knights moved around the left flank of Sir Thomas's battleline ready to crash into the worried looking handweaponmen, when suddenly, Alchemist Watson sprang both his traps and stopped the two lead units of knights. Much to the relief Sir Thomas!

One of the Imperial Pikes units fled the center of the Hockmiester's battleline and Sir Thomas's men began to rush throught he gap when the Hockmiester unleased the beast... It had six heads and spat fires of death upon the helpless enemy.

Meanwhile on the right flank, the 2 heavy cavalry units of Sir Thomas's army made the circuit and crashed into the Hockmiester's flankd and it started to crumble. The wedge in the center was made wider. Brother Bob was remarkable and worked wonders on the wounded! Witch Hunter Drimm was kept busy keeping the Hockmiester's evil spawn shaman from causing trouble on the battlefield.

Finally, the Knights broke free of those worrisome traps and the Hockmiester joined the lead unit to settle this battle once and for all. But glory was not to be for the Hockmiester, as he shook his knights out into a battleline to charge, the terrible shrilling screams of a half dozen throats broke through the rage of battle. Piercing the eardrum of all who were near, as the great beast had been surround and fell to the pikes of Sir Thomas.

Seeing the great beast fall was too much for the Imperial army. Those closest to the beast droped their weapons and fled. The right flank was gone, Tim and Vilhem were fleeing for their lives! The Hockmiester reformed his knights and covered the retreat of his broke army... The Hockmiester vowed that Sir Thomas would PAY! [17 Sep 1999]

Chris Remo

I am currently running a map-based Warhammer Fantasy Campaign, with armies from Dwarves, High Elves, Wood Elves, Chaos Dwarves, and Lizardmen. So far: Dwarves: 0-0 High Elves: 2-0 Wood Elves: 2-1 Chaos Dwarves: 0-2 Lizardmen: 1-0 [15 Sep 1999]

Dan Hyman

A horde of demons had been terrorizing a local village, and the humans in the area had all fled. The demons were beginning evil rites to summon their master, when the scene was charged upon by the secretive newt-people of the nearby swamps. It was a medium sized battle using Clan Wars rules and all Warhammer miniatures. [15 Sep 1999]

SHELP, MONGOL

9-09-99: played armies of arcana, i have a devastating SAMURAI army. the battle was SAMURAI vs arabian 6,000pts per side. I skirmished my entire army to better utilize my SAMURAI's first strike capabilities by wrapping around my opponants large block units. i was greatly outnumbered and this almost proved to be my undoing, as it was mandatory to take leadership test after every mele turn. Though my SAMURAI are a fearless unit because of dice rolls i still had to kill an extra man or two every turn. by the end of the game my opponent only had scattered rements of troops while i onlt had one archer unit left that had been untouched the entire game but had delivered devastating fire. we still called it a draw. thanks [11 Sep 1999]

Andrew L. Miller

I had alot of bowmen, he had alot of cavalary (The Horde). We each picked and placed some terrain and he picked so much impassable and difficult terrain, that his cavalary were ineffective, but which only affected my bowmen a little. The battle was close for awhile, because most of the difficult terrain was on my side, but by the time my archers moved into position covering the objective, it was all over. [11 Sep 1999]

SELECTED OLDER BATTLE REPORTS
Tom Epper

Last Tuesday I played a 6000pt game of Armies of Arcana with Chris Henning. He played dwarves and I played orks. His dwarven infantry blocks of pikemen held up my units of scorpian riders and chariots. I mismanaged using my infantry to check his infantry and he out manuevered me by keeping his bear riders on the flanks of my engaged units. He defeated me hands down by tieing my units up with his infantry while his cannons and cross bow men tore me to pieces. Next time I will bring more infantry units so that I can pin his units and outnumber them. Game was played for seven turns and resulted in a decisive dwarven victory as all my units bounced off of his army. [27 Aug 1999]

Chris Lowrey

My last battle was a small Human (Medieval) versus Orc Armies of Arcana battle. Humanity was victorious! [3 May 99]

Joel Burt

Was at a tournament. I played my dwarfs against an Undead opponent. Took a bound dragon and Ogre Allies. The main combat took place between my General and his hammerers agains his Skeleton Cav with his Vampire General. I was able to 'pin' his cav unit by allowing them to charge a small unit of Slayers. The Slayers tied them up long enough for me to move my big hammerers unit with the general against his. The combat took three bloody turns, but I eventually killed all his skeletons, wights, and wraiths, Caused his Vampire to flee, and to add insult to injury the last remaining slayer, chased him down and killed him in the pursuit. Glorious. My Dragon survived combat against his dragon and my Ogres we're killed by breaking from combat and being overrun themselves. I won the battle convincingly, notwithstanding. [2 May 99]

Steve Preston

Used a homegrown variant of an Ancients rule set called Warrior Kings. A small "heroic" contingent of Fantasy knights "invaded" a valley to clear out a Goblinoid Horde. Despite a very heavy Fog of War (literally a heavy fog), the Humans prevailed at high cost. [17 Mar 99]

Chris Craft

My last game was Warhammer Fanatasy, I was The left flank of the army. I had about 1200 pts. of Empire and fought off about 3000 pts. of Dark Elf and Goblins. The highlight of the game was when Ogres charged my poor halflings. The Ogres failed to hit and my halflings hit several times in return and cause two wounds. Unfortunatly my opponent rolled two 6's for save thus forcing a tie on wounds caused. The fight between the Ogres and halflings would have been written about for centuries to come if only my opponent didn't roll boxcars. Just think, halflings running down routing Ogres. [16 Mar 99]

Johhny

Im a GM. Last major battle was with a PC named Eric in Sigil {planscape}.He had joined a small of nommads in Arcadia. They happened to meet a group of orcs and slaughtered them all.The tribe hearing of this sent aa army of 800 orcs , who won the battle over the PC and freinds with heavy casualties [13 Mar 99]

Arthur Friend

Humans against Orcs, Orcs routed the humans thanks to brillant commands and decent dice... [4 Mar 99]

Jason Abels

(WarHammer Fantasy) My rat army got decimated by assault of stone. Had a hill moved onto my screaming bell and unit of 40 clan rats, which included my grey seer & warlord. Needless to say, it sucked. [1 Mar 99]

Paul MacDonald

Small game of FR!(750 pts.) Drarves vs. Elves to see who would control a hill top [16 Feb 99]

Pete Jorgensen

It was an Elves versus Lizardmen engagement; some initial skirmishing by flyers, and then the main bodies collided atop the terrain objective (a large flat hill, in this case). All in all, a fun game that was decided in about an hour and a half. The time required, along with the flexibility of the ruleset, is what makes Fantasy Rules! my choice for mass combat rules. [11 Feb 99]