Last Updated
Mon Nov 15 19:47:13 PST 1999
Voters = 16

FANTASY MASS-COMBAT VOTING RESULTS:
Voters, By State - Texas


Voters, By County
county (or equivalent)percentage
Dallas30%
Denton20%
Harris20%
Brazos10%
Collin10%
Travis10%

Favorite Rules
rulespercentage
Dark Heaven Apocalypse38%
Fantasy Rules!38%
Warhammer Fantasy13%
Clan War6%
Demonworld6%

Rules Regularly Played
rules played regularlypercentage
Dark Heaven Apocalypse56%
De Bellis Multitudinis with Fantasy Supplement22%
Demonworld22%
Hordes of the Things22%
Knights and Magick22%
Clan War11%
Fantasy Rules!11%
Warhammer Fantasy11%

Number of Rules Regularly Played
number of rules played regularlypercentage
1 rules played56%
3 rules played33%
2 rules played11%

Rules Tried
rules played at least oncepercentage
Warhammer Fantasy75%
Battlesystem69%
Fantasy Rules!69%
Hordes of the Things69%
Dark Heaven Apocalypse50%
De Bellis Multitudinis with Fantasy Supplement44%
Battlestorm31%
Fantasy Warriors31%
Inferno25%
Knights and Magick25%
Armies of Arcana19%
Fantasy Warlord19%
Raven19%
Demonworld13%
Robert's Rules of Warfare13%
15mm Rules for Fantasy Armies6%
Clan War6%
Down Styphon6%
Legendary Battles6%
Spear & Shield6%

Number of Rules Tried
number of rules playedpercentage
9 rules played25%
6 rules played19%
10 rules played13%
2 rules played13%
5 rules played13%
1 rules played6%
3 rules played6%
4 rules played6%

Voters, By Experience
level of experiencepercentage
Up To Twenty Years40%
Up To Ten Years33%
Two to Three Years20%
Twenty Years or More7%

Voters, By Setting
usual game settingpercentage
With a friend or two73%
At the local club20%
At the local game store7%

Number of Armies
number of armies owned or usedpercentage
1 army/armies44%
2 army/armies19%
11 army/armies6%
13 army/armies6%
4 army/armies6%
5 army/armies6%
6 army/armies6%
7 army/armies6%

Armies Owned/Used
armies owned or usedpercentage
Undead38%
Dwarf31%
Goblin/Hobgoblin31%
Men - Ancient25%
Men - Barbarian/Tribal25%
Men - Medieval25%
Lizard/Lizardmen19%
Men - Other19%
Orc/Ork19%
Elf - Other13%
Elf - Wood/Sylvan13%
Vampire13%
Avian (flying)6%
Chaos6%
Demon6%
Dragon6%
Elf - Dark/Drow6%
Elf - High Elf6%
Gargoyle6%
Giant6%
Halfling6%
Insect/Bug6%
Men - Amazons6%
Men - Arabic6%
Men - Asian6%
Ogre6%
Ratmen/Skaven6%
Troll6%

Scales Used
figure scalepercentage
15mm81%
25mm81%
10mm19%
20mm6%

Number of Scales
number of figure scale(s) used
(per person)
percentage
2 figure scale(s) used63%
1 figure scale(s) used25%
3 figure scale(s) used13%

RECENT BATTLE REPORTS
ganth yesky

Although my favorite mass-combat system is Demonworld, it is not very often found here in the USA. When I was in Germany for a short stay i played it every weekend. But my last fantasy game was a HOTT game using Pendraken's 10mm Goblins vs Lizardmen.

Talk about quick!!!! The Gobos did not do they Gods right.. After the first clash of units, the Lizardmen feasted upon Gobo flesh!! Three complete turns later, Lizardmen ruled! My dice Gods forfeitted me to the Lizardmen. All of my 1 rolls were against his 5 or 6 rolls. It was ugly, if anything could be uglier than Goblins and Lizardmen!!! We played a second game, switching sides. Nope, it was my God that had forsaken me. Once again, in less than 30 minutes the Goblins were wearing new lizard skin boots!!! My dice God for that day were gone... Great fun though. We played two games in about one and a half hours!!! [17 Sep 1999]

blake radetzky

Last Fantasy Mass-Combat was between two FR! Renaissance Armies. One lead by the Hockmiester and the other lead by Sir Thomas.

Sir Thomas had very strong belief in the one God and had acquired the Witch Hunter Drimm to help purge the evil magic of the Hockmiester. Sir Thomas' army consisted of 4 pike units, 4 handweapon units, 2 crossbow units, 2 handgun units, 2 heavy cavalry units, Brother Bob to help the wounded, and the Alchemist Watson.

The Hockmiester wanting no part of a silly war about who could or should not use magic employed the beast keepers to provide a rather good sized dragon to help stamp out this Sir Thomas and Drimm before the whole countryside took up arms. He also gather the Imperial army of 2 Imperial Pike units, 2 handweapon units, 2 crossbow units, 3 mounted knights, 1 light cavalry, the local shaman, Tim and Imperial Alchemist Vilhem.

Both armies approched the valley that the Hockmiester had maneuvered Sir Thomas into so the Hockmiester could make better use of his larger numbers of mounted knights.

As the battleline clashed, there was much pushing by the pikes on both sides. The Knights moved around the left flank of Sir Thomas's battleline ready to crash into the worried looking handweaponmen, when suddenly, Alchemist Watson sprang both his traps and stopped the two lead units of knights. Much to the relief Sir Thomas!

One of the Imperial Pikes units fled the center of the Hockmiester's battleline and Sir Thomas's men began to rush throught he gap when the Hockmiester unleased the beast... It had six heads and spat fires of death upon the helpless enemy.

Meanwhile on the right flank, the 2 heavy cavalry units of Sir Thomas's army made the circuit and crashed into the Hockmiester's flankd and it started to crumble. The wedge in the center was made wider. Brother Bob was remarkable and worked wonders on the wounded! Witch Hunter Drimm was kept busy keeping the Hockmiester's evil spawn shaman from causing trouble on the battlefield.

Finally, the Knights broke free of those worrisome traps and the Hockmiester joined the lead unit to settle this battle once and for all. But glory was not to be for the Hockmiester, as he shook his knights out into a battleline to charge, the terrible shrilling screams of a half dozen throats broke through the rage of battle. Piercing the eardrum of all who were near, as the great beast had been surround and fell to the pikes of Sir Thomas.

Seeing the great beast fall was too much for the Imperial army. Those closest to the beast droped their weapons and fled. The right flank was gone, Tim and Vilhem were fleeing for their lives! The Hockmiester reformed his knights and covered the retreat of his broke army... The Hockmiester vowed that Sir Thomas would PAY! [17 Sep 1999]

Frank McCloy

Dire Dead Kicking Halfling Butt! [9 Apr 99]

William V. Grand

The last game we played was a battle between the Buggers and the Undead (Dire Dead). The Buggers is an army I created using the Genestealer figures from Space Hulk and used the ruleset to create a usable army.

The Buggers were able to close fast and the fighting was furious. Unfortunely they did not have any mages and the die rolls turned against them. Soon it became a rear-guard action. [7 Apr 99]

David Ward

A real slaughter for the other side. Heros die hard but if you kill them fast, it take out the heart of your opppnent. [8 Apr 99]

Al Pare

Dark Heaven Apocalypse - Vampires versus Dwarves. Approximately 120 figures in the Vampire army and about 230 in the Dwarven army. Battle lasted about 2 1/2 hours with the Dwarves winning by a narrow margin. [6 Apr 99]

Ron Hawkins

Played Dark Heaven Apocalypse, vampires vs. humans. My vampires wiped the table clear of humans in record time. [5 Apr 99]

Mark Langsdorf

Played Clan War - 1500 koku, Shadowlands (me) vs. Dragon.

I made a bunch of mistakes, that almost cost me the battle, except my Goblin Chuckers had managed to overrun both his archer units, and the scores ending up tying. [23 Mar 99]

Amin Ibrahim

Empire Vs. Bretonnia. Empire Cannon's rules the battlefield.

I have only played 2 rulesets. Though Warhammer Fantasy Battle may not be the most realistic(far from it) It is pretty fun, and the miniatures are probably making me extremely biased, though i shouldn't be. [22 Mar 99]

Ed Pugh

Gold Rush scenerio using DHA, In it small bands of troops are sacking a coastal village collecting gold. The one at the end with the most... wins! [7 Mar 99]

Jason Abels

(WarHammer Fantasy) My rat army got decimated by assault of stone. Had a hill moved onto my screaming bell and unit of 40 clan rats, which included my grey seer & warlord. Needless to say, it sucked. [1 Mar 99]

Jose Vasquez

Put on a demo of Flintloque at the local game store [26 Feb 99]

Elaine P

My last game was against my brother. He played Elves & I played a Roman army with a Wyvern as a large monster. On the left flank, the wyvern and his major spirit were deadlocked for most of the game. On the right flank, my cavalry had defeated his cavalry, but before they could aid the battle in the center, his elite longbows slew many of my legionaires, including my general. I lost the game since the support I was gambling on from the flanks never materialized, and my center was shot to pieces.

I really enjoy FR!2 in that the army lists provide the opportunity to include models which intrest me & am not restricted to required models by a required manufacturer. Also, the characters & magic are not so strong as to be the major focus of the game. [18 Feb 99]

Jason Abels

I was playing a Brettonian army in a tourney, and we were in the semi-finals. I was facing an undead army. The undead player advanced his hordes, casting spells left & right, and wreaking havoc on my flanks. It was my turn, and so I charged my knights forward. Because of a special ability of my knights, when I charge I roll an extra d6 for distance. I rolled a 5 and came into contact with a unit of mummies. I killed all but two of them, and they broke. I followed them and ran smack into his necromancer. I killed him in the next turn, and his army crumpled to dust. 2 turn kill. (BTW, I won the tourney on a die roll, literally) [18 Feb 99]

Brian Cantwell

We are using a home-grown fusion of concepts from many sets of rules. We use the combat system and stats from Fanatsy Rules, but use a different command structure and turn sequence. Our command structure more resembles Raven in that each army has a number of leaders who generate command points. These leaders can use the command points to control troops within a command radius determined by their leader ability and the morale clock (ala FR!). the turn sequence has each side rolling a d10 and the winner getting to use a number of command points equal to the difference. Ties result in an immediate melee combat and allow all missile units to reload. In our last game, the dwraves and goblins met. The goblins have a command and control disadvantage compared to the dwarves but have a lot more troops. In this battle, the goblins were in the middle of deploying their battle line when a portion was struck by the dwarven infantry and that turn featured five melees bef!

ore the goblins got a chance to rally and they suffered very high casualties. The dwarven left was held very well by a line of crossbows and handguns, preventing movement of the goblin light cav. Finally, the dwarven cannons hammered away at the goblin reserves of Hvy Cav and monsters. Eventually, the goblin commander's morale clock dropped to the point that he had a number of his units out of control and executing random orders. The dwarves won easily despite a late goblin push by their berserkers. [16 Feb 99]

Lance Gamble

Durring a raiding action, my Goblins stumbled upon an advanced force of Lizardmen. Falls from Chariot lead his light cav on a sweeping manuver shooting his way through the lizards, monster flank guard. The battlines clashed as the light cav smashed the lines flank sending the lizardmen into panic. [15 Feb 99]