Last Updated
Mon Nov 15 19:47:12 PST 1999
Voters = 144

FANTASY MASS-COMBAT VOTING RESULTS:
Voters, By Region - North America


Voters, By Nation
countrypercentage
United States of America92%
Canada8%

Favorite Rules
rulespercentage
Fantasy Rules!26%
Clan War17%
Warhammer Fantasy14%
Armies of Arcana8%
Dark Heaven Apocalypse7%
Hordes of the Things7%
Battlesystem3%
De Bellis Multitudinis with Fantasy Supplement3%
Battlestorm2%
Knights and Magick2%
Robert's Rules of Warfare2%
Demonworld1%
A Fistful of Miniatures1%
Armati with house rules1%
Carnage1%
Fantasy Conquest1%
Fantasy Warlord1%
Qadardalikoi1%
Rencounter with house rules1%
Spear & Shield1%
The Overlord's Tower1%
Warrior Kings with house rules1%
Warzone with house rules1%

Rules Regularly Played
rules played regularlypercentage
Warhammer Fantasy45%
Fantasy Rules!20%
Hordes of the Things19%
Clan War18%
Armies of Arcana14%
Battlesystem11%
Dark Heaven Apocalypse10%
De Bellis Multitudinis with Fantasy Supplement10%
Knights and Magick6%
Battlestorm5%
Demonworld4%
Fantasy Warriors2%
Inferno2%
Raven2%
Robert's Rules of Warfare2%
Armati with house rules1%
Carnage1%
Fantasy Conquest1%
Fire Storm1%
Grunt1%
Legendary Battles1%
Rencounter with house rules1%
Warzone with house rules1%

Number of Rules Regularly Played
number of rules played regularlypercentage
1 rules played49%
2 rules played33%
3 rules played13%
4 rules played2%
6 rules played1%
7 rules played1%

Rules Tried
rules played at least oncepercentage
Warhammer Fantasy86%
Battlesystem54%
Fantasy Rules!47%
Hordes of the Things44%
Clan War32%
De Bellis Multitudinis with Fantasy Supplement28%
Battlestorm26%
Fantasy Warriors21%
Dark Heaven Apocalypse18%
Armies of Arcana14%
Raven12%
Inferno11%
Knights and Magick7%
Fantasy Warlord6%
Grunt5%
15mm Rules for Fantasy Armies4%
Demonworld4%
Robert's Rules of Warfare4%
Dragon Hordes4%
Legendary Battles4%
Fantasy Conquest3%
Spear & Shield2%
Carnage1%
Chainmail1%
Down Styphon1%
Fantasy Wargaming1%
Wreaking Havoc1%
Archworld1%
Armalion1%
Armati with house rules1%
Chaos Wars1%
Fire Storm1%
Qadardalikoi1%
Swords and Spells1%
Te Wapen!1%

Number of Rules Tried
number of rules playedpercentage
5 rules played18%
2 rules played17%
3 rules played17%
4 rules played14%
6 rules played8%
1 rules played6%
9 rules played6%
7 rules played5%
8 rules played5%
10 rules played3%
13 rules played1%

Voters, By Experience
level of experiencepercentage
Up To Ten Years33%
Up To Twenty Years30%
Two to Three Years16%
Twenty Years or More15%
Novice7%

Voters, By Setting
usual game settingpercentage
With a friend or two58%
At the local club23%
At the local game store12%
Solitaire4%
At gaming conventions3%

Number of Armies
number of armies owned or usedpercentage
1 army/armies33%
2 army/armies16%
4 army/armies13%
3 army/armies12%
7 army/armies4%
8 army/armies4%
11 army/armies4%
5 army/armies4%
6 army/armies3%
13 army/armies1%
17 army/armies1%
23 army/armies1%
10 army/armies1%
18 army/armies1%
19 army/armies1%

Armies Owned/Used
armies owned or usedpercentage
Men - Medieval41%
Orc/Ork39%
Dwarf36%
Undead30%
Goblin/Hobgoblin24%
Elf - Wood/Sylvan19%
Lizard/Lizardmen19%
Men - Ancient19%
Chaos17%
Ratmen/Skaven16%
Men - Barbarian/Tribal15%
Men - Asian14%
Elf - High Elf13%
Elf - Dark/Drow11%
Halfling7%
Men - Other7%
Ogre7%
Men - Amazons7%
Men - Arabic7%
Demon6%
Troll6%
Elf - Other5%
Vampire5%
Dragon4%
Elf4%
Giant4%
Centaur4%
Gnome3%
Minotaur3%
Avian (flying)2%
Chaos Dwarf2%
Half-Orc2%
Men - Slavic2%
Bugbear1%
Gargoyle1%
Insect/Bug1%
Kobold1%
Men1%
Other1%
Beastmen1%
Bunnies1%
Tekumel1%

Scales Used
figure scalepercentage
25mm88%
15mm51%
6mm4%
10mm3%
20mm1%
54mm1%

Number of Scales
number of figure scale(s) used
(per person)
percentage
1 figure scale(s) used56%
2 figure scale(s) used40%
3 figure scale(s) used3%
4 figure scale(s) used1%

RECENT BATTLE REPORTS
Scott Perry

4,000 pts of Khorne Chaos Warriors (me) vs. 5,000 pts of Lizardmen (no big characters). Scenerio was Plague Fleet of Chaos Warriors land in Lustria to attack the Temple of Urk-Nok and recover a lost Daemon bound by a Slann Mage Priest. Lizards came on in d3-1 units per turn, with 1,500 starting temple guard and asorted skinks. 6 turn game, started well for me but I was slow due to no calvary. By the time I was getting into combat the turns were against me and most of his army was deployed. The end result was I was "pushed back" by turn limits, we aggreed the entire city would have been alerted and enroute after the 6 turns. A fun game, but too much distance to cover on foot. We played on a 6'x10' table.

First time here, no suggestions. Like that you view all games as playable and fun, I play WFB mostly due to proliferation, but Battle Storm and Battle System are both fun, too. [8 Nov 1999]

Ted Lyng

My last game was an unnamed battle between Tsolyanu and Yan Kor during the great northern war. The Tsolyani deployed some fanatics (Legion of Red Devastation), some bowmen, some flying Hlaka scouts, an assortment of medium and heavy infantry, and 2,000 Ahoggya extra-heavy troops. The Yan Koryani deployed a larger number of medium and just 1,000 Shen as heavies. The Yan Koryani also had Hlaka. Both sides deployed skirmishers. Since the game was played without a referee, hiding behind terrain and cloaking magic etc. were not factors. I will not bore you with all the details but the Tsolyani won by deploying their Ahoggya effectively. The Ahoggya managed to avoid reduction by enemy archers and proved unstoppable against the Yan Koryani medium troops. The Yan Koryani never managed to use his superior numbers effectively to outflank the Tsolyani (he was constrained by terrain somewhat). Only the Shen might have stopped the Ahoggya, but they were on the opposite wing and it was all over by the time they could have neared. I noted two tactical points: 1) Wheeling and maneuvering is slow and elaborate machinations often do not pay off as much as careful attention to the opening set up. 2) Hlaka are very effective but you must avoid losing any since they break morale quite easily. [10 Oct 1999]

Dennis Mrosewske

My orcs were holding their own against the hordes of Chaos in front of them when my General and his Boar Boyz decided to turn tail and were cut down by some plaguebearers, with that the rest of my army freaked out and headed for the hills, another loss by the massively cowardly orcs and gobbos. [23 Sep 1999]

twhitten

Huge battle of 10,000 pts per side with 3 players a side. It was a WFB games with Chaos, Chaos Dwarves, and Beastmen verses Dwarf and empire. The good guys won (Chaos that is). [18 Sep 1999]

ganth yesky

Although my favorite mass-combat system is Demonworld, it is not very often found here in the USA. When I was in Germany for a short stay i played it every weekend. But my last fantasy game was a HOTT game using Pendraken's 10mm Goblins vs Lizardmen.

Talk about quick!!!! The Gobos did not do they Gods right.. After the first clash of units, the Lizardmen feasted upon Gobo flesh!! Three complete turns later, Lizardmen ruled! My dice Gods forfeitted me to the Lizardmen. All of my 1 rolls were against his 5 or 6 rolls. It was ugly, if anything could be uglier than Goblins and Lizardmen!!! We played a second game, switching sides. Nope, it was my God that had forsaken me. Once again, in less than 30 minutes the Goblins were wearing new lizard skin boots!!! My dice God for that day were gone... Great fun though. We played two games in about one and a half hours!!! [17 Sep 1999]

blake radetzky

Last Fantasy Mass-Combat was between two FR! Renaissance Armies. One lead by the Hockmiester and the other lead by Sir Thomas.

Sir Thomas had very strong belief in the one God and had acquired the Witch Hunter Drimm to help purge the evil magic of the Hockmiester. Sir Thomas' army consisted of 4 pike units, 4 handweapon units, 2 crossbow units, 2 handgun units, 2 heavy cavalry units, Brother Bob to help the wounded, and the Alchemist Watson.

The Hockmiester wanting no part of a silly war about who could or should not use magic employed the beast keepers to provide a rather good sized dragon to help stamp out this Sir Thomas and Drimm before the whole countryside took up arms. He also gather the Imperial army of 2 Imperial Pike units, 2 handweapon units, 2 crossbow units, 3 mounted knights, 1 light cavalry, the local shaman, Tim and Imperial Alchemist Vilhem.

Both armies approched the valley that the Hockmiester had maneuvered Sir Thomas into so the Hockmiester could make better use of his larger numbers of mounted knights.

As the battleline clashed, there was much pushing by the pikes on both sides. The Knights moved around the left flank of Sir Thomas's battleline ready to crash into the worried looking handweaponmen, when suddenly, Alchemist Watson sprang both his traps and stopped the two lead units of knights. Much to the relief Sir Thomas!

One of the Imperial Pikes units fled the center of the Hockmiester's battleline and Sir Thomas's men began to rush throught he gap when the Hockmiester unleased the beast... It had six heads and spat fires of death upon the helpless enemy.

Meanwhile on the right flank, the 2 heavy cavalry units of Sir Thomas's army made the circuit and crashed into the Hockmiester's flankd and it started to crumble. The wedge in the center was made wider. Brother Bob was remarkable and worked wonders on the wounded! Witch Hunter Drimm was kept busy keeping the Hockmiester's evil spawn shaman from causing trouble on the battlefield.

Finally, the Knights broke free of those worrisome traps and the Hockmiester joined the lead unit to settle this battle once and for all. But glory was not to be for the Hockmiester, as he shook his knights out into a battleline to charge, the terrible shrilling screams of a half dozen throats broke through the rage of battle. Piercing the eardrum of all who were near, as the great beast had been surround and fell to the pikes of Sir Thomas.

Seeing the great beast fall was too much for the Imperial army. Those closest to the beast droped their weapons and fled. The right flank was gone, Tim and Vilhem were fleeing for their lives! The Hockmiester reformed his knights and covered the retreat of his broke army... The Hockmiester vowed that Sir Thomas would PAY! [17 Sep 1999]

Chris Remo

I am currently running a map-based Warhammer Fantasy Campaign, with armies from Dwarves, High Elves, Wood Elves, Chaos Dwarves, and Lizardmen. So far: Dwarves: 0-0 High Elves: 2-0 Wood Elves: 2-1 Chaos Dwarves: 0-2 Lizardmen: 1-0 [15 Sep 1999]

Dan Hyman

A horde of demons had been terrorizing a local village, and the humans in the area had all fled. The demons were beginning evil rites to summon their master, when the scene was charged upon by the secretive newt-people of the nearby swamps. It was a medium sized battle using Clan Wars rules and all Warhammer miniatures. [15 Sep 1999]

Brian Burger

1000 pt. Fantasy Rules! 2nd Ed. game, at the DragonFlight 99 convention in Seattle, a couple of weeks ago.

I had my medieval human army, and my opponent had Dwarves. Lots of knights, some footmen, and a Small Monster on my side; the Dwarves had a horde of axemen, some crossbows, and a big huge flying ship with artillery.

My knights charged the Dwarven infantry, expecting to ride them down like they rode down all other infantry. However, the Dwarves had terrible firebombs and were sturdier than men, so the charge mostly failed, with many knights falling and

others reeling back in shock. The human infantry was too far back, and when they did reach the dwarven line, they were outnumbered, outclassed and mostly slaughtered. The one great success of the humans was against the airboat, which was swarmed under when it descended to fight the human infantry.

Although one Dwarven flank was in disarray, the Dwarves stood victorious upon the field while the broken remains of the human army fled. It was a great game - I believe it was my opponent's first FR! game, and he did very well! Check out http://warbard.iwarp.com for other battle reports, and more FR! material & links. [15 Sep 1999]

SHELP, MONGOL

9-09-99: played armies of arcana, i have a devastating SAMURAI army. the battle was SAMURAI vs arabian 6,000pts per side. I skirmished my entire army to better utilize my SAMURAI's first strike capabilities by wrapping around my opponants large block units. i was greatly outnumbered and this almost proved to be my undoing, as it was mandatory to take leadership test after every mele turn. Though my SAMURAI are a fearless unit because of dice rolls i still had to kill an extra man or two every turn. by the end of the game my opponent only had scattered rements of troops while i onlt had one archer unit left that had been untouched the entire game but had delivered devastating fire. we still called it a draw. thanks [11 Sep 1999]

SELECTED OLDER BATTLE REPORTS
Tom Epper

Last Tuesday I played a 6000pt game of Armies of Arcana with Chris Henning. He played dwarves and I played orks. His dwarven infantry blocks of pikemen held up my units of scorpian riders and chariots. I mismanaged using my infantry to check his infantry and he out manuevered me by keeping his bear riders on the flanks of my engaged units. He defeated me hands down by tieing my units up with his infantry while his cannons and cross bow men tore me to pieces. Next time I will bring more infantry units so that I can pin his units and outnumber them. Game was played for seven turns and resulted in a decisive dwarven victory as all my units bounced off of his army. [27 Aug 1999]

Jay Arnold

Well, I've said tons about Clan War already. Why go on and on? It's about as good as it gets (at least until our group gets Demonworld!) [14 Aug 1999]

Neil Molyneaux

WFB - 1500 points My Brettonians were decimated by a very crafty lizardman army. My infantry never made contact with the enemy...my archers were scattered by flying dinosaurs...and the knights had a hill dropped on them by the high magus of the lizards. An all-out rout.

WFB is very interesting..but has a couple of problems with it. Two things make the game unbalancing, as I'm sure many people have complained about before. Characters and magic. If both are toned down, it can be a very entertaining game. [2 Apr 99]

Gary Ballard

My last game of Fantasy Rules was a nail-biter that I won in the last few turns. My Hill Dwarf army came out of the hills to challenge a Roman army with Egyptian allies. Though neither of us took the terrain objective, it was a bloody fight, highlighted by a line of his bowmen fighting off all manner of attacks for turn after turn, including killing an earth elemental singlehandedly. But my sturdy, environmentally friendly dwarves triumphed in the end, despite having their battleline broken up by bowfire, magic and flying heavy cavalry. [27 Mar 99]

Will Postell

Played a 25mm HOTT Humans vs. Orcs game with my new girlfriend. She played humans and won. [24 Mar 99]

Joel Cassell

My last fantasy massed-combat game was played in a Knights and Magick campaign that my friends and I have been running. My human army

was laid siege to by an army of dwarves. All I had to hide behind was a keep and some palisades so I came out to fight. Unfortunately

I was slaughtered and the dwarves not hold the area on the map. I am now amassing a huge army to in my neighboring areas to retake the along with the territory. [17 Mar 99]

Tom Reed

Skaven vs Bretonnians, the Skaven gave their all but unfortunately the Bretonnian knights were too much for them. Should have used more long-range weapons to soften the knights up. [17 Mar 99]

Arek Storm

Local tournament (still ongoing) Dwarves vs. Chaos

Lots of maneuvering, not enough killing, due to my opponent having an irrational fear of having his models die on him. [17 Feb 99]

Bruce McGeorge

Clan War: 2000 Koku battle between the Dragon and Unicorn Clan. There was a serious amount of experimentation, especially on the Dragon side. Some key Dragon morale failures put the Unicorn in a clear, inevitable victory and the Dragon surrendered. Game took much longer than expected as we hashed out rule after rule... [15 Feb 99]

Philip Dutre

Battle between Egyptian Undead (lots of mummies) and desert rats, using Fantasy Rules! Also with a Planar Wizard, who summoned some planar entities. For this we used Call of Cthulhu miniatures. [13 Feb 99]