Last Updated |
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Mon Nov 15 19:49:23 PST 1999 |
Voters = 103 |
SPACE VOTING RESULTS:
Voters, By Nation - United States of America
Voters, By State | ||
---|---|---|
state or province | percentage | |
California | 17% | |
Illinois | 9% | |
Tennessee | 6% | |
Virginia | 6% | |
Missouri | 5% | |
New York | 5% | |
Maryland | 4% | |
Texas | 4% | |
Washington | 4% | |
Colorado | 3% | |
Florida | 3% | |
Georgia | 3% | |
Indiana | 3% | |
North Carolina | 3% | |
Wisconsin | 3% | |
Arizona | 2% | |
Kentucky | 2% | |
Massachusetts | 2% | |
New Jersey | 2% | |
North Dakota | 2% | |
Ohio | 2% | |
Pennsylvania | 2% | |
Alaska | 1% | |
Kansas | 1% | |
Michigan | 1% | |
Mississippi | 1% | |
Nebraska | 1% | |
Nevada | 1% | |
Oregon | 1% | |
Rhode Island | 1% | |
Utah | 1% | |
Vermont | 1% |
Favorite Rules | ||
---|---|---|
rules | percentage | |
Full Thrust | 48% | |
Babylon 5 Wars | 12% | |
Starmada | 9% | |
Star Blazers Fleet Battle System | 8% | |
Silent Death | 7% | |
Battlefleet Gothic | 4% | |
Jovian Chronicles | 4% | |
Star Fleet Battles | 2% | |
Babylon Project | 1% | |
GaLakTic TakTik | 1% | |
Interceptor | 1% | |
Mekton | 1% | |
Mekton Zeta | 1% | |
Noble Armada | 1% | |
Star Trek Tactical Combat Simulator | 1% | |
Traveller | 1% |
Rules Regularly Played | ||
---|---|---|
rules played regularly | percentage | |
Full Thrust | 62% | |
Babylon 5 Wars | 31% | |
Silent Death | 30% | |
Star Fleet Battles | 19% | |
Battlefleet Gothic | 14% | |
Star Blazers Fleet Battle System | 13% | |
Starmada | 11% | |
Jovian Chronicles | 10% | |
Starfire | 9% | |
Noble Armada | 4% | |
Battletech | 3% | |
GURPS Space | 3% | |
Interceptor | 3% | |
Traveller | 3% | |
Big Damn Space Battles | 2% | |
MoonDragon | 2% | |
Aerotech | 1% | |
Alien Space | 1% | |
Battle for the Fringe | 1% | |
Easy Quickplay Star Trek | 1% | |
GaLakTic TakTik | 1% | |
Generic Space Combat | 1% | |
Interceptors and Intruders | 1% | |
Mekton | 1% | |
Mekton Zeta | 1% | |
Quad-S | 1% | |
SPACEFARER: Starship Simulator | 1% | |
Squadron Commander 3600 | 1% | |
Star Strike | 1% | |
Star Trek Battle Manual | 1% | |
Star Trek Tactical Combat Simulator | 1% | |
Starfleet Wars | 1% | |
Starwar 2250 | 1% | |
Steer for the Third Star on the Left | 1% | |
Stellar Wars | 1% | |
Strike Vector | 1% | |
VoidStriker | 1% |
Number of Rules Regularly Played | ||
---|---|---|
number of rules played regularly | percentage | |
1 rules played | 45% | |
2 rules played | 25% | |
3 rules played | 12% | |
4 rules played | 8% | |
5 rules played | 4% | |
6 rules played | 4% | |
26 rules played | 1% | |
7 rules played | 1% |
Rules Tried | ||
---|---|---|
rules played at least once | percentage | |
Full Thrust | 73% | |
Star Fleet Battles | 68% | |
Silent Death | 63% | |
Babylon 5 Wars | 55% | |
Battlefleet Gothic | 29% | |
Interceptor | 29% | |
Starfire | 29% | |
Star Blazers Fleet Battle System | 27% | |
Traveller | 23% | |
GURPS Space | 20% | |
Jovian Chronicles | 19% | |
Starmada | 17% | |
Battletech | 16% | |
Noble Armada | 15% | |
Star Trek Battle Manual | 14% | |
MoonDragon | 11% | |
Alien Space | 9% | |
Starfleet Wars | 9% | |
VoidStriker | 9% | |
Generic Space Combat | 8% | |
GaLakTic TakTik | 6% | |
SPACEFARER: Starship Simulator | 4% | |
Squadron Commander 3600 | 4% | |
Starwar 2250 | 4% | |
Easy Quickplay Star Trek | 3% | |
Interceptors and Intruders | 3% | |
Strike Vector | 3% | |
Aerotech | 2% | |
Battle for the Fringe | 2% | |
Big Damn Space Battles | 2% | |
Quad-S | 2% | |
Star Warriors | 2% | |
Steer for the Third Star on the Left | 2% | |
Attack Vector | 1% | |
Buck Rogers | 1% | |
Exordium: Tactical | 1% | |
Mekton | 1% | |
Mekton Zeta | 1% | |
Space Fleet | 1% | |
Star Strike | 1% | |
Star Trek Starship Combat Simulator | 1% | |
Star Trek Tactical Combat Simulator | 1% | |
Starstrike | 1% | |
Triplanetary | 1% |
Number of Rules Tried | ||
---|---|---|
number of rules played | percentage | |
3 rules played | 14% | |
4 rules played | 14% | |
5 rules played | 13% | |
6 rules played | 11% | |
7 rules played | 9% | |
9 rules played | 8% | |
1 rules played | 7% | |
2 rules played | 7% | |
8 rules played | 5% | |
10 rules played | 4% | |
13 rules played | 2% | |
11 rules played | 1% | |
12 rules played | 1% | |
17 rules played | 1% | |
24 rules played | 1% | |
31 rules played | 1% |
Voters, By Experience | ||
---|---|---|
level of experience | percentage | |
Up To Twenty Years | 37% | |
Up To Ten Years | 33% | |
Twenty Years or More | 19% | |
Two to Three Years | 9% | |
Novice | 2% |
Voters, By Setting | ||
---|---|---|
usual game setting | percentage | |
With a friend or two | 57% | |
At the local game store | 20% | |
At the local club | 9% | |
At gaming conventions | 6% | |
By mail or email | 4% | |
Solitaire | 4% |
Number of Armies | ||
---|---|---|
number of armies owned or used | percentage | |
1 army/armies | 28% | |
2 army/armies | 24% | |
3 army/armies | 19% | |
4 army/armies | 15% | |
5 army/armies | 7% | |
7 army/armies | 2% | |
10 army/armies | 1% | |
16 army/armies | 1% | |
6 army/armies | 1% | |
8 army/armies | 1% |
Armies Owned/Used | ||
---|---|---|
armies owned or used | percentage | |
Full Thrust | 60% | |
Babylon 5 | 50% | |
Silent Death | 37% | |
Star Trek | 31% | |
Battlefleet Gothic | 19% | |
Star Blazers | 18% | |
Star Wars | 16% | |
Micro-Machines | 13% | |
Traveller | 12% | |
Star Frontiers | 6% | |
Starfire | 6% | |
Starfleet Wars | 5% | |
Flying Saucer | 2% | |
Space Squadrons | 2% | |
A.D. 2222 | 1% | |
Aerotech | 1% | |
Battletech | 1% | |
Fortress Figures | 1% | |
GaLakTik TakTik | 1% | |
Games Workshop | 1% | |
Generic | 1% | |
Space Dreadnought 3000 | 1% | |
Squadron Commander 3600 | 1% | |
Unique | 1% |
Periods Played | ||
---|---|---|
period | percentage | |
Fleet Combat | 92% | |
Fighter Combat | 58% | |
Planetary Assault | 20% | |
Boarding Actions | 11% | |
Space Mecha | 8% |
Number of Periods Played | ||
---|---|---|
number of genres/periods played | percentage | |
1 periods | 40% | |
2 periods | 38% | |
3 periods | 16% | |
4 periods | 5% | |
5 periods | 1% |
Scales Used | ||
---|---|---|
figure scale | percentage | |
Don't Know | 78% | |
6mm (including 1:285 and 1:300) | 40% | |
1:4600 | 23% | |
Generic | 20% | |
1:3000 | 14% | |
1:3900 | 14% | |
Micro-Machines | 11% | |
1:2400 | 1% |
Number of Scales | ||
---|---|---|
number of figure scale(s) used (per person) | percentage | |
1 figure scale(s) used | 49% | |
2 figure scale(s) used | 24% | |
3 figure scale(s) used | 13% | |
4 figure scale(s) used | 6% | |
6 figure scale(s) used | 4% | |
5 figure scale(s) used | 3% |
RECENT BATTLE REPORTS |
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SeanMike Whipkey |
It was a Sunrunners versus ASP fight, and much to much my enemies' surprise, I flew my ASP fleet right up his middle and blew away his big guys. I was having a rough time of it, but it actually looked like I had a chance to win, but we declared it a draw. [03 Nov 1999] |
J. W. Smith |
Star Blazers at Gen Con '99. Teaching the system to anyone who stoped at the table. =20 [3 Nov 1999] |
Matt Waugh |
Recently played the basic 3 on 2 fight out of the basic Full Thrust main book. A new FT player wanted to run the 3 FFs vrs my 2 CLs he did a emergency warp jump with his last FF on turn 4 [12 Jun 1999] |
Brian Jurczyk |
I played Starmada about a month ago. I had a 500pt size fleet of Arcturan Federation ships, including one Seraphin Class Battlecarrier. A 3-sides battle ensued between friends. The Arcturan fighters were able to create aerospace superiority, but could not stop the shields 5 transports of the Sssk (a lizard race with boarding parties). The two Ssk transports launched pods which penetrated the fighter defense screens and boarded the ship. I lost one of the escort frigates in a duel with an Imperial Invincible. However the Seraphin was able to diable the two lead imperial vessels with its ion cannons. Easy pickings for the anti-matter beams :) I would have won the battle except for the valiant, but futile efforts of the crew to fend off the boarding parties. The seraphin was a ship designed from a more peaceful time with greater range weapons. Too bad they could not learn the lessons from Rome and Carthage. The Carthaginians might have won the Cold War. [28 Apr 99] |
John Card II |
A past game of Full Thrust (2nd edition) took place around an unnamed planet, smack in the middle of two nebulas. My opponent and I chose 1000 point fleets, and set course to engage. My tactics were to overwhelm him with fighter squadrons; he concentrated on missiles and larger ships. Several turns later, I had missed with too many torpedoes, and he had destroyed the engines on an otherwise undamaged heavy cruiser with a well-timed pair of needle missiles. I finally conceded when his point defense batteries eliminated my last effective fighter squadron, and my lone carrier was about to appear around the planet in front of his 2 relatively unscathed cap. ships. Next time, I'll make sure to use torpedo fighters that can actually damage a ship through multiple layers of screens. Or maybe his missiles are the way to go... [27 Apr 99] |
Timothy Swenson |
Last game was a quick round of Minimal Space Combat. Working on the Solitaire rules. [26 Apr 99] |
jrw4war |
Played the Star Wars game at Historicon '98..lost of fun, the game used Full Thrust...the rules were simple and easy to use and rewarded good tactics...I like rules like that. [24 Apr 99] |
z5f17 |
I made myself felt against the enemy, a mixed babylon 5 wars fleet against home brew shadows. However unexpected reineforcements allowed him to turn the tide of battle to his favor. [20 Apr 99] |
David "Inky" Scott |
Babylon 5 Wars. Fairly simple teaching scenario for a public demonstration. Narn raiding party vs. a small Centauri supply convoy. Nothing fancy, no special ships. The Centauri took heavy losses but managed to move to the edge of the map (defense perimeter). [20 Apr 99] |
Margo Ng |
We had a battle of two battlecruisers on 8 destroyers in a playtest for "Exordium Tactical". The chief designer managed to pilot one of his battlecruisers into a planet, and the destroyers were able to quickly put an end to the rampaging ruptors of the surviving BC. [19 Apr 99] |
SELECTED OLDER BATTLE REPORTS |
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Jon Halter |
Been Playing Star Blazers Fleet Battle System. A great game that's a lot of fun. [11 Apr 99] |
Jeff Hiatt |
The last game that I participated in was a Babylon 5 EA vs EA Scenario (Using Babylon Project Rules) that I ran at Slug-A-Thon a few weeks ago. The Scenario featured 11 captiol ships on either side with the goal being the destruction of the other side. The high light of the game was when the comander of the Rebel faction Jumped his with one of his Whitestars, two of his Omega's and three squadrons of Thunderbolts into the middle of the opposing force. within in turn this raiding party was destroyed by the loyalist forces and after five more turns the Loyalist were victorious. [10 Apr 99] |
Jason Noble |
I played a game of Babylon 5 Wars where I assaulted a Centauri Kraken starbase and its fighters. My fleet consisted of a Bin'Tak Dreadnought, 2 G'Quan Heavy Cruisers, and a Dag'Kar Missile Frigate. The Dag'Kar got off two salvos before being crippled by the fighters, as I left nothing to defend it. Meanwhile the Bin'Tak and cruisers were in a slugging match with the starbase, and I eventually gained the upper hand (especially after a well-placed energy mine wiped out his fighters). However, I had to go home then, so I rammed the station with the two cruisers, leaving my beat-up Bin'Tak and Dag'Kar as victors. The battle lasted less than 10 turns, but took almost 8 hours, which is why I've switched over to Starmada, which plays much faster. [1 Apr 99] |
Nick Caldwell |
Hmmm, last one was at the Ground Zero Games East Coast Convention 2 and there were 3! Most entertaining game I played there was using the EarthForce Source Book derivative of Full Thrust in which each player had a single ship and conflicting mission statements. Lots of role-playing in this one as the Centauri and EarthForce had a slight border mis-understanding (with help from the Shadows, of course). My secret objective as commander of the EarthForce side was to try to get one of my own captain's killed! Unfortunately, the Centauri did not cooperate and although my side won decisevly I personally lost! Canonize Jon Tuffley! [1 Apr 99] |
Chris Lowrey |
Our last game was a Starmada battle between the S'ssk Nesting and the Border Worlds Union. The Nesting forces were a well balanced fleet - the Border Union deciding on a fighter/carrier heavy contingent. The battle was bloody and exciting. Each side was valued at 700 victory points, and as we've come to expect from Stamada, the point system works so well that most battles balanced by points are usually very close. This one was no different. The only unfortunate aspect of the game was that it was the second game of the night (games play very quickly), and since we were playing at one of the local shops, closing time did not allow us to finish the game. Stamada is one of those space combat games that plays quickly without sacrificing depth. It's a great game! [30 Mar 99] |
Jack Dracula |
Four-on-two battle, two heavy ships trying to get to the jumpgate, being blocked by four faster lighter ships, two of which were heavy with boarders. [28 Mar 99] |
Frank "Jolan" Foulis |
It was a Jovian Chronicles game and was basically a re-enactment of the final battle in my campaign Trials of Prometheus. I ran it on my friends basement and used mock-up mini's for the various exo-armors. And various nick-nacks for ships and asteroids. It was 2D and was very fast paced game. role-playing aside the final battle was 4 hours out of the 10 we played! [28 Mar 99] |
devans |
My NSL BDN, Escort Cruiser, and BB against a friend's FSE fleet, both of approximately 1000 Full Thrust Fleet Book points. While closing, I was too predictable, kept my BDN's fighters screening the BDN instead of the leading BB, and watched two of my three ships evaporate in a flurry of FSE SML's. I guess we DO run too slow at start of battle. I consider SFB a board game, though I own and have played figs and the table-top rule varient. I wish I had a way to update this; I know I'm going to get home and suddenly remember, or more likely, find in the basement, other systems I've played and want to again. ;->= Speaking of not remembering, the GZG ships for Full Thrust do have an approximate scale, but can't think of it right now. *blush* [26 Mar 99] |
Klebert L. Hall |
Forces: Dilgar - 2 Targath Strike Cruisers 1 Protra Scoutship 2 Ochlavitwa Destroyers 1 Tratharti Gunship 48 Thorun Dartfighters (me) Hyach - 1 Urutha Kal Dreadnought 1 Irokai Kam Battlecruiser 1 Tachila Kor Scout Carrier 1 Senchlat Kes Attack Scout 1 Okath Kat Fast Frigate 25 Dartha Medium Fighters 5 Dovoch Interdict Fighters (2 friends) Period: Late War - all refits in place. We played all known 2E rules, except we didn't use called shots (for the Point Pulsar), as I think they skew the game. In the absence of 2E critical charts, we gave a +4 to critcal rolls caused by Masers (formerly known as Gamma Lasers). The Hyach are in close formation, except for the Okath Kat, which is split off with 2 flights of fighter for cover I have 2 groups: the Ochlavitas, and the Targaths and Tratharti. Each is supported by 4 flights of Thoruns. The Protra trailed behind. For the first three turns, everyone turtles heavily, and closes with no fire exchanged. Turn 3 The 2 Ochlavitas take the front off of the Senchlat Kes, 4 flights of Thoruns maul the Okath Kat, stripping 3 ML, and causing an Engine and a Reactor crit. The thoruns pay a heavy price as they lose 14 of their number to Darthas and Masers. Although about half of my flights are tasked with anti-fighter work, no Hyach fighters are lost (I _hate_ the chart). The Hyach ships hold their fire, mostly. Turn 4 Much fire exchanged, fleets at close range now. The wounded Senchlat kes is killed by Targath 1. The Irokai Kam loses it's fwd. section to the Tratharti and Targath 1, while a flight of Thoruns remove it's stbd. weapons. The Urutha Kal loses it's Spinal Laser to an Ochlavita at point blank range, also suffering moderate structural damage. The Okath Kat's suffering continues, taking another engine crit. , and a C&C crit.from fighters.the Tachila Kor recieves light damage from some Thoruns.Fighter combat is more even this turn, with the hyach losing 7 fighters to 6 Thoruns killed. The Hyach returned fire, killing Targath 2 with short-range hits from a Spinal Laser, and a Mega Plasma Cannon, plus lighter weapons (actually, it took enough damage to kill the facing structure, the primary structure, and the far side structure, with damage left over!).Targath 1 took heavy stbd. structure damage from the Okath Kat. Ochlavita 1 recieves a Spinal Laser hit at 1 hex range, but only loses it'd Main thrust, and some structure (!). Turn 5 Fighters continue hitting the Okath Kat, which loses 7 more power, and it's computer. The Tachila Kor is hit by the Tratharti and Targath 1, but is still mostly okay. Ochlavita 2 takes the main thrust off of the Urutha Kal. In return, Ochlavita 1 loses it's rear hull, Targath 1 loses it's stbd. side, and the Tratharti's rear is hanging by a thread. 15 Darthas and Dovochs remain, and 20 Thoruns. We had to call it here as it was midnight, and snowing, and 2 of us had a 1 1/2 hour drive home. It was a good game, the Dilgar had an edge, but the outcome was by no means assured. Lessons The Hyach should have opened fire at long range - it's their biggest advantage. Dartha / Dovoch flights are *vicious*, plus the ability to interdict a whole flight makes it very hard to hit ships protected by Dovochs with fighters, much less the flights themselves. I used to prefer the Tratharti to the Ochlavita, but as I play, this is changing - The Ochlavita has an impressive ability to get behind an enemy and stay there. One of my opponents mistook the "K" in tachila Kor for an "H", leading to a truly humiliating local sobriquet for this fine ship... |
James Emerick |
Babylon 5 Wars: Earth Civil War Battle: Loyalist Forces: 3 Omega Destroyers, 2 Hyperion Heavy Cruisers, 12 flights of Thunderbolt Fighters, 2 Flights of Starfury Fighters: 10,632 points Rebel Forces: 1 Omega Destroyer, 2 Hyperion Heavy Cruisers, 4 flights of Thunderbolt Fighter, 2 Flights of Starfury Fighters, 4 Whitestars: 9860 Points Table size: 6'x 8' Set up: Opposite corners House rules in play: All variable damage weapons do max damage (no dice rolls). This game was played during our weekly Wednesday nite sessions and we use this house rule when we play on weeknites as it speeds the game enough to allow us to finish. Opening Speeds: Loyalist Forces: Omegas and Hyperions, speed 6. Fighters, speed 18. Rebel Forces: Omega and Hyperions, speed 6. Fighters and Whitestars, speed 18. Turn 1: The opposing capital ships began to slowly close the distance at speed 6. The Loyalist fighters jumped out towards the opposing cap ships as the Rebel Whitestars and fighters began a flanking maneuver to the right. No fire this turn. Turn 2: Cap ships of both sides continued to move towards each other this turn, still well out of range of one another. The Rebel fighters and Whitestars continued their flanking maneuver as half the Loyalist fighters turned off to intercept them. No fire. Turn 3: Cap ships continue their methodical plod towards each other (EA ships truly are flying bathtubs!)...ending range at about 64". The Rebel fighters and Whitestars slow to speed 12 as the Loyalist fighters close with them...heavy fire is exchanged with both sides losing some fighters and the Whitestars taking minor damage. Two Whitestars manage to get off Molecular Pulsar shots at flights of Loyalist fighters, shredding them. Turn 4: The cap ships continue to close. Half the Loyalist fighters close on the Rebel Omega and Hyperions. One Hyperion is ripped badly by the fighters. The other and the Omega take minor damage. The return fire rips up four flights of Thunderbolts. The Whitestars close to close range (12" or so) from the Loyalist cap ships, managing to stay in the side arcs and out of the primary weapons arcs of fire...Two Whitestars target Omega 1 and the other two target Omega 2. Both Omegas are hit with two Improved Neutron lasers and MANY Molecular Pulsar hits...The two Loyalist Omegas are burning hulks at the end of the fire phase. The Rebel fighters close to point blank range with Hyperion 2 and rip it apart with combined fire. The remaining Loyalist fighters close on the Whitestars, destroying one and severely damaging a second. At this point the Loyalist forces conceded, having lost 3 of their 5 capital ships and more than half of their fighter complement. The Rebel forces had lost half their fighters and one Whitestar destroyed with a second too damaged to continue effectively. The decision was a victory for the Rebel forces. [26 Mar 99] |