Eli Arndt | 25 Jun 2009 5:58 p.m. PST |
After the dead part, my concerns sort of stop. |
Cacique Caribe | 25 Jun 2009 8:10 p.m. PST |
"Rage zombies do not frighten me anymore than crack heads or PCP ragers. There is nothing haunting or mystifying about a person so out of their mind that they fly into fits of blind rage." However, I'm sure that crazed and screaming Viking berserkers left an impression on their enemies/victims. CC |
Cacique Caribe | 04 Jul 2009 12:16 p.m. PST |
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rodgeydodge | 05 Aug 2009 9:50 p.m. PST |
@CC, the first time I'd seen the fast moving, bite you once and you become one type creature was in the movie Demons by Lamberto Bava. That, in my opinion was the progenitor of all fast moving "zombie" flicks. @Everyone else Another point, Romero's zombies (aka ghouls)are not supernatural, they are 'infected' with a type of radiation. New born Romero zombies are really quite fast (depending on injuries), just look at the first zombie in the first movie, he's practically running and he can use tools. And most importantly, its not the zombies in Romero movies that are supposed to be scary. They are pushovers really. Their slow shambling represents the inevitability of death and becoming one of them. Sure, you can drink beer and shoot them, but really that is a futile attempt to shoot your own fear. You WILL become one. In rage zombie movies you can prevent it by not being bitten/sprayed. They're more scary in a "BOO!" kind of way, but not as creepy and depressing. I like both. Slow ones to block your progress, fast ones to grab you. Resident Evil 1 remake has both. |
Warrenss2 | 06 Aug 2009 8:40 a.m. PST |
I like changing them up on my players. Although it only freaked them out once. We played about 4 zombie games where the zeds shambled around at move 8 inches. Player characters move at 10. On the fifth game I started the zeds at move 8, but when they detected the living they accelerated to move 10 to pursue them. 
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M C MonkeyDew | 06 Aug 2009 9:04 a.m. PST |
We have both in Warrior Heroes: Armies and Adventurers. Zombies are just undead and fast zombies are ravenors. I don' see why both cannot be used in the same setting, especially in a fantasy game. The undead zombie is more militarily useful as they can shuffle along in formation, while the ravenors are more like wild animals and will just chase down any living thing without much cohesion. The undead zombie is your run of the mill necromantic creation while ravenors are a by product of a feral vampires unfocussed magical energy. |
Warrenss2 | 07 Aug 2009 8:46 a.m. PST |
I don' see why both cannot be used in the same setting Ummm
Perhaps the slower ones are just more decayed? |
Cacique Caribe | 14 Aug 2009 12:55 p.m. PST |
But that's the thing. The fast ones are not decaying. They are just wild, crazed, but otherwise normal, humans: TMP link CC |
Cacique Caribe | 17 Aug 2009 6:43 p.m. PST |
Please hear me out . . . I like the idea of insane (but otherwise whole and living) "Ragers", like those in "28 Days Later" and even "I Am Legend". But, unless you are only dealing with the immediate aftermath of a "Rager" infection, figures for them should be sculpted showing tattered clothing, even rags and loincloths. The closest thing I've found for them so far has been the "Ghouls" listed halfway down this page: link They make perfect denizens of collapsed buildings, sewers, tunnels, etc., in ruined cities, as well as the deep caves and canyons of wastelands. I already asked SLM if they had plans to expand the range to include more variants, but the answer was "not at the moment". However, if someone was planning to make proper post (not during) apocalyptic Ragers, I say follow their general example, except add the occasional pipe "club", knive, machete, and dress a few of them in blankets and other scavenged materials (for weather, not modesty). I think that their habits would be very ghoulish as well, involving the hunting down and eating of anyone they can catch. And their hunting strategies would involve quick night raids, because of their sensitivity to light, and to make the most of their enhanced night vision abilities. And, much like Star Wars "Tusken Raiders", they would hunt in packs, not out of loyalty to each other, but more out of a primal understanding of basic teamwork and its benefits. That's just how I envision the use of a generic "Rager" kind that would incorporate all the best parts seen in movies and novels. CC TMP link |
Luckyjoe | 18 Aug 2009 9:29 a.m. PST |
I like like using both ragers and shamblers and have a mixture of Rebel Minis Modern Zombies for Shamblers and Rebel Minis Ragers for fresh Ragers. I agree that Splintered Light Minis Ghouls are good for older Ragers. I also game in 28mm and use D&D mini ghasts and Heroscape Zombies to represent older Ragers. |
Cacique Caribe | 15 Nov 2009 3:02 p.m. PST |
I guess that Ragers in threatening poses could be used for this entirely different scenario (30DON): TMP link Dan |
Cacique Caribe | 21 Nov 2009 12:30 p.m. PST |
And for the real science of Ragers . . . TMP link Dan |
Cacique Caribe | 10 Feb 2010 4:08 a.m. PST |
Another flick with Rager-like types: TMP link Dan |
Cacique Caribe | 09 Apr 2010 8:31 a.m. PST |
I guess that, with the ragers, a tall concrete wall may not be as effective as with the slow, brain-dead lumbering ones: TMP link Dan |