Tom McCarthy (tsmccart@crow.ewd.dreo.dnd.ca) writes:
I got into 40K to use my Space Hulk miniatures, then Advanced Space Crusade, etc.
Lately, I and my friends have converted many Fantasy Battle figures to join our Blood Bowl teams. We've used minotaurs, artillerists, wizards, and even 40K painboyz and a runtherd.
For ridiculous model reuse, try to beat this:
Tyranid Team
Rerolls 70,000
Tyranid 110,000 0-4 7 4 3 8 - Genestealer 80,000 0-6 7 3 2 8 Extra Arms, Mighty Blow, Hypnotic Gaze Magus 60,000 0-1 6 3 3 7 Sure Hands, Hypnotic Gaze Hybrids 30,000 0-12 6 3 2 7 - Squigs 30,000 0-4 5 2 3 6 Dodge, Stunty, one physical skill to match model Hunter-Slayers 30,000 0-4 6 2 3 7 Dodge, Stunty And, For Big Guys...
Zoat 110,000 5 5 2 8 Sure Feet, Thick Skull Carnifex 160,000 4 6 1 10 Claw, Razor Sharp Claws, Stand Firm, Thick Skull Note that most of the team is very limited in skill selection. Squigs and hunter-slayers/termagants only get agility skills, others only get general skills, the Magus can get passing, general, and agility skills. Big guys get strength skills only, of course.
Carnifex Special Rules: The Carnifex may only burst the ball - he may not carry it or catch it. To throw a teammate, the carnifex must make an unmodified armour roll against them.
Tyranid Team Experience: The team doesn't gain experience in the usual way. The skills are gained by the whole team at one through the hive mind, with levels based upon twelve times the usual.
and so forth.
0-60 SPPs Team has no skills 61-120 SPPs Team members all have one skill 121-300 SPPs Team members all have two skills
WARNING
GAG TEAM LIST
NOT PLAYTESTED!
Last Updates | |
---|---|
21 June 1996 | reorganized |
22 April 1996 | reformatted |
28 March 1995 | first published |
Comments or corrections? |