|Space Hulk is a good game, with very easy to understand rules - heck, even
my mother understands them!!!!
But apart from the fact that strategy just streams out-of the game,
it's still a "takin' a break from da real stuff" kinda game.
So, if you want some beautiful spaceship boardsections and some nice game miniatures, buy Space Hulk. It's a pity there aren't campaign rules, and that some of the missions are unbalanced. (Like 1:3, where Marines cannot win.)
|Anthony Bried (firstname.lastname@example.org)|
|I've been a player of Warhammer 40,000 for a long time now. And was introduced
about 4 years ago to Space Hulk and the suppliment Deathwing. I found them
to be very fun. Not to mention more versatile due to the fact that you could
pick and customize your squads.|
I've played the new Space Hulk a couple of times and I'm not too impressed with it. Though it seems to "move" faster, I've found that the Stealers win about 9 out of 10 times. Not too impressed with flamers in the new game. Hope Games Workshop comes out with a new supplement soon for it.
|Kris Peterson (EXARCH1@msn.com)|
|I just got back from purchasing Space Hulk today.
The rules are very simple. The Terminators seem really weak since they only have a 1/6 chance of hitting-killing a Genestealer. The models look great and can swivel all the way around. Overwatch is deadly and now there's Overkill fire. It's like super-sustained fire. The Genestealers are unstoppable in HTH.
One thing I'm not sure about is if blips count as Genestealer actions once they're uncovered??? I have played the first mission twice, with a win for both sides. I think it really depends on how many Genestealers are under each blip.
Overall I think it's a great game. Never played the first one though...
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|5 August 1999||comments by Flo|
|Mon Apr 05 01:25:10 PDT 1999||comments by Anthony Bried|
|25 August 1998||travel Space Hulk link|
|11 April 1997||reorganized|
|19 July 1996||reformatted|
|Comments or corrections?|