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"Australian Prehistory Conspiracy?" Topic


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Action Log

03 Jun 2006 9:54 p.m. PST
by Editor in Chief Bill

  • Crossposted to Pulp Gaming board

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Comments or corrections?

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Cacique Caribe05 Jun 2006 12:33 a.m. PST

LOL!!! It was quite a string of thoughts. However, I would rather post as developments happen (while some prefer marathon-lenght posts).

On the migratory waves, I am still trying to learn about the people and the times. This is what I have found on the migrations:

link
en.wikipedia.org/wiki/Mungo_Man
link

I still have to read it myself, and try to digest it. However, it might make sense to others more familiar with the history and geography of Australia.

CC

Cacique Caribe05 Jun 2006 12:45 a.m. PST

Were these part of the first wave, or were all three waves by Sapiens only?
link

CC

Roberto Cofresi07 Jun 2006 6:54 a.m. PST

Try searching under <<Australoid>>:
en.wikipedia.org/wiki/Australoid
link

Cacique Caribe07 Jun 2006 5:08 p.m. PST

I really find this related group fascinating:

link
picture
link
link
andamandt.nic.in/people.htm
link

28mm figures with a more generic look for that racial group would allow use in a multitude of periods and locales.

CC
link

Roberto Cofresi13 Jun 2006 11:28 a.m. PST

I guess Eureka already shows <<25+>> of them. Does that mean that people have already submitted orders totalling 25-50?

Cacique Caribe13 Jun 2006 11:36 a.m. PST

I am not completely sure, but I guess your assumption is correct (25+ = 25-50).

CC

Roberto Cofresi15 Jun 2006 7:11 p.m. PST

I guess that I will have to order a few also.

Cacique Caribe12 Jul 2006 5:44 p.m. PST

More reason to get this range into production:

TMP link

CC

Cacique Caribe22 Jul 2006 9:01 a.m. PST

For those interested in Quigley:
TMP link

CC

Cacique Caribe25 Jul 2006 1:06 p.m. PST

These old pictures look very interesting:

picture
picture
picture
picture
link

CC

French Wargame Holidays25 Jul 2006 5:33 p.m. PST

Iceaxe, great idea for a book, I have actually toyed with the idea after seeing the Wab western book. good idea about the shearer's rebellion, I have seen eureka stockade and i have also seen the 1804 rebellion on the table.

Colonial aboriginal clashes are something that interest me after reading a book recently on early colonial battles with the aboriginals. This would work if it were a skirmish game with defeinate goals, a corn or cattle raid, burining of settlers hut etc.

Bushrangers also work (as its similar to Wild west)in a skirmish/ character match up. obviously Ned kelly, and the gang, Ben hall and gang (again reading the recent novel about him), Thunderbolt etc etc.

I have the Mike Broadbent sculpted figs (all painted with nowhere to play), and I have built the glenrowan inn but never painted it (after dropping into glenrowan recently on the way back from melbourne for a quick photo shoot of the surrounds)i might just get it completed.

I would love to see a good range of aboriginals so i have added my name to the eureka list(eureka spainish/portugese also could fight them ALA batavia and other ship wrecks, exploration parties etc), and I would love to see a completed bushranger range.


cheers

matt

Cacique Caribe26 Jul 2006 6:08 a.m. PST

For those wondering, this is the link:

link

CC

Cacique Caribe06 Aug 2006 7:59 p.m. PST

The Mungo Man information available is fascinating:

link
link
link

CC

Henry Martini10 Aug 2006 2:55 a.m. PST

Bluewillow – You may be interested to hear (or rather read) that I have commenced work on an Australian variant of LOTOW. As posted elsewhere, myself and Colonial Nic have been playtesting and developing my set of rules (Boomerang) for the larger settler – Aborigine clashes, intended primarily for use with 15mm figures. I had also been working on an Aus variant of 'A Good Day to Die' by Chris Peers, but have decided to put this on hold and instead focus on LOTOW because the latter has a higher public profile, is more readily available, is very professionally and attractively presented, and is a complete package with its own campaign system and scenarios which need only be adapted. It also has character and a sense of fun. AGDTD is merely a set of combat rules, and thus will require much more work to render operational. I also like the fact that with 'The Alamo' supplement we have rules that will allow us, using many of our skirmish figures, to play larger actions: generic convict and miners' ebellions, along with historical outbreaks such as Castle Hill, the Ribbon Gang episode, and Eureka Stockade.

The LOTOW variant will cover the period from 1788 to 1900, and will allow you to field a 'mob' (Aussie for posse) of Aboriginal warriors, bushrangers, police (military mounted, border, native mounted, or civil), stockmen, sheepmen, rebels, British infantry or marines, British infantry mounted detachment (gold escort/Eureka Sockade), Torres Strait Islanders, Kanakas, Chinese tongs, rowdies (intoxicated cattle/horse thieves and petty robbers), and anyone else I can find who ever exchanged blows/missiles in
colonial New Holland.

Henry Martini17 Aug 2006 1:50 a.m. PST

For those with an interest in pre-settlement Aboriginal warfare, 'The Red Chief', (1965) by Ion Idriess is essential reading. It purports to be a faithful recounting of a highly detailed Aboriginal oral history of an inter-tribal war in what became western New South Wales (I guess that makes it a western!). It's packed with character (and characters) and really conveys a feeling for its subject. The book is also relevant to the settlement period as well, as although there were adaptations to the new situation, much would have remained unchanged. The book is widely available in Australia in libraries and book exchanges.

French Wargame Holidays17 Aug 2006 7:27 p.m. PST

Henri,

I have written a set similar to Brother aginst brother for a bushranger type shootout, using the mike broadbent figures (kelly gang and vic police) and some other brands and my own scrtach built building etc. I plays Ok and at our last club meet in Goulburn a few of the guys thought I should publish them, but like you i would like to cover the whole colonial period and i have purchased a number of 28mm with the purpose of achieving this.

cheers
matt

Henry Martini21 Aug 2006 6:43 a.m. PST

Bluewillow,

It's something of a miracle that I managed to find this 18th/19th century related item on the ancients board, as I don't often check here.

I would have thought being in the heart of Gardiner/Hall country you'd be restaging the Eugowra Gold Escort robbery. I continue to add to my LOTOW variant. Just as an example, here is a special rule for a Traps (civil police) Inspector (hero): 'The Voice of Command'. If no models have yet fired during the game, in the move phase a police Inspector may issue the time-honoured challenge 'Stand in the name of the Queen!'This is unlikely to impress seasoned felons, but any New Chums (a Bushrangers mob henchmen type) within 18 inches of the Inspector and more than 6 inches from their Mob leader, with a completely unobstructed LOS (the warning only has force if the source can be seen to be wearing the Queen's uniform) must take an immediate Pluck test. If the roll is failed, they will immediately surrender, and from that point on may be moved by the opposing player. They may be taken into custody by moving them into contact with a trooper model. He may detain them if he does not move more than 3 inches.

Another example from 'The Armoury'(The Weapons Locker):

'The Disperser'

Some squatters did not consider adequate the standard security measures against Aboriginal attacks on their homesteads, so they purchased an old ship's swivel gun and mounted it on a tree stump. These weapons would be loaded with broken glass, old nails, stones, and assorted scrap metal. They follow the rules for canister on page 36 of 'The Alamo' supplement. They may only fire once per game, and have a firing arc of 180 degrees. In order to fire a model must be moved into contact with the breech end eated of the model. A change of facing is treated as a move.

This is all provisional and subject to modification, but the essence is there. Costs (in pounds, naturally) have yet to be calculated. I have substantially completed several profiles, and continue to work on background articles. I know little of BaB, other than that it's a card-based system. As I have written before, LOTOW is my preferred game system for various reasons. If we want figure makers behind us, we need to focus on a system that has mass currency. However, I wish you luck with your games.

Henry Martini24 Aug 2006 2:05 a.m. PST

One correction to my last post: 'The Voice of Command' should read 'The Voice of Authority'.

French Wargame Holidays24 Aug 2006 4:32 a.m. PST

excellent thoughts, are you attending Moab in Sydney on the october long weekend? I have focused on BAB because its easy to pick up as the rules i have written are more for particpation (or as I call them beer and pretzels)games at conventions or a quick game with no reference charts etc.

cheers

matt

Cacique Caribe10 Nov 2006 11:10 p.m. PST

This just in from Eureka's Nic:

Your 100 Club suggestion has been added to our web site. Its code
number is
100CLUBANI02
Please put your order in and let as many other people know as you can,
so
that we can try and get the numbers and quantities we need to get the
figure in to production.

All the best

Nic

Good Bye14 Nov 2006 12:23 a.m. PST

Thanks Cacique Caribe.

I will be putting in an order with Eureka in the next day or two. I already have Hordes Of The Things animal-based pre-colonial Australian armies, so a human-based army will fit right in.

Cacique Caribe19 Nov 2006 1:18 p.m. PST

Here is the actual link to the Eureka Dingoes' 100 club:
link

Here is the 100 club Aboriginal request:
link

CC

Cacique Caribe13 Mar 2007 11:20 a.m. PST

Another possible gaming scenario:

TMP link

CC

Cacique Caribe07 Sep 2007 11:12 p.m. PST

OK. I guess that this Eureka 100-Club for early Australians is going to take a loooooong time to happen.

So, if it's to be, it's up to me . . . at least with the figures I will need:

TMP link

CC

Cacique Caribe06 Feb 2010 12:59 a.m. PST

News!!!

TMP link

Dan

Pages: 1 2 

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