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"AI" Topic


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687 hits since 22 Jun 2023
©1994-2024 Bill Armintrout
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QUATERMASS22 Jun 2023 10:15 p.m. PST

has anyone tried asking any off these new AI Writing Generators to wright a set of wargames rules?

If so how successfully was it?

If not it might be an interesting experiment.

I wonder how it would deal with issues like game balance and historical accuracy.

Any thought's?

robert piepenbrink Supporting Member of TMP23 Jun 2023 6:13 a.m. PST

Hmph. We need more rules? They're weighing down my shelves as it is. But someone posted an example on TMP within the past month or so. Not playable as written, but it wouldn't have taken a lot of editing to get it there.

If I ever get a shot at one of those things, I'll use it to turn out a good imitation Leigh Brackett Mars story. Those I do not have in adequate numbers. Seriously, I'm thinking that's an obvious way forward--types of fiction which are not commercially viable. It's a labor-intensive field where the AI's inability to sort out reality from popular opinion won't matter.

Big Red Supporting Member of TMP23 Jun 2023 6:50 a.m. PST

I'm wondering more about AI as an opponent rather than an author of rules.

John G23 Jun 2023 7:09 a.m. PST

Yes, it's quite interesting. You have to be specific in your request and be prepared to review your request and make additions and then resubmit the request. I have only done it for creating extensions to game rules that I already have.

John G23 Jun 2023 8:01 a.m. PST

For example, copy this into Chat AI.

Using 'Fistful of Lead Bigger Battles' rules create unit profiles for Russian Civil War period for all factions in that conflict.

The next stage is to 'include, Mad Baron, Chinese warlords, Tribal and cossacks.

Them perhaps aircraft, and so on. Try it and see.

It produces a basis for further work.

David Manley23 Jun 2023 11:46 a.m. PST

I've not used it for rules, I doubt it is creative enough yet. I have used it to create "immersion" material such as spoof press releases in the style of the North Korean News Agancy (used a few of those in a recent NATO wargame, the went down very well :D )

UshCha23 Jun 2023 11:52 a.m. PST

Ai to work need to be trained. It can't just read history books and work it out. It cannot start from "I think Therfore I am" and then deduce the existence of rice pudding and income tax. If AI was that good wars would not have generals. Ergo AI may be used where the situation is oversimplified so not a replacement for creativity (yet).

MajorB23 Jun 2023 2:38 p.m. PST

Ai to work need to be trained.

Indeed. AI = Artificial Ignorance

UshCha23 Jun 2023 2:54 p.m. PST

MajorB +1

Zephyr123 Jun 2023 2:55 p.m. PST

"I'm wondering more about AI as an opponent rather than an author of rules."

Most computer games have an AI opponent. Once you figure out how it plays, you can usually stomp it… ;-)

Personal logo Parzival Supporting Member of TMP24 Jun 2023 12:26 p.m. PST

Things AI will never be capable of doing:

1.) Evaluating whether a set of rules is "fun."

2.) Designing a set of rules to be fun.

# 2 might happen (very thin level of "might"), but if so it will be accidental, not intentional.

At best an AI can copy a set of rules and "reskin" it, and maybe tack in some other rules. But as with rules formed in the same way by human designers, such games will likely wind up being pants to play.

Personal logo etotheipi Sponsoring Member of TMP24 Jun 2023 1:00 p.m. PST

"There is no such thing as artificial intelligence."
- Dr. Amy Henninger, DID/DIT&E expert in AI

What Dr. Henninger goes on to explain is that if you went 10 years back what they called "AI: is no longer called AO And if you went 20 years back, what was AI wasn't AI 10 years ago. And so on.

Beyond her point, AI is purely algorithmic and ultimately, purely deterministic. There are things algorithms can do and things algorithms can't do. And then there are things people direct algorithms to do (within the prior boundary), and things they don't.

The current AI dialog generators, for example ones driven by an SFT, have been trained to recombine large volumes of data on a subject based on pattern recognition. So, like all algorithms, they are no "creative", but rather reombinative.

Basically, the amount of effort you put into guiding the tuned algorithm, the better (more useful for your purpose) the result you get out of it.

hings AI will never be capable of doing:

1.) Evaluating whether a set of rules is "fun."

2.) Designing a set of rules to be fun.

Actually, the current crop or AI tools would be adequate for this purpose to the extent that you could define what you mean by fun. Without that definition, you might as well ask a human to design you a fun set of rules without you telling them what fun means to you. It could happen, but it would be an accident.

At best an AI can copy a set of rules and "reskin" it, and maybe tack in some other rules

Actually, the type of AI discussed in the OP would not be limited to what we consider "rules". For example, the algorithm could pattern find sufficient similarities in a pattern of encoding in the 40K Tau Handbook (or whatever) and an encoding of Claude Monet's Nymphaes. What happens would purely deterministic, but difficult to predict without doing the math yourself. It would be new to you, but then again, your "prompt" to the AI engine would not be the only input. Lots of other people have contributed to the outcome as well.

QUATERMASS24 Jun 2023 2:35 p.m. PST

Thanks all for your imput.
I don't really understand how they work but find it amazing.

Personal logo Old Contemptible Supporting Member of TMP25 Jun 2023 1:45 a.m. PST

Yes, there have been several related threads.

TMP link

TMP link

TMP link

TMP link

TMP link

TMP link

TMP link

QUATERMASS25 Jun 2023 8:18 a.m. PST

Thanks old contemptible
Some interesting threads there the second one being the most useful for me to get a grip of how it works.
Being dyslexic I could see some benefit's for me.

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