
"Would KV5 Layout Be Too Boring For Egyptian Tomb Adventure?" Topic
10 Posts
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Cacique Caribe | 22 May 2011 5:33 p.m. PST |
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mad monkey 1 | 22 May 2011 5:38 p.m. PST |
Depends on what jumps out at them from the rooms. |
Battle Phlox | 22 May 2011 8:14 p.m. PST |
Maybe reduce the number of side rooms. |
Lion in the Stars | 22 May 2011 8:31 p.m. PST |
Yeah, there are a lot of side rooms, but that's not a bad layout. I've certainly gamed similar! |
Mapleleaf | 22 May 2011 10:20 p.m. PST |
No looks like the real things – you could have side rooms open up into larger chambers – add in some pits/trap doors or things dropping from the ceiling etc It should beep your players alert and in a ways is a tribute to old D and D games. INHO would make a good demo game to get D and D players into Pulp |
Remgain | 23 May 2011 2:13 a.m. PST |
Hi Dan, have a look at what I presented 5 years ago. dadiepiombo.com/dc06d.html As you an see the tomb is pretty simple but the explorers had to solve some simple riddles ti open the doors, and each room hide a surprise (falling boulders, swarms of scarabs, ancient corruption gases). The best part was at the end of the adventure – well, the players thought so – when the explorers found the treasure. Of course the tomb began to rumble, and the ceiling to fall
and when they ran back to the entry, every room belched skeleton guards and mummies
a very nasty surprise! So, no matter as simple is the tomb, is the plot that make the difference! Just my 2 cents, Marco |
Cacique Caribe | 23 May 2011 3:12 a.m. PST |
Marco, That's amazing!!! I can't wait to try it now. Thanks so much for that. Dan |
Eclectic Wave | 24 May 2011 7:51 a.m. PST |
It depends on how you want to use it really. It this going to be a "alien" type adventure, with the players moving around while the horrid mummy stalks them from the shadows? Then it's too simplistic and will be boring. Unless of course you add a whole set of secret passages. Then that might work really well (make sure you have multiple sets of passages, so that even if the players find a secret passage, it doesn't reveal all of them). But if it's a "Indiana Jones" style tomb with traps and puzzals it's going to be too big, and needs to be more simplistic. Also, are you going to have KV5 be as it was originally created or as it was first found? When they found it, it was so full of debri and sand that they thought it only went back 50 feet, and they thought that for what, 70years? I studied the KV5 tomb myself for use in a game. It's a intriguing site, but between the elevation changes, damage, debri, I ended up doing a more maze like, but less complex tomb. Great place to get ideas from though. It really is the only tomb they have found in Egypt that is like the tombs you see in movies and pulp stories. |
Cacique Caribe | 24 May 2011 8:47 a.m. PST |
Eclectic Wave: "I ended up doing a more maze like, but less complex tomb." Got any pics? I'd love to see what you did. Dan |
Legion 4  | 28 May 2011 6:26 a.m. PST |
Great looking Tomb Marco !!! |
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