Cacique Caribe | 17 Sep 2008 2:42 p.m. PST |
As in pirates shipwrecked on a lost world island? How would muskets and cutlasses do against such creatures? Would the pirates have no chance at all? Thanks. CC |
Pictors Studio | 17 Sep 2008 2:56 p.m. PST |
I think muskets would work pretty well, dinosaurs would be hard to miss. I suppose it would depend on the number of each. |
aecurtis | 17 Sep 2008 2:58 p.m. PST |
I don't think it would be any fun unless you worked zombies in there too. Allen |
John the OFM | 17 Sep 2008 2:59 p.m. PST |
How would muskets and cutlasses do against such creatures? Little bitty ones? OK, I guess. Big ones, not so well. Is that enough to quantify them in a chart? The best way to do it is to not tell the Pirates what is coming
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Rattrap1 | 17 Sep 2008 3:13 p.m. PST |
Our Thrilling Expeditions: Valley of the Thunder Lizard title answers that question. :-) We have a set of scenarios that pits pirates against creatures from a Lost World. Most of the scenarios with the bigger dinosaurs involve just getting out of the creatures way before it decides you make a good snack. With a fair bit of luck and some team work, you can bring them down. Rich |
richarDISNEY | 17 Sep 2008 3:33 p.m. PST |
Leave it to you CC to make me say, 'What the hell?'. I gotta game with you sometime! I like the idea, I wonder what kinda stats you could use
I am gaming LotHS, so there should be some WHFB that we should be able to bridge across
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Covert Walrus | 17 Sep 2008 3:46 p.m. PST |
well, scupper me wi' a marlinspike! Could ye not have made this post on International Talk Like A Pirate Day, ye blaggardly Caribe? Aarr well, tis a yar idea and such, I must confess, split me else. |
Clampett | 17 Sep 2008 3:52 p.m. PST |
This kind of reminds me of Spongebob Squarepants' "Robot Pirate Island" game. |
Virtualscratchbuilder | 17 Sep 2008 3:54 p.m. PST |
AAaaaarrrr RRRooooorrr AAAAAAAAaaaaarrrrrrrrr I say! RRRRRRooooooooorrrrrrrrrrrrrrrr Aye
you wins
. that's a mighty fine set of choppers you have there, mate
we'll just be backin up a bit here
HEY! That's me shootin hand! Give it back now! (why to you think so many pirates have peg legs and hooks?) |
Roderick Robertson | 17 Sep 2008 5:11 p.m. PST |
Just lure the beasty out to the beach, then fire a broadside into it. Tastes just like really gamey chicken. |
SECURITY MINISTER CRITTER | 17 Sep 2008 5:30 p.m. PST |
Two days till Talk Like A Pirate Day.(Sept 19) I think muzzle loaders and swords would do okay against the bigger beasties, but you might need spears and bayonetts for the raptors as they ar supposed to be really fast. C.C. Darn you! Leading me down another what if rabbit hole.8<) |
The Game Crafter | 17 Sep 2008 7:08 p.m. PST |
Arrrrr! Plenty o Raptors on them tropical islands, chupacabras too! Matey! |
Virtualscratchbuilder | 17 Sep 2008 8:01 p.m. PST |
Arrrr ya daft? If yer goin ta make thet ther carnosaur feller walk the plank, yer gonna capsize us fur sure! |
gamertom | 17 Sep 2008 8:36 p.m. PST |
Methinks someone has read "Captain Nemo" by K. J. Anderson as this very scene is in the novel. |
artslave | 17 Sep 2008 9:37 p.m. PST |
Yep, right after grafting weird space guys with dinos, I put on a game of "Lost Treasure Island World". The comment of "lure them to the beach" was quite appropriate. I gave the pirates wall and swivel guns on the launches, and larger guns to bear on the ship anchored in the lagoon. I adapted the statistics from several Dinosaur rules systems. The pirate weapons worked on up to medium or medium large creatures. Yes, they needed to run very fast from the big nasty ones, and the larger packs of Dromeosaurs were very challenging. When running from a carnivorous Dinosaur, it is not as important to run faster than the critter, as it is to run faster than a least one of your crew mates. |
Mikhail Lerementov | 18 Sep 2008 4:55 a.m. PST |
But they wouldn't be "Dinosaurs" they would be "Dragons". And something I've always wondered. Why would a Dinosaur recognize a human as food? And why would a carnosaur the size of T-rex even bother with you. You don't even make a good appetizer. Unless you taste good with catsup. |
Mulligan | 18 Sep 2008 7:41 a.m. PST |
Black powder weapons of the period of the Golden Age of Piracy are very loud and can give off considerable muzzle flashes. You wouldn't necessarily have to kill or even wound an average dinosaur to perhaps frighten it away. Also, there were boarding weapons that fired arrows and harpoons, and pirates could probably adapt muskets, blunderbusses, and certainly swivel guns for that purpose. For that matter, pirates could always make up batches of grenades. Blackbeard's men used "grenadoes" when he stormed aboard Maynard's ship in his famous last fight. Mulligan Of course the rank odor of your average hygienically challenged buccaneer would probably drive even the hungriest carnivore lurching away in search of more appetizing prey. Maybe you could add an upwind versus downwind morale (loss of appetite) roll for the dinosaur to see if it actually closes into combat. |
Cacique Caribe | 18 Sep 2008 8:04 a.m. PST |
"Just lure the beasty out to the beach, then fire a broadside into it." Love the idea, though that's not what I meant when I said pirates were shipwrecked on the island. If they were able to salvage a few swivel guns from some of the debris/flotsam on the beach, ok. Think of all cannon being out of reach underwater and you'll understand what I mean. Camping at the beach wouldn't be a good idea either. Too close to the tree line, right? Thanks. CC |
mandt2 | 18 Sep 2008 8:41 a.m. PST |
Why not? It's a great plot line. It's not that far off from the steamer crew scenes in "King Kong." Including "chase" routines into the game would be a lot of fun. |
Andrew Walters | 18 Sep 2008 9:33 a.m. PST |
I haven't played this yet, but I'm getting ready for something like it. I would only suggest two things: #1 rather than keep track of hit points or something like that, just have a table that specifies the dino reaction to various numbers of musket hits. After all, you don't want a dino that just charges until it runs out of hit points, that's boring. 0-2 musket hits, no effect, 3-5 it pauses to scream, 6-9 it retreats for a turn, whatever. Now you can't kill it, but you can drive it off for a moment so you can get to the treasure. #2 pirates don't have to be just musket and cutlass. They have cannon. Very hard to move, slow to load, and I don't think trying to aim one of those naval carriages at a moving dino would be very easy. Maybe the musket and cutlass guys just hold it off or coral it while the guys with the cannon line up the shot. Pirates have gunpowder in barrels. Bury four or five, put a pile of meat on top, some kind of mechanism for knocking a candle when the dino steps near, its a seventeenth century anti-tank mine! If you have gunpowder, you can make rockets. Homemade rockets plus dinosaurs equals fun for the whole family. Or they could go Ewok and build a log-and-rock dropping trap. Andrew |
Virtualscratchbuilder | 18 Sep 2008 9:39 a.m. PST |
Methinks someone has read "Captain Nemo" by K. J. Anderson as this very scene is in the novel Which scene? |
Cacique Caribe | 18 Sep 2008 7:02 p.m. PST |
. . . now you guys understand where I was going when, a while back, I suggested gaming Caprona/Caspak in 1721!!! TMP link TMP link link CC |
gamertom | 18 Sep 2008 7:27 p.m. PST |
In the novel "Captain Nemo," Part III Mysterious Island, Nemo is alone on an island in the South Chine Sea having survived a pirate attack on the ship he had been a seaman on, falling overboard in a melee, and floating for a few days until washed up on this empty island. His main problem is loneliness, but he uses his inventiveness to make a home for himself (complete with a hang glider he designs and builds out of available material). Eventually he spots a ship while out gliding one day, builds a signal fire, and then discovers to his horror that it is the very pirate ship he had encountered once before. The pirates land on the island, Nemo uses all his ingenuity to sneak around planting traps and springing small ambushes, and then just when the pirates have him cornered, a massive earthquake hits and the cliff in front of him slides away and deus ex tyrannosaurus rex steps out from the until now hidden and completely unexpected underground kingdom. The pirate's muskets and pistols don't do much but enrage the "dragon" (yes, the pirates do call it that – hey, I'm not just making this up – it's all in the novel and you can read it for yourself) and it enjoys some nice pirate snacks. The clever and ruthless pirate captain stands off in the pirate ship and leaves the landing parties to their doom (munch, munch). Next day the pitiable remnants gather on the beach pleading with their captain to take them off when the remnants become breakfast and the tyrannosaurus rex decides to go after that big sea creature that looks so yummy. The diabolical pirate captain has a full broadside fired into the dinosaur (which does do it in) and Nemo uses this "distraction" to swim out, climb aboard, and
but that's another episode. The novel is actually halfway decent (it helps to have read all of Jules Verne's novels as each has its part in this novel) and it is especially poignant when the author compares Verne's life experiences to his buddy Nemo's in a series of vignettes throughout the novel, but this episode is undoubtedly the cheesiest and most outrageously hard to take part. But I have to admit this episode would make one heck of a game. |
Cacique Caribe | 19 Sep 2008 9:05 a.m. PST |
Until I get some dinosaurs painted, a handfull of pirates should have a blast trying to adjust to these fellas: link link link link link CC |
Cacique Caribe | 19 Sep 2008 11:00 p.m. PST |
Question: Could a decent game be played with 12-15 shipwrecked pirates on a lost world island? Or do I need to buy and paint a boatload of them (pardon the pun)? Thanks. CC |
Pz Ferdinand | 21 Sep 2008 9:37 p.m. PST |
See the 'Big Pirate Adventure' thread on this board (16 August). One dragon versus 100 pirates with 2 swivel guns. They got the dragon in the end but it made a bit of a mess in the process. We treated the dragon as a war elephant under our usual rules, not that the pirates knew that. In any event,my pirates certainly won`t be taking on any Moghul armies! |
Robin Bobcat | 22 Sep 2008 4:30 a.m. PST |
I point out that your average sea dog is going to be very adept at scaling rigging and masts, so a mad dash up into the trees would be perfectly valid as a tactic, especially against raptors. Less so against TRex or stampeding herbivores, but still possible. A flintlock rifle would work well against raptors (stat them as tigers, perhaps a touch faster?), and would likely (on a good roll) injure a TRex enough to convince it to get dinner elsewhere. Killing one would be very tricky with personal firearms, unless you feel like shooting it in the stomach a few times then waiting a week for infection to kill it. Hmm
what about whaling harpoons? Those would work admirably well if properly employed. Were there flintlock harpoon guns, or were they still the hand-thrown ones in those days? Explosive-head harpoons would be downright fatal, but sadly a bit advanced for the period. Andrew: Your comment about Dinosaurs and Rockets is making me imagine the following: Take the movie poster for Heavy Metal. Instead of the bird, you have a startled-looking dinosaur with rockets strapped to its sides, leaving a firey trail behind it. Instead of the girl, you have a grizzled pirate captain, waving his cutlass triumphantly. |
Cacique Caribe | 22 Sep 2008 8:47 a.m. PST |
Robin, Climbing trees to get away from raptors didn't always work: link CC |
Mulligan | 22 Sep 2008 10:53 a.m. PST |
Terrement: Re "Basing that on personal experience," I would have to answer "Yes" and "No." "Yes," I have fired black powder weapons. "No," I have not shot any dinosaurs. I just think you have a more interesting game if the animals involved are motivated by general animal psychology and have some underlying realistic patterns of behavior based on levels of aggression and experience with perceived threats--as opposed to being simple, vicious, predatory eating or stomping machines. Most animals run away from perceived threats, not toward them, unless of course the animal is truly desparate, defending its young or its den, backed in a corner, etc. I think it also ratchets up the tension of the game if sometimes you can stare the critter down and sometimes you can't. I would, of course, definitely make the pirates make a morale roll to stand. In my Us versus THEM! 50's B movie games, I always make the humans roll to see whether, upon the first sighting of a giant mutant ant they (i) react per the player's choice, (ii) flee panic stricken in a random direction away from the ant, (iii) stand paralyzed with shock and fear, or (iv) faint. In a pirates vs. dinos game, I'd make the pirates do a similar roll. Mulligan |
Cacique Caribe | 25 Sep 2008 12:09 a.m. PST |
QUESTIONS: * How often did pirates exile others on deserted islands? * Or is that just Hollywood fiction? * If true, would they leave single individuals or entire groups stranded? CC |
dooger | 30 Sep 2008 6:21 a.m. PST |
Thanks for the distraction CC
.an opportunity to mix scales and eras!! As for the exile business – I don't think that would be uncommon practice. Although they were not pirates obviously remember the Bounty
.I think the idea was to take out all the deadwoodand anyone opposed to the majority/ringleader and simply take them out of the equation by getting rid of them. In a way I suppose to be left on an island would be quite generous, as opposed to being killed outright or (worse still) cast adrift in an open boat with no supplies
.unless they knew they were going to be torn about by savages/beasties (not deserted then, I know). Where are those prehistoric figures in your pictures from and what scale are they? Very nice. Jules Verne and ERB have rightly been named as inspirational, and I'd like to throw another name into the mix
Dennis Wheatley. A very clever man who wrote an awful lot more than "The Devil Rides Out". Hard to find now probably but "Uncharted Seas" (something like that) is very good
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Cacique Caribe | 08 Oct 2008 2:53 a.m. PST |
I'm really liking the cats and other wildlife listed here: rlbps.com/RLBPHlbs.htm When I finally get home I am placing an order for sure. CC |
Cacique Caribe | 19 Oct 2008 5:55 p.m. PST |
Well, if I have to give up playing PVD (Pirates vs Dinosaurs) with 28mm figures, I guess i can try this in 15mm, right? TMP link TMP link What do you people think? CC |
11th ACR | 22 Oct 2008 12:00 p.m. PST |
QUESTIONS: How often did pirates land on an island with Dinosaurs? NOT! |
Cacique Caribe | 22 Oct 2008 1:22 p.m. PST |
How do you know? Maybe no one made it back to tell the tale! CC |
Cacique Caribe | 18 Dec 2008 3:07 a.m. PST |
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Cacique Caribe | 11 May 2009 5:27 p.m. PST |
"Who do your pirates fight?" What a silly question: TMP link CC |
chironex | 13 May 2009 7:26 p.m. PST |
Would this be an appropriate point to mention my project lost-world tribeswomen who ride dinosaurs and ask whether I should buy the new or old Lizardmen stegadon, or is there a better saurian type monster with a howdah out there? |
Pyrate Captain | 13 May 2009 9:07 p.m. PST |
The heck with the pirates, I want see the lead chicks riding dinosaurs. By the way, this probably wins my weekly Resurrected Pulp Post Award. |
abdul666lw | 16 May 2009 7:56 a.m. PST |
Not on dinosaurs, but in most 'lost worlds' Pleistocene mammals coexist with dinosaurs.. Maidenhead tribals link ? |
abdul666lw | 16 May 2009 8:29 a.m. PST |
And on dinosaurs indeed, Shadowforge Tribal heavy cavalry: link |
chironex | 17 May 2009 7:54 p.m. PST |
The Maidenhead ones I intend to use as riders, you can get the riders separately though so I am doing so and will use them on plastic Cold Ones. The Shadowforge heavy cavalry I don't really want as the beasts look like a stretched Barney being strangled. |
Cacique Caribe | 30 May 2009 10:51 p.m. PST |
"The Shadowforge heavy cavalry I don't really want as the beasts look like a stretched Barney being strangled." LOL!!! Chironex, when you have them painted up, please make sure to post a link to the photos. Thanks. CC |
chironex | 05 Jun 2009 6:28 p.m. PST |
Sorry, that's going to be an awful long time. But then we've all started things it takes us years to paint haven't we? |
chironex | 05 Jun 2009 6:29 p.m. PST |
Oh I have got the girls onto their mounts but there is much modding for their equipment remaining and their boobs are too naked for the games table. |
Cacique Caribe | 05 Jun 2009 7:14 p.m. PST |
"too naked for the games table" Man. You must be gaming on the wrong tables! CC |
Cacique Caribe | 03 Mar 2010 1:11 p.m. PST |
Imagine gaming Pellucidar in 15mm: link link Or, if anyone is interested in doing 18th century Caspak in 15mm, when it was named by the Italian navigator in 1721: TMP link Dan TMP link |
Cacique Caribe | 04 Mar 2010 12:40 a.m. PST |
More pics of those 15mm pirates: TMP link Dan |