I am finding it hard to get this review started simply because I am so stoked
about VOR. I can not remember the last time I have played a game with so
much imagination, playability, and down right fun. The background history
sets itself up for endless possibilities of battles, and a true
understanding of where each of the forces are coming from on their points
of view, tactics, culture and motivations of survival. The game play
is fast, furious, and downright deadly, and the special rules for terrain,
scenarios, and CUSTOM FORCE CREATION makes VOR truly stands out in front of
the pack. VOR breaks the mold! The best way I can think of to explain the
game is to break the initial box set down for you, but my suggestion....
stop reading this review and get yourself a copy of this game. You have the
opportunity to get into VOR in its initial launch, and FASA even has
opportunities for you to take part in the on-going history of this
remarkable game....
I don't have enough room here to go over the entire history of VOR,
so I will simplify it as best I can. Earth is in the space age of its
technology, the U.N. is mostly U.S.A. orientated (The UNION) , and is
creating "peace" if you want to call it that world wide. Simply granting
"freedom" to the civilians as a way of getting support (or masking) for
its world wide military. There only opposition of complete world domination
was in the west. A new power has risen from the ashes of old mother Russia
the Neo-Soviets. The neo-soviets practice the old Stalin brand
of communism. The Neo soviets own the western hemisphere of the world as
far east as Asia, North to Poland, and as far south as Pakistan. Their might
is strong, but their country is poor barren wastelands, mostly due to the
Union nuclear strikes against them. These two powers in constant conflict
had no idea what was about to happen to our precious world.
.......enter The Maelstrom.
The Earth was pulled into the Maelstrom is a cosmic vortex of vast
proportions, a pocket universe where the laws of physics are warped and
twisted into an obscene parody of reality. It is a voracious singularity
that exists only to consume and destroy. to make it simple.... they were
screwed....
Days and nights no longer are set by the light of the sun in an
expected time frame. Mountains disappear, and are replaced by huge lakes,
or simply cease to exist. New life forms awaken or evolve from no-where.
Whole cities are destroyed by asteroids, or simply disappear from existence
only to awaken at another time or place. Our planet is swirling towards its
doom towards the center of the Maelstrom, we could shift to immediate
destruction at any give moment.... But this is not the bad part..
We are not alone... In the maelstrom we are accompanied by other doomed
planets and some of them are inhabited by other races of creatures, all
fighting for the same thing.. Escape and survival of their own race... and
they said it could not get worse...
VOR the Maelstrom sets itself up for endless campaign ideas, and
interesting history. FASA is also releasing novels for the VOR universe
real soon. The novels are great and are usually incorporated into the
games. FASA also loves to hear your "well thought" ideas for their games,
and have been known to incorporate them in their game systems.
The Rules
The rules are creative, and well laid out for a very "realistic" sci-fi
battle. We had no trouble with understanding them or applying them
to battle, in fact some of their rules made more sense to game play then
some of the other war games we have played, as well as making for a fast
paced game.
The Features of VOR
Flexible game mechanics for skirmish games as well as large scale
battles. Not to mention if you and the other players decide to, you can
play models separately or as squads. Both ways of playing are excellent,
and loads of fun.
- 2-4 player rules: Rules for up to four player
engagements, bringing true meaning to "war is hell"
- Custom Force creation: What exactly does that
mean? You can use their rules to create your own force! Using models from
any range you desire... (Imagine that, a game company that says... use any
models you want to.) They have an excellent set up for this rule system,
you won't be disappointed, and it almost guarantees a different battle
every time, and it means if you are a war gamer, you already have an army
for this game !
- Miniatures: Produced by Ral Partha
who have been in the model making biz for over 25 years now, and they are
pulling out all their experience and expertise in creating these
outstanding mini's !
- Random terrain generator: Okay, I know that most
of us have seen these in the past, but these ones really do rock. They add
outstanding life to this game. here is an example my brother and I were
playing a scenario/campaign that we had made up for play testing and in one
of the battles we had rolled for the random terrain generator. When
we rolled we had got Induction, which is where a new planet was being pulled
into the Maelstrom, unfortunately this new world did not make it and had
exploded into an asteroid field. On the second turn we rolled again, and
this time we rolled collision. and this resulted in a huge portion of the
doomed planet crashing into us and killing us all. Though I doubt this could
ever happen again with the dice rolls needed to accomplish this result. it
was pretty damn funny to know our war was over in the blink of an eye. It
is a dangerous place this Maelstrom.... :-) Another result we had that was
interesting was phasing... all of the terrain had twisted in reality and
phased out and then in again. but with different terrain on the board! These
kind of happening may be rare... but they do happen, and create a great
atmosphere for sci-fi wargaming with in the Maelstrom.
- Low Cost: Considering the fact that you can use
any model range for custom force creation, and the fact that Ral Partha
has very low competitive prices, and the amount of fun we had with just a
small force all adds up to a low cost game, at least from our point of view.
We were looking at the price list for the mini's in the game and their was
only one small handful of blisters that cost over $5.00 and most of
the blisters come packaged with two mini's a blister. And as we said above
they encourage you to use your own force if you so desire! So you probably
already have an army! Myself though I am extremely attracted to the Growlers
and the Pharons.. so I will be getting these armies!
TOTAL RATING: 4.8
Concept-Design 5
Playability 4
Quality 5
Lasting appeal 5
Fun 5
Ratings:
0 - sucks
1 - needs improvement
2 - fair
3 - average
4 - above average
5 - Awesome
The Final Word
VOR the Maelstrom is genuinely a great game. Its rules and background
set it apart from other war game systems. Examples of some great rules
would be the machine gun template, and the Neo-Soviet commander can kill
one of his own troops, to get the point across and "get results!" The fact
that you can customize your own force (and use any model range) should be
appealing to any war gamer out there, and not to mention the different types
of play that are involved, being able to play huge point system games, or
playing small unit level games and having equally as much fun with both.
The fact that Ral-Partha is really out doing itself with some great mini's
to support the game, and FASA's encouragement of player feedback makes this
game even better. FASA is also going to back the game systems history up
with novels real soon (upcoming months), as well as force books for each
of the armies, so keep your eyes on that. The other thing I find appealing
is that I get to be here at the launch of this great title, and watch it
grow, and be apart of the history. Gamers - I encourage you to check this
game out! It is truly awesome! If you don't, you are missing out on a great
game! |