Comprehensive, integrated set of rules for the Napoleonic period, consisting of:
|Period||"The Age of Napoleon" (1792-1815)|
|Designer||Manny Granillo II|
|Publisher||First edition published 1998 by Hoplite Research. Part of the Conquest & Diplomacy line of products.|
A detailed description is also available.
|Quite simply, Corps Command is probably the best Napoleonics
rules in terms of playability, flavor, and accuracy without getting bogged
down in meaningless detail.
Our gaming group truly believes that the designers have done a very nice job of keeping the details that matter and blending them smoothly with the game mechanics to produce a game that has all of the flavor of the period as well as promotes the use use of real Napoleonic tactics. You can't use the silly tactics that work in other games due to flukey mechanics that don't make sense. Anyone mildly interested in the history of this era can use the tactics illustrated in such notable sources such as George Nafziger's Imperial Bayonets and produce results that make sense.
Also, it is the only Napoleonics rule set that properly models the Ottoman Army and its very unique tactics. More importantly it accomplishes all of this as cleanly as any game I've ever seen without sacrificing everything as many faster-play games do - I think we've tried all of the more well-known sets (Empire, Shako, Napoleon's Battles, Volley and Bayonet, Napoleonic Principles of War, Piquet, and General de Brigade).
Also, the designer has been very quick to any responses we've e-mailed (usually within 24 hours). So, a big thumbs up for this one!
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|25 February 2004||official website added|
|15 November 1999||comments by RoBBRR|
|19 February 1999||rules clarifications added|
|18 February 1999||page first published|
|Comments or corrections?|