Cacique Caribe | 07 Nov 2011 9:13 p.m. PST |
What makes more sense for Earth colonists? Low scratch-built domes? "Store-bought" bunkers? Entirely underground? Or, something else entirely? Thanks, Dan PS. The locals were smart enough to carve niches on less exposed cliff walls. TMP link |
Eli Arndt | 07 Nov 2011 9:41 p.m. PST |
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Coyotepunc and Hatshepsuut | 07 Nov 2011 9:57 p.m. PST |
Dud, how are you going to get your 15mm terrain *to* Mars, let alone worry about it withstanding sandstorms? |
28mmMan | 07 Nov 2011 10:09 p.m. PST |
I would think that below ground is the best option but that is boring for gaming. Domes do well against high winds as there are no hard angles for the sheer pressure to establish a purchase point
though the abrasive nature of sandstorms will eventually erode the surface
so most likely an ablative surface would be the answer
recoat the domes between seasons. |
Cacique Caribe | 07 Nov 2011 10:21 p.m. PST |
What about an "earthen" wall (berm?) around the settlement, the height of the low-lying buildings, to reduce the impact of direct winds? Or even building within the remains of an impact crater?
link
link
link If so, would smaller craters give more protection? TMP link Or build an angled metal perimeter wall as a windbreaker?
link But if the colony/settlement is done under ground, couldn't the action be played in a way similar to gaming combat on a ship, except that the corridors are actually tunnels? link Dan PS. Tochtli, LOL. Good one! You cracked me up. Now I wish I could edit that title. |
28mmMan | 07 Nov 2011 11:29 p.m. PST |
I would think that walls would help
but big domes would be better
maybe an energy field? A electro-magnetic field to repel the positive charged sand? Use a big dome
so on a game table just draw a big circle around your town to represent the big dome. |
Cacique Caribe | 08 Nov 2011 12:27 a.m. PST |
Dome? Check this out:
link Dan |
Coyotepunc and Hatshepsuut | 08 Nov 2011 12:27 a.m. PST |
If the colony is underground, there is no reason combat still couldn't happen on the surface, to protect the entrances etc. You just wouldn't have the settlement, it would just be "mars" perhaps with piles of excavated sand/gravel/rock from digging the tunnels. Or perhaps those have already been scattered by the windstorms
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Cacique Caribe | 08 Nov 2011 12:37 a.m. PST |
For terrain inside the tunnels, this might be useful: TMP link Or, if Mars is mostly terraformed, a dome might not be seen as necessary (except when a big sandstorm hits – then they wish they had one):
link
TMP link Dan PS. These look like colonies within craters, or so they seem to me: en.memory-alpha.org/wiki/Remus |
Angel Barracks | 08 Nov 2011 5:59 a.m. PST |
Or build an angled metal perimeter wall as a windbreaker? I did that in 6mm and it worked quite well, also seems like a logical idea as I had not seen any of the links which detail such an idea.
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Angel Barracks | 08 Nov 2011 7:21 a.m. PST |
Have you seen these Dan? link |
Legion 4 | 08 Nov 2011 7:53 a.m. PST |
Cool !!! I like it !!! When can we move in !? |
28mmMan | 08 Nov 2011 12:49 p.m. PST |
Funny the half arch pic is Burning Man satellite view overlayed on the Mars landscape :) Yayyy hippies on Mars. |
Swampster | 08 Nov 2011 2:47 p.m. PST |
If Mars isn't terraformed, underground. Not to protect against dust storms since the size of the particles is so small and the atmospheric density is so low, but to protect against solar radiation. To protect against the dust storms someone with a brush to sweep the solar panels should be enough. The risk to the Mars robots was loss of power, not being blown about. |