WWII ARMOR SKIRMISH RULES:
Wargames Rules 1925-1950


Brief Description Wargames rules for all arms of land warfare, from platoon to battalion level. These rules cover warfare in all theatres of WWII, as well as other conflicts of the period. Play emphazises tactics, command and control, rather than extremely detailed weapons resolution. The rules include a tournament point system for assembling an army, random terrain creation and weather. Also included: cover, command, control and communications, morale, spotting, direct fire, artillery, air strikes, airborne operations and field engineering. There is also a very comprehensive list of weapons and vehicles with stats and years of service, as well as typical unit organizations.
Period WWII
Scale Tactical. 5 minutes for one enemy and one friendly 'bound,' which are assumed to overlap each other. Suggested ground scales are 1" = 50m for 1/300 or 1/285 scale miniatures, 1" = 25m for 1/200 scale miniatures, or 1" = 10m for larger miniatures.
Basing An individual vehicle is represented by one miniature. Infantry are represented by fire-team stands, or 2-man stands for larger scales.
Contents 60-page rules booklet
Designer Phil Barker
Publisher Current edition published 1993 by Wargames Research Group.

What You Think

D. Hamp-Adams (hmpdav03@sonnenberg.uct.ac.za)

A very comprehensive set - but with certain glaring faults [eg., only German tanks are not allowed to mount roof mgs, except in march mode.] Airpower doesn't provide much "bang per point." The resolution of "overrun" is very unrealistic. Tank rules are fine - artillery are quite satisfactory.

Michael Zajac (Michael_Zajac@UManitoba.CA)
Wargames Rules 1925-1950 is an interesting set. It keeps combat resolution simple -- but realistic -- and concentrates more on command and control. If you are interested in recreating realistic operations, this set is for you. It's suitable for micro armour or 1/76 scale play, and makes infantry quite important. Controlling a platoon or company is practical, a battalion is possible in a big game with several players.

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Supplements

Note: Wargames Rules 1950 to 2000 is a 100% compatible set of rules for the modern period.


Online Resources

If you know of other resources for this game, or if you have material you would like to make available to the Net, please let us know.


Last Updates
6 June 1997added Hamp-Adams comments
19 April 1996reorganized
28 March 1995added illustration
Original webpage written by Michael Zajac
(Michael_Zajac@UManitoba.CA)
Comments or corrections?