These rules have been written provide rules for a period "...seemingly ignored by the wargaming community..." - namely, the campaigns of Louis XIV.
The tactical rules break each day into up to seven Day Segments, each of which is composed of a random number of turns (based on the competence of the commanding generals). Rules cover melee and ranged combat, charges, morale, command control (with written orders), and skirmishers. The basic maneuver units are infantry battalions (3 stands), cavalry double-squadrons (2 stands), and artillery batteries (1 stand). Army lists are provided for Austria, Brandenburg/Prussia, England, France, Holland, the Ottoman Empire, Poland, Russia, Spain and Sweden.
A good portion of the rulebook is taken up with the Campaign System, allowing various strategic scenarios to be played on a map of Western Europe. The campaign rules cover supply, diplomacy, non-player nations, economics, and sieges; the advanced rules add mercenaries, an abstract naval combat system, and political rules for special situations (i.e., the powers of the Pope).
The rulebook includes these scenarios:
|Period||Age of the Sun King, Louis XIV (1660-1714)|
|Designer||Manny J. Granillo (Parmenio@msn.com)|
|Publisher||First edition published 1995 by Hoplite Research|
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|24 October 1997||added illustrations|
|4 October 1997||rules clarifications link added|
|28 September 1997||page first published|
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