Legendary Battles
|
Robert M. Wolsky (dumas@nyc.pipeline.com) |
I've given Legendary Battles a good read, but I have (as of now) only
solo'ed a couple of small engagements. My initial impression of these rules
is very favorable, especially for an historical mini's gamer looking for a
fantasy ruleset. There is not a lot of wild and wooly stuff in the rules,
very straightforward. They are definitely worth the price,
and seem to have an excellently balanced point system. What they do not
address are fantastic creatures, large monsters, etc. I have been playing
larger critters as multiple 'regular dudes' eg: I play an ogre figure as
four elite heavy infantry, and pay the points. For Warhammer players, this
is not the ruleset if you like the GW style "cartoon" battles. A typical
WHFB army would be very top heavy in characters and magic, as far as I can
tell. |
Michael T. Richter (mtr@globalx.net) |
I have the rules, but I don't use them. That should let you know what
I think of them... :-)
Legendary Battles is one of these frustrating games which almost Does The
Right Thing, but falls short. First, the good points:
- This is an extremely quick, easy game system which nonetheless manages to
provide a satisfactory gaming feel.
- The scalable armies are great for those players on a budget.
- The enforced troop types and minimums are great if you want to play one of
the six listed armies.
On the other hand:
- From the design notes on the back: "The army lists are perfectly balanced
after literally millions of computer simulation."
This has a major flaw, aside from being horribly pretentious: no details
are given of the computer model used, so it is impossible to determine if
he missed something in his model.
Also, this is all fine and wonderful if you use their army lists. I, on
the other hand, want to use my fast-play fantasy miniatures games for my
own settings -- many of which have armies which don't fit the molds of
those supplied. A points value system, or some details of the simulation
model, would go a long way toward allowing "perfectly balanced" extensions
to the existing army lists. (To the pedants out there, I am perfectly
aware of the point values listed. They are, however, purely composite
point listings. You could not make your own troop types from those lists
without a lot of work -- too much for a fast-play "beer and pretzels"
game.)
- The game has no real fantasy flavour other than a few names and a horrid
set of (optional) magic rules tacked on to the end. It feels like a pretty
competently executed quick-play medieval system. It would be almost
completely useless, however, for simulating many, if not most, of the
battles depicted in the pages of fantasy literature! Where are the flying
creatures? Where are creatures of any sort, for that matter? Where are
the mighty, powerful legions of the undead? I'm not even certain that the
rules could support Tolkien's "Battle of Five Armies" from The Hobbit.
|
Add review? |
|