The Dwarven Labyrinth

rulebook cover

Back to CHRONOPIA SUPPLEMENTS

An earlier supplement - the Sons of Kronos - described how the Dwarves marched north and reconquered a lost Ringhold from the Devout. This supplement continues the story by telling us the tale of the Devout campaign to regain the lost underground fortress - involving a mysterious Dwarf legend, two Devout armies, a noble martyr, and several epic battles.

The first 31 pages, highly illustrated, provide the historical narrative. Another 3 pages provide background on the Labyrinth itself.

New rules are presented in 30 black-and-white pages, covering:

  • mounted troops
  • chariots
  • flyers
  • climbing, jumping, and falling
  • "dead ground" and optional shooting rules
  • new special abilities (subterranean warrior, hunter, outmaneuver, stalk)
  • 17 pages of rules for indoor combat (including buildings, tunnels, caves, etc.)
  • rules for the underground environment

The new underground rules introduce the use of Hazard Cards. Players draw these cards per turn when playing in unstable underground environs. The "play" of a card represents an attempt by a friendly unit to trick an enemy into a dangerous spot. Some cards have a "risk" chance, meaning that a player might accidentally endanger his own units when playing the card.

A page of black-and-white markers (i.e., doors, windows, hatchways) are provided for use in "indoor" environments. These must be copied (and perhaps mounted on cardboard). [In another editorial error, the back cover copy incorrectly claims that all templates are full-color.]

Some of the "new" rules have been published in other supplements, but are included in this book so that players are not required to own all of the other supplements in order to use this supplement. The "completely new" rules in this book are the indoor combat and underground environment rules.

New units, optimized for underground combat, are provided for the Dwarves, Devout, amd Stygian armies. The Firstblood also receive a new unit.

ArmyNew UnitsWeapons
Devout Blood Hunters (W) [demon riders]
Soulflayer (I) [winged demon]
Abyss Crawler (I) [giant tunneler]
Shadow Stalker (I)
Sword
Bone Cleaver
Javelin
Parrying Claw
Dwarves War Totem of the Horned Ones (I) [bearing crossbow team]
Dwarven Tunnel Fighters (W)
Dwarven Warshields (W) [hammer and crossbow]
Dwarven Fire-Thrower (W) [team of two]
Sword
Axe
Fire-Thrower
Heavy Throwing Spear
Two-Handed Sword
Two-Handed Hammer
Heavy Hand Crossbow
Heavy Repeating Crossbow
Large Warshield
Firstborn Firstborn War Chariot (I) [drawn by 4 horses] Poleaxe
Stygian Ophidian (I) [flying venom-spitter]  

The book closes by presenting lists for two sample armies: Ss'thaa N'aaa's Accursed Troop (993 pts), and Colm Crainnach's Ranger Patrol (1,000 pts).

Lastly, two new cardstock sheets provide:

  • 2 templates (flame, visibility arc)
  • 4 color markers (stalking, tunneling)
  • 30 Hazard Cards

The templates and markers consist of art but no text, making it difficult to tell what they are for - unless you notice the key on the inside back cover.


Last Updates
12 October 1999template correction
11 October 1999page first published
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