Angel Barracks | 05 Sep 2011 12:01 p.m. PST |
My steel bases have arrived at last. (inept local post office staff) This means I can get to work on my 6mm sci-fi settlement for my FUBAR games. This is for my own use but will also make an apperance in a participation game at my local clubs annual show. Anyway, this is the rough layout. We have the main entrance at the top left and their tanker for fuel and 1 of 2 small run-around trucks they use. Near them are some crates of goods ready to sell to the merchant ship that comes every 2 months. The building with the funny roof will be expanded and made into the social module. Near that is a water tank where they store water that pump up from the underground resevoir. The smaller entrance on the right has a wall/hull plate right in the front to block LOS and offer some sort of cover. Much more to add and do but I think as a rough layout, this has potential. I have put a single ECM trooper in there to give you an idea of scale.
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NoBodyLovesMe | 05 Sep 2011 12:28 p.m. PST |
Very cool looking. I look forward to seeing it finished. And for those that don't realise, the figure is 6mm
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TheCount | 05 Sep 2011 12:45 p.m. PST |
That is cool, good use of a load of junk! Wasn't sure how the keyboard pieces would work until I saw the painted ones, nice. I like that tanker too. Cheers, TC. |
Mako11 | 05 Sep 2011 12:47 p.m. PST |
Looks superb! A great use of computer keyboard keys. |
War Monkey | 05 Sep 2011 1:03 p.m. PST |
Shaping up nicely, good work! |
Angel Barracks | 05 Sep 2011 1:55 p.m. PST |
Thanks all, I was worried it was too small, but after placing a figure there it looks ok. It is a small settlement anyway so it need to be massive. I like that tanker too Thanks, that can be seen here:
TMP link Oooh I need to point out that the unpainted drink lids and clear vertical structure things were a donation from a very nice man who knew I was after some. Thank you!
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Big Ian | 05 Sep 2011 2:02 p.m. PST |
Awesome work as always!!! Keep it comin' |
SpaceJacker | 05 Sep 2011 3:08 p.m. PST |
Awesome stuff! I feel like I'm lagging behind ;) |
Allen57 | 05 Sep 2011 6:47 p.m. PST |
Those clear buildings are drink cup lids? What Fast Food uses them? |
elsyrsyn | 05 Sep 2011 7:19 p.m. PST |
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Angel Barracks | 05 Sep 2011 11:32 p.m. PST |
Robinson Fruit Shoots Allen57. In the UK they are available in childrens Happy Meals or in regular shops that sell drinks. |
Stealth1000 | 06 Sep 2011 2:27 a.m. PST |
Really like how that is coming along. Great little town. |
Legion 4 | 06 Sep 2011 7:15 a.m. PST |
I like it !! |
Ianrs54 | 06 Sep 2011 10:12 a.m. PST |
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Angel Barracks | 07 Sep 2011 1:56 a.m. PST |
Thinking about the bigger social building I decided for simplicity and aesthetics to make it from several normal buildings and have them connected. It is easier to make and seems as likely if not more so than the settlers making an entire structure from scratch. I was considering buying some N or Z gauge railway oil tanks to use as the fuel tanks for the settlement. But then I remembered I stock the Dark Realm Miniatures buildings and there is a roof pack in there, in which there are 2 packs of water tanks. These are a nice good size and with the addition of a few bits of sprue they now have a valve and a wheel on each of them. It is a bit hard to see, but when painted they will be clear.
Anyway, I have made a few changes to the layout but think this will be my final set up for building locations. Other things to add will be more cargo/bits in the storage area; some sort of fence to separate it from the rest of the place. A comms antenna/dish of some sort. Maybe a small lookout tower. A door of some sort for the two entrances. Pipes, plumbing, cables, exterior lighting etc. Much to do.
I am quite enjoying making this. |
Angel Barracks | 08 Sep 2011 1:39 a.m. PST |
I have been debating if the 3 habs make for a big enough social area. I drew around them and using a scale of 1mm = 1 foot (seems fair on 6mm figures) made a floor plan. Turns out there is plenty of space, the diameter of the social hab is 45`. Inside is a comms room, first aid room, kitchen area, 6 showers and a communal eating area with two 12` long tables. All that fits into just 2 of the 3 habs, so bags of room. Anyway, I have done a bit of work on the main hab and here are the results so far:
Am trying to make it a bit more functional/realistic/likely.
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Stone Cold Lead | 08 Sep 2011 1:02 p.m. PST |
Looking great! You've got a great way of making junk objects look just right. That's a real skill I think as sometimes junk pieces still look like bottle tops and pen caps even when painted. Yours don't, so really well done. |
Angel Barracks | 08 Sep 2011 2:37 p.m. PST |
Thanks, you may be correct about things looking right. I have tried to think about what a building may need and then find the bits to make it. NOT having some bits and then thinking what can I make them into. I have tried so many things and discarded the ideas simply because I don't buy it. Thus far everything I have used is there as it has a purpose for the settlement. Nothing has been used just because I think it looks pretty, it has to make sense to me. That and I have stayed with the idea that all the habs are escape pods and the outer hull plates from the crashed ship have been used as walls etc. But then that is part of the fun for me, designing as well as making.. Now, what to use for the comms antenna
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CAPTAIN BEEFHEART | 08 Sep 2011 8:01 p.m. PST |
Found art is the best! Thanks for the inspiration. Computer keys of all things
. Then again, I never saw a wooden coffee stirrer I didn't like. |
Angel Barracks | 09 Sep 2011 4:38 a.m. PST |
Once again I have changed the layout of the settlement. This time to make way for the store/warehouse. I was going to make the store from a single hab, but thought that would be too small. So then I was thinking about making one totally from scratch but was not keen on having a structure that was not made from an escape pod. Sooo then I had an idea, slice the ends off 2 habs and stick them together. With a roller shutter door in the centre and like the social hab a lot of blast shutters, this also has a roller door in the roof to allow access from above. It also has a slight canopy over the entrance. I am quite pleased with this, it looks a lot more chunky and rugged than the others, which is good as it houses their valuables. Pictures here:
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stenicplus | 11 Sep 2011 10:32 a.m. PST |
Can't wait to see it painted!! Looks awesome so far! |
Angel Barracks | 11 Sep 2011 11:47 a.m. PST |
Cheers, just doing some minor alterations. You coming to see it at the show and have a game? |
Angel Barracks | 13 Sep 2011 4:37 a.m. PST |
The first building is finished and painted. Here is the store, where they keep their 'crops' and tools and food and well you know, store stuff. Like all the habitation modules it is made from one or more escape pods from the crashed ship. As such and given the wet climate of Kometenmelodie things tend to get dirty and rust a bit. There is rust, dirt, grime and a bit of greeny moss to be found on the building. It is in quite a sorry looking state, but then pretty is not a luxury these settlers can afford. I am surprised they bothered with the hazard stripes between you and me.
Next, some of the smaller habs.
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TheCount | 13 Sep 2011 8:36 a.m. PST |
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stenicplus | 14 Sep 2011 3:51 a.m. PST |
You coming to see it at the show and have a game?
Is that for Reveille II? I'd hope to but it's far in the future at the moment. . |
Angel Barracks | 14 Sep 2011 7:55 a.m. PST |
That is the one, it would be good to have a game with you, or maybe you vs. Alan? |
Angel Barracks | 24 Sep 2011 3:03 p.m. PST |
I have done a few more habs and pretty much finished the main social block. The 3 habs are pretty typical being grimy and dirty, with the noticeable exception of the one with the painting of the flower on the wall. This is the hab that houses 1 of the 2 children the settlement has. The habs are covered in grime, grease, dirt and rust.
The social hab has a large circular heat exchanger which provides the hot water for the settlement. As a result you can see around the joins a lot of green algae and rust. The shutters here are especially rusty due to the constant stream of small leaks from the heat exchanger. I have painted some hazard stripes around the door frame at the top so that people are less likely to bang their heads. I am not sure what else needs doing to it.
Oooh I have just thought, it could do with some lights on it. I am going to make external lighting for the settlement but thinking about it, the social hab could do with some of its own mounted externally.
Anyhow, I am working on the rest of the habs and the water tanks and pipes next.
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SpaceJacker | 25 Sep 2011 2:24 a.m. PST |
The paint on these is looking incredible, I'm really inspired by all these.. Wish I had a better junk collection! I think a trip to the pound store is in order for my 6mm scenery. |
Angel Barracks | 25 Sep 2011 5:17 a.m. PST |
Cheers, they may be tiny but I still like to paint them to a decent standard. There is about 6 different inkwashes and 10 layers of highlights/detail on the social habs. As for junk-scenery, I have some very cool packaging from Peppa Pig toys waiting on my shelf. |
Angel Barracks | 25 Sep 2011 8:26 a.m. PST |
Right. I am forever changing the layout of the settlement. However, I think I have decided on a final layout, it has been like this for a while:
I can't think of anything major that is missing.
I will be adding lights to the settlement and gates and so on, but I think that all the immediate needs are met. Anything missing? |
stenicplus | 25 Sep 2011 10:53 a.m. PST |
Yeap, bug holes on the ground |
Angel Barracks | 30 Sep 2011 1:35 a.m. PST |
Woohooo, I have finished the last of the habitation modules. I have added a dash of colour to a few of them, doors, lights, the odd exterior marking.
Finally feel like I am getting somewhere. Next will be the perimeter wall.
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yorkie o1 | 30 Sep 2011 2:03 a.m. PST |
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Angel Barracks | 01 Oct 2011 7:56 a.m. PST |
With the show where I will be using this getting ever closer I thought I had better make a start on the table top. I am using a 3' x 3' piece of chipboard. It will be slightly undulating, no hills or valleys but not totally flat either. I started by drawing out where the settlement will go and 3 pieces of cover. Then around here I placed some cut out foamcard shapes. Once of which has a few layers to make it a bit bigger. I stuck them down with no more nails and a few tacks to be sure. I cut the edges so they are sloped and then added caulk to the edges to smooth them out further. Overall view of the layout.
Close up of the bigger raised area.
This shows roughly the areas I will build up a little bit.
Then I got some kitchen roll and added bits here and there and taped it down. This has created a slightly uneven table top, nothing to bumpy but obviously not flat like say a piece of wood.
Next I will apply modroc to create a smooth overall base layer for the terrain, then on top of that some more caulk to create the rocky open areas as seen on my regular terrain tiles. |
stenicplus | 03 Oct 2011 4:57 a.m. PST |
Michael, why the packing tape? What's it holding down that glue wouldn't. Also, how do you prepare the shiny surface of the tape for flocking or paint and I'd have thought it woulb be difficult to bond to? |
Angel Barracks | 03 Oct 2011 7:32 a.m. PST |
Packing tape has rolled up tissue under that if glued would mean sticky fingers and probably soggy tissues in a mess, not the raised areas it now. Laziness rules. There will be no tape showing to flock. As you can observe: I have applied the modroc.
Once this is dry then I will add the final layer of caulk to create my bare rocky/clay areas before painting.
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stenicplus | 03 Oct 2011 8:00 a.m. PST |
Ahh. Now you mention it I can see the quilted pattern at various points , missed that before. |
Angel Barracks | 03 Oct 2011 10:59 a.m. PST |
Perimeter walls are done (pretty much).
Next will be the reverse side of the walls and the ground itself. There is so much I want to do to this model but with it being used in a show there is not enough time. So I had a thought.
I will leave it as it is (when done) for a few games and as my FUBARverse story grows and time passes I will have the residents add things to it. So when the ECM first arrive it will look like it is, then when they next visit the residents will have added some structures, the next time more stuff and so on. |
stenicplus | 04 Oct 2011 4:49 a.m. PST |
I will leave it as it is (when done) for a few games and as my FUBARverse story grows and time passes I will have the residents add things to it. Genious idea!! |
Angel Barracks | 12 Oct 2011 6:58 a.m. PST |
Stage one is almost complete. The insides are done, the walls are done, the outside is done. Just a few bits to touch up and then the vehicles and stage one is complete.
Stage two will be the settlement after a few scenarios. After it is used in a few games the inhabitants will add structures and so on to the complex. As my story/campaign grows so will the model. |
Angel Barracks | 22 Oct 2011 2:24 p.m. PST |
Here is the last structure for the FUBAR compound. The comms tower is based around the one you get with the "C6655 Round Tower Top with Comm Tower" from Old Crow. link The brass bit is the Old Crow bit and the rest is bits of this that and the other.
I based this separately as it will be a lot easier to transport and it gives me the option to use it with other terrain pieces. I am just finishing some of the civilians that live there, the vehicles are all finished so all being well I can do some properly finished shots over the next 48 hours. Michael.
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commanderroj | 23 Oct 2011 1:03 p.m. PST |
What are the components (probably quite literally?) you used for blast shield/window covers? It looks like you have also used somthihng simiar for some of the doors maybe? Something electrical? Really good-i wouldnt have credited those bottle tops would work so well as shelters. I've been hoarding some without any purpose yet and i am making some similar terrain on CD's. |
Angel Barracks | 23 Oct 2011 2:38 p.m. PST |
They are they underneath of the laptop keys. The underneath yielded the blast shutter style rectangles and also the circular looped bits for doors. Under the keys were if memory serves 3 bits all quite useful. |
commanderroj | 24 Oct 2011 1:13 p.m. PST |
Theres never a junk keyboard when you need one. I've never found a junk mouse to use either for that matter. Where does all this useless/useful stuff go?! |
MrAverage | 26 Jul 2013 12:38 p.m. PST |
I'm late to the show once again, but your most recent post on the 6mm forum linked here, so – this is simply brilliant. Keyboard keys as wall units? Inspired! The whole thing is amazing! You've got me thinking a whole new way about the junk in my apartment – I knew this old computer carcass would be useful! --M |
Angel Barracks | 26 Jul 2013 2:47 p.m. PST |
No worries, glad you liked it. Here it is finished: TMP link :D |