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"Best ECW rules that aren’t “Renaissance” retreads" Topic


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Renaissance

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Forlorn Hope


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179 hits since 10 Aug 2026
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Personal logo John the OFM Supporting Member of TMP10 Aug 2026 9:12 a.m. PST

What the title says. Most "Renaissance" rules start at the War of the Roses in their lists.
I'm looking for specific ECW rules.

79thPA Supporting Member of TMP10 Aug 2026 9:37 a.m. PST

link

I've only heard of it, so I can't comment on it.

advocate10 Aug 2026 9:43 a.m. PST

For King and Parliament gives a good game. If you care, it uses a grid.

DisasterWargamer Supporting Member of TMP10 Aug 2026 10:02 a.m. PST

While this list covers more than just the ECW – there are quite a few ECW focused rules listed.

1644, Cavaliers and Roundheads (my go to), Forlorn Hope, and Regiment of Foote are all ones I have tried – Still looking to try King and Parliament

For skirmish games File Leader

Korvessa10 Aug 2026 10:14 a.m. PST

If you are in a nostalgic mood, there is always this:

picture

Stoppage10 Aug 2026 10:35 a.m. PST

Something different – covering wars over the entire British Isles:

Wargaming Co – Charlie Wesencraft's With Pike and Musket

Son of MOOG10 Aug 2026 10:36 a.m. PST

Will always recommend 1644.

martin goddard Sponsoring Member of TMP10 Aug 2026 10:52 a.m. PST

link

Regiment of Foote from Peter Pig.
The link actually gives objective facts about the rules. Most useful /necessary when comparing and evaluating rule sets.


martin

Grattan54 Supporting Member of TMP10 Aug 2026 11:12 a.m. PST

I like Warhammer's English Civil War. Very easy to learn.

Rhubarb 63310 Aug 2026 11:39 a.m. PST

Victory without Quarter.

Free and pretty easy to track down a PDF copy:
link

or:
link

Rated 6.60 here on TMP:
TMP link

Cockney yokel10 Aug 2026 12:24 p.m. PST

Charlie Wesencrafts rules are what got me into Ecw. They're of their time I.e. 1960-70's, but give a flavour. I think Stuart Asquith also wrote some rules for this period too. I remember when we worked in the same office he told me his interest in English civil war and derided my interest in the ACW. Jokingly of course! Wargamers banter….

Phillius10 Aug 2026 12:44 p.m. PST

For King and Parliament. Great game.

John Leahy Sponsoring Member of TMP10 Aug 2026 1:35 p.m. PST

Yep, agree about Victory without Quarter. Easy to learn and play.

Thanks.

Job

Stoppage10 Aug 2026 1:50 p.m. PST

The issues I have with British Civil Warres (tm) stem from the variety of sizes of the various actions, combined with the level of amateurism displayed in the different theatres.

South-west England, Ireland: small armies poorly equipped – may as well wargame as renaissance battles. Turn up watch horse mess about, go home.

Central England, Northern England: big armies, better equipped, resemble continental battles in scale and activity. Turn up, wings of horse battle and scattle. If arsed close for shoot-up, if not then withdraw.

Campaign stuff "chevauchees": large bodies of horse and dragoons roaming about.

House siegesd, town wall assaults: Lots of skirmishing, occasional ladder and scale. (or in the case of my old local town – step over the chain separating Westport from the town proper).

Covering all of this with one rule set might be an ask.

Stoppage10 Aug 2026 2:24 p.m. PST

Here's your campaign brief:

Devereuxs – Malmesbury 1st Civil War

Local Map:

Wiki – Westport St Mary, Wilts

NB. You progress from the Triangle, Westport (I was paperboy in Triangle papershop), along Abbey Row – blocked by The Bar (actually a chain) giving entry to the town proper by the Mirror, which is above the Postern Gate.

You will note that there are still no houses on the river side of the road – all knocked down to prevent sniperage.

The rest of the town was behind town walls up against two branches of the River Avon. The Westport approach was the easiest.

citizen sade10 Aug 2026 3:00 p.m. PST

Interesting. As a relatively recent import living in the parish of St Pauls Malmesbury Without, I didn't know that Malmesbury experienced such interesting times.

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