Victory Without Quarter
Having been through nearly every set of commercial rules for the period I could find, I decided to take a stab at writing my own. It's not that I found anything wrong with the rules available, but they didn't fit exactly what I was looking for. I wanted a card based system with simple mechanics that would allow me to play battles with eight to twelve units per side in an evening. I also wanted to be able to field my units on multi-figure stands and have a way to keep track of battlefield losses without resorting to rosters or figure removal. What follows are the results of my efforts. There is nothing revolutionary about these rules – they have been inspired by many contemporary rule sets on the market, as well as traditional authors like Featherstone and Grant.
These rules are not designed for competition play and not every situation that could arise is covered. If questions come up use common sense to work them out or, failing that, choose two likely results (usually your interpretation and that of your opponent) and roll a die to decide the outcome. These rules have not benefitted from exhaustive play testing, but the games I've run so far have worked well and seem to capture the feel of the period. Feedback would be welcome! Nothing is set in stone at this point.
– Forward
- Designer
- Clarence Harrison
- Status
- In Print
- Contents
- Available online (13-page PDF)
- Scale
The rules are designed for 28mm figures although they should be easy enough to adapt to 15mm by halving the base sizes and replacing all references to "inches" with "centimeters".
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