
"Artificial intelligence for wargaming and modeling" Topic
7 Posts
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| Tango01 | 15 Jan 2026 2:02 p.m. PST |
Of possible interest? Free to read PDF link Armand |
Wolfhag  | 15 Jan 2026 9:07 p.m. PST |
Thanks It's pretty much over my head but I did take a 20 hour online course a few months ago. I've been playing around with it for designing or enhancing games. I think it can help in rapid prototyping a new game idea and come up with details you may not have thought of. It's also good at rewriting sections of rules. I did post an ChatGPT AI suggested improvements for Bolt Action: TMP link It didn't really come up with anything new that other games were already using. It's more of an art the way you write the prompts than anything else. There is no AI/LLM or programming knowledge needed. I did sit through a 90 minute detailed presentation by four AI PHD's on what goes on behind the LLM models at John Hopkins University last year and don't recall any of it as it was not aimed at end users. Regarding using AI, it's so simple even a Marine Grunt can do it. Wolfhag |
| saltflats1929 | 15 Jan 2026 9:36 p.m. PST |
Wake me up when it does the painting for me. |
| OSCS74 | 16 Jan 2026 10:54 a.m. PST |
I would like to see an AI made to assist point based games. Some game developers have no clue to make a points system worth while. |
ochoin  | 16 Jan 2026 12:23 p.m. PST |
I get painting guides (suggested colours & manufacturers), techniques and basing guides from AI. AI also tailors equal sides for Hail Caesar games for me, calculating points on "an accepted system " as the rules don't have a point system. It saves me sitting with army lists & a calculator. |
| Tango01 | 16 Jan 2026 4:52 p.m. PST |
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Wolfhag  | 17 Jan 2026 8:25 a.m. PST |
OSCS74, Give me the details and outcomes you'd like to see and I'll run it through ChatGPT for you. Be as detailed as possible. Wolfhag |
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