"You prefer probabilistic spotting!" Topic
5 Posts
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Editor in Chief Bill | 29 Nov 2024 8:32 p.m. PST |
You were asked – TMP link Do you prefer probabilistic spotting rules where you roll dice or some other random generator to spot units within a defined range band, or a deterministic system where you spot infantry in cover at up to xx range and beyond that range they remain unspotted? Do you think the extra "realism"/fog of war/uncertainty of the probabilistic model is worth the extra complexity? 47% said "prefer probabilistic spotting rules" 32% said "prefer deterministic spotting rules" |
JMcCarroll | 30 Nov 2024 8:23 a.m. PST |
Would change depending on the game. |
John the OFM | 30 Nov 2024 8:51 a.m. PST |
It has never come up in any game I have ever played. 🤷 |
UshCha | 01 Dec 2024 10:30 a.m. PST |
I think it depends on the game and situation. We use both options. At 10m we always spot. Personal experience is that its a bit too far in difficult circumstances. Other circumstances its impossible to spot as probabilistic spotting has some serious flaws if not enacted with too many rules to make it worthwhile. Probabilistic is a quick and dirty option to use time up simply and make the game plausible. a Player can spot into a section of terrain that may or may not contain an element. How long does he stay to make sure? Not perfect but better than nothing. |
TheNorthernFront | 03 Dec 2024 10:58 a.m. PST |
Not sure why probabilistic adds extra complexity? We just mark terrain holding a unit prior to gameplay by placing small piece of paper under that terrain piece and then use probabilistic range bands to reveal all units in that band during gameplay. |
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