"Full Thrust using Hexes" Topic
10 Posts
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codiver | 31 Aug 2022 7:29 a.m. PST |
I am interested in playing Full Thrust using hexes. Having done some searching, it appears there was an article called "Hexess Thrust" in Raganrok #19, but unfortunately that issue is further back than what has been made available on-line on Wargames Vault. Is there any other way to obtain it? As a side note, considering making up my own rules, I was thinking about something similar to Axles & Alloys, where, depending on Thrust Value, a ship could turn a hex-side (i.e. 60 deg) at the beginning, mid-point and/or end of its move (I was leaning towards just a 6-heading system, not 12). Thanks, Dave |
Andrew Walters | 31 Aug 2022 10:02 a.m. PST |
I seem to recall *several* FT -> hex conversion pieces, definitely search around. FT has been popular for a very long time. Definitely experiment, but FT is pretty hard to break. |
Andrew Walters | 31 Aug 2022 10:07 a.m. PST |
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codiver | 31 Aug 2022 1:13 p.m. PST |
Thanks for the response Andrew. I had found those references you provided the links to. The most interesting elements being 1) the idea of reducing the ranges of weapons, I suppose so you don't have to spend so much time counting hexes; and 2) the idea of reducing accel/decel to 1/2 the thrust (like RAW course changes), I suppose to allow play on a smaller area. If the Hexcess Thrust article is online, I haven't been able to find it. If someone has Ragnarok 19, I'd sure appreciate a copy of the Hexcess Thrust article. Dave |
Oberlindes Sol LIC | 31 Aug 2022 7:38 p.m. PST |
I heard that if you play Full Thrust with hexes and read the rules backwards, you find yourself playing Mayday. |
Stryderg | 31 Aug 2022 8:11 p.m. PST |
link Towards the bottom of the page, there's a discussion of how to use vector movement on a hex grid. |
noggin2nog | 01 Sep 2022 10:26 a.m. PST |
There is a copy of the Hexcess Thrust rules posted on the Full Thrust Facebook page. Unfortunately, it is a series of photos of the rules, rather than a pdf or similar document. |
codiver | 02 Sep 2022 6:26 a.m. PST |
Thanks for the info noggin2nog, but I am not on Facebook, and never intend to be. |
cmdr kevin | 02 Sep 2022 8:15 p.m. PST |
You can try the Starmada Full Thrust rules. Its a conversion to the Starmada rules and uses hexes. Yes its not the same as Full Thrust but it simulates it rather well. |
codiver | 03 Sep 2022 6:12 a.m. PST |
Thanks for the response cmdr kevin. I thought I had the Starmada Full Thrust rules, but what I actually have is just the Starmada demo rules. |
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