Help support TMP


"Full Thrust using Hexes" Topic


10 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't call someone a Nazi unless they really are a Nazi.

For more information, see the TMP FAQ.


Back to the Spaceship Gaming Message Board


Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Link


Featured Showcase Article

Relthoza Starter Fleet for Firestorm: Armada

An alien fleet in a paint scheme inspired by a spider.


Featured Profile Article

Gen Con So Cal 2004

Our Man in Southern California, Wyatt the Odd Supporting Member of TMP, takes press pass in hand and reports from the Gen Con So Cal convention.


Featured Book Review


Featured Movie Review


1,284 hits since 31 Aug 2022
©1994-2024 Bill Armintrout
Comments or corrections?

codiver31 Aug 2022 7:29 a.m. PST

I am interested in playing Full Thrust using hexes. Having done some searching, it appears there was an article called "Hexess Thrust" in Raganrok #19, but unfortunately that issue is further back than what has been made available on-line on Wargames Vault. Is there any other way to obtain it?

As a side note, considering making up my own rules, I was thinking about something similar to Axles & Alloys, where, depending on Thrust Value, a ship could turn a hex-side (i.e. 60 deg) at the beginning, mid-point and/or end of its move (I was leaning towards just a 6-heading system, not 12).

Thanks,
Dave

Andrew Walters31 Aug 2022 10:02 a.m. PST

I seem to recall *several* FT -> hex conversion pieces, definitely search around. FT has been popular for a very long time.

Definitely experiment, but FT is pretty hard to break.

Andrew Walters31 Aug 2022 10:07 a.m. PST

TMP link

link

TMP link

kentaurus.com/vms.htm

Ironically, the wikipedia page for Full Thrust essentially says you can just play with hexes.

And look for something called "HEXCESS THRUST"

Good luck!

codiver31 Aug 2022 1:13 p.m. PST

Thanks for the response Andrew. I had found those references you provided the links to. The most interesting elements being 1) the idea of reducing the ranges of weapons, I suppose so you don't have to spend so much time counting hexes; and 2) the idea of reducing accel/decel to 1/2 the thrust (like RAW course changes), I suppose to allow play on a smaller area.

If the Hexcess Thrust article is online, I haven't been able to find it. If someone has Ragnarok 19, I'd sure appreciate a copy of the Hexcess Thrust article.

Dave

Oberlindes Sol LIC Supporting Member of TMP31 Aug 2022 7:38 p.m. PST

I heard that if you play Full Thrust with hexes and read the rules backwards, you find yourself playing Mayday.

Stryderg Supporting Member of TMP31 Aug 2022 8:11 p.m. PST

link
Towards the bottom of the page, there's a discussion of how to use vector movement on a hex grid.

noggin2nog01 Sep 2022 10:26 a.m. PST

There is a copy of the Hexcess Thrust rules posted on the Full Thrust Facebook page. Unfortunately, it is a series of photos of the rules, rather than a pdf or similar document.

codiver02 Sep 2022 6:26 a.m. PST

Thanks for the info noggin2nog, but I am not on Facebook, and never intend to be.

cmdr kevin02 Sep 2022 8:15 p.m. PST

You can try the Starmada Full Thrust rules.
Its a conversion to the Starmada rules and uses hexes.
Yes its not the same as Full Thrust but it simulates it rather well.

codiver03 Sep 2022 6:12 a.m. PST

Thanks for the response cmdr kevin. I thought I had the Starmada Full Thrust rules, but what I actually have is just the Starmada demo rules.

Sorry - only verified members can post on the forums.