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"rules that allow starship design?" Topic


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1,235 hits since 16 Mar 2022
©1994-2024 Bill Armintrout
Comments or corrections?

Stew art Supporting Member of TMP16 Mar 2022 2:03 p.m. PST

Hey Everyone,

I wondering which Spaceship gaming rules allow you to design your own ships. I've got a hankering to do some starship combat using Star Trek Next Generation era style ships and since there's no official game for that (or is there?) I've got to design my own ships. Though that is part of the fun.

I have Full Thrust; designing ships with it is easy to do.
I have Starmada Unity; designing ships with it is easy to do ONCE YOU FIGURE OUT THE DAMN SPREAD SHEET.

Are there other rules that I am not aware of that allow for starship design?
Thanks a lot!

-Stew

Personal logo Saber6 Supporting Member of TMP Fezian16 Mar 2022 2:33 p.m. PST

There is always Traveller evil grin

Personal logo Extra Crispy Sponsoring Member of TMP16 Mar 2022 2:39 p.m. PST

Starship! which is a 2.5D game has a robust ship creation system…

link

Personal logo Virtualscratchbuilder Supporting Member of TMP Fezian16 Mar 2022 6:25 p.m. PST

I always used Full Thrust for TNG

Toaster16 Mar 2022 6:38 p.m. PST

Colonial Battlefleet also fits the bill.

Robert

CAPTAIN BEEFHEART17 Mar 2022 5:18 a.m. PST

Trillion credit squadron ( I think) A Traveller spin off.

Personal logo Parzival Supporting Member of TMP17 Mar 2022 6:39 a.m. PST

Generic Outlandishly Big Spacefleets!, or GOBS!
thegobspage.com

Note that this game is for really big fleets, and thus "design" is fairly simple: pick the ship's class, add weapons and defensive systems, done. The class establishes size, "thrust" and maneuverability, and all ships of a class share these characteristics. However, weapons and defensive systems can vary.

And yes, I am the creator of GOBS!

Stew art Supporting Member of TMP17 Mar 2022 7:52 a.m. PST

Thanks everyone for the suggestions, I appreciate it.

-Stew

Martin Rapier17 Mar 2022 8:43 a.m. PST

We used to do a lot of starship design with Traveller/High Guard, but the ship concepts aren't very ST (spinal weapons, jump harnesses etc).

Starfire was a lot more flexible, and also fun to design your own ships. The combat model was based on WW2 Pacific naval but it worked very well and was nice and simple.

cmdr kevin17 Mar 2022 9:26 a.m. PST

Warcosm is a little like starfire
and has a ship design program
link

wballard17 Mar 2022 3:30 p.m. PST

Interceptor ('fighters') and Leviathan (ships) plus Centurion (ground) by FASA in the Renegade Legion universe have rules for building the equipment and modifying the damage tracking diagrams.

Starfire for quicker design-to-play. I think the first "destroyer" class I designed in Starfire took about 10 minutes. But that was with the very early versions before quite as many options were available. The damage model is pretty simple for the most part.

Stew art Supporting Member of TMP18 Mar 2022 9:10 a.m. PST

as a side note, at Parsival:
GOBS is a VERY fun rule book to read. Nice job.

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