Stew art ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 16 Mar 2022 2:03 p.m. PST |
Hey Everyone, I wondering which Spaceship gaming rules allow you to design your own ships. I've got a hankering to do some starship combat using Star Trek Next Generation era style ships and since there's no official game for that (or is there?) I've got to design my own ships. Though that is part of the fun. I have Full Thrust; designing ships with it is easy to do. I have Starmada Unity; designing ships with it is easy to do ONCE YOU FIGURE OUT THE DAMN SPREAD SHEET. Are there other rules that I am not aware of that allow for starship design? Thanks a lot! -Stew |
Saber6 ![Workbencher Fezian](boards/icons/workbencher.gif) | 16 Mar 2022 2:33 p.m. PST |
There is always Traveller ![evil grin evil grin](boards/icons/evil_grin.gif) |
Extra Crispy ![Sponsoring Member of TMP Sponsoring Member of TMP](boards/icons/sponsor.gif) | 16 Mar 2022 2:39 p.m. PST |
Starship! which is a 2.5D game has a robust ship creation system… link |
Virtualscratchbuilder ![Workbencher Fezian](boards/icons/workbencher.gif) | 16 Mar 2022 6:25 p.m. PST |
I always used Full Thrust for TNG |
Toaster | 16 Mar 2022 6:38 p.m. PST |
Colonial Battlefleet also fits the bill. Robert |
CAPTAIN BEEFHEART | 17 Mar 2022 5:18 a.m. PST |
Trillion credit squadron ( I think) A Traveller spin off. |
Parzival ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 17 Mar 2022 6:39 a.m. PST |
Generic Outlandishly Big Spacefleets!, or GOBS! thegobspage.com Note that this game is for really big fleets, and thus "design" is fairly simple: pick the ship's class, add weapons and defensive systems, done. The class establishes size, "thrust" and maneuverability, and all ships of a class share these characteristics. However, weapons and defensive systems can vary. And yes, I am the creator of GOBS! |
Stew art ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 17 Mar 2022 7:52 a.m. PST |
Thanks everyone for the suggestions, I appreciate it. -Stew |
Martin Rapier | 17 Mar 2022 8:43 a.m. PST |
We used to do a lot of starship design with Traveller/High Guard, but the ship concepts aren't very ST (spinal weapons, jump harnesses etc). Starfire was a lot more flexible, and also fun to design your own ships. The combat model was based on WW2 Pacific naval but it worked very well and was nice and simple. |
cmdr kevin | 17 Mar 2022 9:26 a.m. PST |
Warcosm is a little like starfire and has a ship design program link |
wballard | 17 Mar 2022 3:30 p.m. PST |
Interceptor ('fighters') and Leviathan (ships) plus Centurion (ground) by FASA in the Renegade Legion universe have rules for building the equipment and modifying the damage tracking diagrams. Starfire for quicker design-to-play. I think the first "destroyer" class I designed in Starfire took about 10 minutes. But that was with the very early versions before quite as many options were available. The damage model is pretty simple for the most part. |
Stew art ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 18 Mar 2022 9:10 a.m. PST |
as a side note, at Parsival: GOBS is a VERY fun rule book to read. Nice job. |