Mark:
Another visually stunning game, that seems to have followed a realistic (if unexpected) arc through a well constructed scenario.
I already do WWII in 15 and 28mm, why are you trying to get me into 6mm?
Well we all make mistakes, don't we? So we are trying to help you recover from choosing the two scales that you have, neither of which can reasonably be used for what so many of us want from our games -- namely a realistic fit of vehicles (and combined arms) to terrain and maneuver.
That's all opinion, of course. Offered with a bit of tongue-in-cheek. I have no actual objection to anyone collecting whatever toys they like. But I think it is reasonable to suggest that gaming with 6mm miniatures gives you a better feel of a battlefield, particularly for multi-company actions. And that's where combined arms usually appeared in WW2.
IABSM works fine for vehicle heavy games…
Seems to have served well for this case.
I would observer, from the write-up, that each player was pushing about 10 vehicles (maybe plus-or-minus one or two). Is that right?
For most armies in WW2 that comes out to about 2 full strength platoons of vehicles. For Soviets it gives you a company.
If we want a company at full strength, or even a re-enforced company (with a platoon or more of supporting arms added), we would need rules that play reasonably well with 20 or more pieces per player.
So I read it as IABSM for under-strength companies per player, and something else might be a better choice for overstrength companies per player.
Horses, courses, etc….
-Mark
(aka: Mk 1)