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"Batlegroup Kursk" Topic


10 Posts

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Comments or corrections?

Doc Yuengling25 Sep 2019 6:58 a.m. PST

I wanted to open a specific topic for the system of Battlegroup, outside of the Facebook page or blogs, to see what interest there is, and any comments or questions about the game on TMP.

I have played the game on and off for about 5 years, but keep coming back, as I find other systems don't seem to hold up to comparison, and or play balance and realism to game size.

My first question.

Anyone here use 28mm scale for the game, and why versus the smaller scales of 15mm and 20mm?

Personal logo Old Contemptible Supporting Member of TMP25 Sep 2019 8:54 a.m. PST

I prefer 20mm for WWII but my club does a little of both so I have some 28mm. Never heard of the rules you mentioned. Can you give a small rundown as to what they are and they work?

15mm and 28mm Fanatik25 Sep 2019 10:30 a.m. PST

It's doable at the platoon level. Anything larger (company and higher) isn't impossible but may be limited by table size considerations.

TMP link

WARGAMESBUFF25 Sep 2019 10:42 a.m. PST

6mm-12mm is the best for Kursk other wise its just a skirmish visually.

Doc Yuengling25 Sep 2019 11:18 a.m. PST

The game is an IGO UGO system. I like the command and control system with a minium number of orders with randomness added for the total. Also, as you purchase units based on the size of the battle, this will have an effect on the total number of orders. A battle rating added up by point costs of units, each with a rating based on it's status, and all add up to a number. As the game goes on and casualties happen, or other issues, and random chit is pulled to subtract the BR number, or add a random event.
This gives it that fog of war flavor. When your BR gets to low, the game ends, as your side most likely would quite the field at that time. So it's not about killing the whole enemy, or exhausting yourself doing so, but husbanding your forces to acheive victory. It forces people to use more realistic tactics.

To this end, I found that the game also uses aimed and unaimed fire, and suppression of the enemy. To suppress the enemy can be just as good as killing them, in that you can maneuver and take objectives, while still causing an effect on the enemy, and force the BR to decrease to a breaking point, before yours. The game is not so grainlular to fight in great detail close combat, artillery, mortars, and infantry or tanks, and even aircraft, but enough realism for use of appropriate tactical choices, without bogging down. There are reserve movement or overwatch, and opportunity fire as ordered. Each unit when activated gets two actions, and can move and fire, or fire and move, or fire and fire again.

Its all D6s, and a lot of them. Spotting is important, as fog of war and use of smoke seems to be worked into the chances for aimed or unaimed fire, versus a lot more rules of hiden units and the like. I like the artillery and communication rules, and "close combat" is very simplified at being within 5" of the enemy.

I like that even with the 2nd edition rules, I still use all the books.

As I use 28mm, so the battlefield gets crowded if I don't watch it, but I have a custom 10 x 6 table which I built in the garage, so that seems to work well if indeed I need the space. I use metal bases for the figures and group them on stands for ease of play, with magnetic group base, to keep them together.
As an option to take up less space with my 28mm figures, I use casualty markers and less figures to equal a team. Also, all of my vehicles are 1/56 with or a few larger 1/60 scale, but no 1/50, 1/48, or 1/43 scale models to full up the spaces.

The game requires some preparedness to make it work smooth, but the end result is worth it.

I did not want to do a review of the game, in as much as I wanted to simple describe gameplay a little.

15mm and 28mm Fanatik25 Sep 2019 1:03 p.m. PST

Sounds like you might also be interested in TFL's Chain-of-Command. Ever tried it?

pzivh43 Supporting Member of TMP25 Sep 2019 4:35 p.m. PST

I very much enjoy BG WW2. Play in 20mm cause that's what I have. But have played in 28mm with a friend's collection and works fin, AFAIC. Chain of Command never scratched my itch.

Doc Yuengling03 Oct 2019 1:20 p.m. PST

I have tried IABSM3, and have CoC, but have not played as of yet.

AdmiralHawke14 Nov 2019 3:43 p.m. PST

I've played Battlegroup in 28mm. I bought a Bolt Action starter set, liked the figures, but found the game rules unlike my understanding of Second World War combat. Battlegroup produces games that are much closer to my understanding of tactics.
28mm is a bit too large really (unless you have a very big table, of course) but it works for small games in constricted terrain like Normandy bocage or villages. 28mm scale starts looking wrong in open terrain like the Russian Steppe or the North African desert.

Marc at work22 Nov 2019 8:12 a.m. PST

I migrated away from TMP and onto the FaceBook group as it is more active for BG, and avoids a lot of the "oh, you like BG do you – well you should play (Coc/IABSM/FoW – delete to flavour)" sort of comments that these threads on TMP always get.

My little group of gamers play BG because it is:
Interesting – the chits add spice
Uses oddments that other rules wouldn't – so first aid posts etc appear
Suits the 1/72 style it was designed for
Is relatively scaleable
Is infinitely replayable

Good game system. I have gone big on Kursk, next Western Front or Desert – still to decide

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