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"Hail Caesar, other rules, for the Dark Ages..." Topic

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1,037 hits since 24 May 2018
©1994-2019 Bill Armintrout
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Stew art Supporting Member of TMP25 May 2018 9:09 a.m. PST

I've had a resurfaced interest in the dark ages again, and wrote a small blog post about shield walls and rules. Mostly Hail Caesar but some others as well as I continue to search for a great mass battle rule set. check it out why not?


Also some shots of the Norman Army so far..


TodCreasey Supporting Member of TMP26 May 2018 3:08 p.m. PST

Same issue for me – next try for me os Art du Guerre

Dexter Ward27 May 2018 11:31 a.m. PST

You might want to look at Dux Bellorum, which is a Dark Age mass battle set from Osprey by Dan Mersey

Stew art Supporting Member of TMP27 May 2018 9:29 p.m. PST

I've heard good stuff about LADG. Might be worth a look.

As I say in the blog comments: I've played Dux Bellorum and it did not click for me. I found that the utility of using leadership points to cancel hits was so far above anything else you could do with them that it really wasn't a choice of what to do with them. I also did not likevall the uncontrolled charges. It makes it so you try to maneuver so that you get charged when it's bad for your opponent versus charging yourself. Which to me did not feel very much like dark age shield walls slowly closing in on each other.

Of course, just my 2 cents.

Henry Martini30 May 2018 5:42 p.m. PST

Dux Bellorum is designed for the Arthurian era, with shield wall available mainly as an option for some armies in the later part of the period (post-600AD).

On the question of the under-valuing of cancelled hits, the group I used to play DB with implemented a house rule whereby a player had to roll a D6 for each hit point he'd paid an LP to cancel and achieve a score of 4-6 to do so. We found that this change restored the balance of the LP system quite adequately.

I always thought there should be a third category of close-combat infantry to better represent loosely-formed warriors who probably weren't prone to uncontrolled charges, such as Picts and later Welsh. If I were to return to DB I'd modify the rules accordingly.

Aethelflaeda was framed04 Jun 2018 2:31 p.m. PST

LADG or big battle DBA work pretty well for me. Fast resolution, lots of stands if I want them. Good feel for dark age battles with lots of troop types.

WKeyser28 Sep 2018 2:14 a.m. PST

Take a look at Medieval Warfare by Terry Gore. He did a lot of research into the period, I think he did a doctors thesis on the leader ship aspects of the period. It was published by him before he sadly passed, but i think Foundry also published the rules.

Stew art Supporting Member of TMP28 Sep 2018 9:19 a.m. PST

Thanks for the suggestion. I'm still looking for *my* favorite mass battle dark ages rules.

since starting this thread; I've since gotten a copy of LADG and to be honest I find it kinda hard to read. it's just not clicking. I think it assumes a familiarity with DBA mechanics which I do not have.

the search continues…

Herce Salon de Guerre30 Oct 2018 1:11 p.m. PST

I have been using Advanced Impetus which works well for larger battles I feel.

Herce Salon de Guerre

coopman31 Oct 2018 3:45 a.m. PST

Anybody tried "Hack in the Dark"?

Dexter Ward05 Nov 2018 8:24 a.m. PST

Our 'go to' big battle set for Ancients is "To the Strongest". Don't see why it wouldn't work equally well for Dark Ages.

dapeters14 Nov 2018 12:39 p.m. PST

I would say, this quest is not limited to Dark ages but the rest of the medieval period as well. IMHO the Hack rules are fun but there is a "hack" that one can game the rules by. If you can break up your attack into smaller attacks you can inflict more harm then just one big unit strong attack.

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