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"Very impressed with 3rd edition of Kamfgruppe Commander" Topic


12 Posts

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693 hits since 8 May 2018
©1994-2018 Bill Armintrout
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zaevor200008 May 2018 4:47 p.m. PST

Kamfgruppe Commander is one of those groundbreaking sets of rules. The go to choice for our gaming group since Brian Andreasson introduced us all to KGC back in 2003.

The second edition was a great revision of the artillery rules.

Third edition is the best of them all. Not only has the content been polished and shined up, but Studio Capitan puts out FANTASTIC rulesbooks.

The rulebook is pure eye candy. Color illustrations throughout and the COLOR unit cards and data cards are absolutely fantastic. Good to finally have vehicle data cards with all the game info on one card. The color formation cards look great.

One of the great things is that the designer has "kept his ear to the ground" and has incorporated very good information from the yahoo group and these are probably the finest artillery rules for the WW2 period that I am aware of.

The main beauty of this game system is the constant interaction between players and the ability to orchestrate your attacks as they were done historically.

The game system involves you spending command "Pips" to conduct actions with units or groups of units and also allows you to activate units multiple times if you have enough pips. THIS is what allows you to orchestrate suppressive fire before you move in. The ability to bounce back and forth between commanders allows you to thereby create breaches that you can exploit. This is the main feature that my group has always loved about this game system, the ability to orchestrate your attacks and then have a built in exploitation phase.

The flip side of this is the ability in the game to make response actions for the non-phasing player. An astute player will minimize his losses by using the fall-back option to save what he can from a hopeless situation.

Another great feature in the game as well is the use of saving throws to keep the defending player involved. Always great to make your saving throws when you're in good cover.

The icing on top is the back of the book with good scenarios from all of the major gamed areas (Eastern front, Post Dday Western front, North Africa). This cross section of scenarios gives you a good basis on which to create your own scenarios.

Another great added feature are the color formation cards along with formation costs to enable you to create scenarios for each of the major combatants. The OOBs at different levels for the major combatants as well as the weapon and equipment data is very well laid out.

Very glad to see this beautiful color rulebook for this extremely playable game system that we have enjoyed for many years.

Frank

Onomarchos Supporting Member of TMP08 May 2018 7:06 p.m. PST

Yep, one of the few games that allow the players to see how the Germans with inferior equipment could run rings around larger, better equipped allied forces.

Mark

Marc33594 Supporting Member of TMP09 May 2018 4:30 a.m. PST

While I think they did a nice job cleaning up some of the problems in "The Clash of Armor" with "Kampfgruppe Commander, Clash of Armor II" I felt they did a disservice to the original command and control rules with the change to "pips". I suppose there is nothing wrong with using the original command and control system with II but like most systems when you tinker with one portion you usually end up messing up something else as the system is meant to work as a whole.

Nonetheless nice write up and may at least give 3rd edition a look see.

Durban Gamer09 May 2018 5:31 a.m. PST

Couldn't find a wargames AAR using these rules on the internet. Suppose that is not a good sign?

thomalley09 May 2018 7:36 a.m. PST

Rules are available as a pdf for those not wanting to pay international shipping. $13.53 USD at the "Wargame Vault". Only set we've used since "Clash of Armor" was released.

zaevor200009 May 2018 3:08 p.m. PST

I will try to post some pics to BGG.

I don't know how to post pics in TMP.

Really is a great set of rules. We played scenario 2 which has 2 T34/85 brigades, 2 JS regiments, and 2 SU-100 regiments taking on 2 Panther companies and a mixed heavy bn with a company of Tiger 2, co of Tiger 1, and split platoon of JagdTigers and JagdPanthers. So around 160 Soviet tanks hitting roughly 70 German tanks. Soviets used 1 of the T34/85 brigades to pin the Panthers while the rest used covered approach and overwhelmed the open flank. Lots of German losses led to German Morale collapsing so we were able to finish a fairly big battle in a few hrs and then spent another 2 hrs at the Mexican food restaurant next door.

A great time had by all 5 of us.

Frank

dragon609 May 2018 4:49 p.m. PST

I don't know how to post pics in TMP

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How can I put a picture into my posts?
Just type the photo's URL in your message, with nothing in front or behind it. The server will automatically convert the URL into a photo. So if you type (for instance):

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you will get

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zaevor200009 May 2018 6:30 p.m. PST

OK here are 3 pics
1) Russian BN defending ridgeline and woodline (15+15+15 figs per Co with each strip of 5 representing roughly 12 men-normal squad. 3 companies of 45 figs means you are looking at 150 figs in a Bn. Can't wait to see what a Stalingrad scenario would look like…
2) Platoon of 4 Tiger 1s (I mount mine in pairs the way they were historically)along with a company of Inf with a platoon in each of the 3 bldgs in the village. I've got a elevated clear stand that I can have the infantry on the clear shelf above the bldg.).
3) A company of Panthers (5+5+5) facing the Godless Hordes of Holy Mother Russia" crashing down upon them. An entire Soviet II Guards Tank Corps on a 1 for 1 level from Rotmistrov's 5th Gd Tnk Army. (around 150 tanks). Just wanted that "Oh, *&^% moment seeing 150 tanks coming at you.

With the pico 3mm I can put 3 tanks on a 1x1 and have a good Excel color coded label makes unit ID a breeze at a glance. Red=1st, White=2nd, Blue=3rd, Green=4th etc….

No joy. Unable to link pics from my pc. I have them on my laptop downloaded from my iPod, but none online.

Help much appreciated!

Frank

crazycaptain10 May 2018 5:05 a.m. PST

I can't find them on Wargamevault.

thomalley10 May 2018 7:17 a.m. PST

Try this.

link

donlowry10 May 2018 9:10 a.m. PST

Are these 1:1 rules, or what?

batesmotel3410 May 2018 1:39 p.m. PST

Wargames Vault:

link

The rules are roughly platoon level per stand. Roughly the same scale as CD-ToB but very diffrent emphases.

Chris

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