Editor in Chief Bill | 02 Dec 2017 2:23 p.m. PST |
When playing an historical scenario, do you insist on re-rolling if history "isn't followed correctly"? |
MajorB | 02 Dec 2017 2:25 p.m. PST |
Of course not. Don't be daft. |
x42brown | 02 Dec 2017 2:25 p.m. PST |
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Ragbones | 02 Dec 2017 2:27 p.m. PST |
Heavens no. Play the game and make history with your friends. |
Tony S | 02 Dec 2017 2:51 p.m. PST |
I'll have to try that argument on my opponents whenever I'm losing! (And honestly, of course not). |
DisasterWargamer | 02 Dec 2017 2:52 p.m. PST |
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robert piepenbrink | 02 Dec 2017 2:54 p.m. PST |
Huh? When your models can't deviate from history, the technical term is not "gaming" but "diorama construction." I'm with everyone else so far. |
Joes Shop | 02 Dec 2017 2:56 p.m. PST |
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Doctor X | 02 Dec 2017 3:04 p.m. PST |
Really reaching for talking points now…. |
FABET01 | 02 Dec 2017 3:16 p.m. PST |
If this how you want to "game", what would be the point of rolling any dice in the first place? |
timurilank | 02 Dec 2017 3:35 p.m. PST |
Definitely not! Play again next week and buy new dice. |
rustymusket | 02 Dec 2017 3:39 p.m. PST |
Luck is a part (sometimes a large part) of battles. Today's luck may not be the same as tomorrow's. |
rjones69 | 02 Dec 2017 3:42 p.m. PST |
No! One of the joys of designing and running a historical scenario is seeing players have fun by making different choices than were made in history, and thus getting a chance to get different results – all this taking place within the historical constraints of the scenario (relative force strengths, weapons capabilities, leadership, morale, terrain, logistics, etc.). Which historical constraints are selected as crucial and how to model them is up to the scenario designer. However, if you need to re-roll to avoid violating a crucial historical constraint you need to redesign your scenario and playtest again. So if you've decided that the Japanese fighting to almost the last man is a crucial historical constraint for your Iwo Jima scenario, a really crappy morale roll on the last turn should not cause entire Japanese infantry companies to surrender en masse. If it does cause that effect when running a game, you can ignore that roll or make a re-roll DURING THAT PARTICULAR GAME. But once that game is over you should run – not walk – back to the drawing board to fix how your scenario or rules handle Japanese morale. |
14Bore | 02 Dec 2017 4:08 p.m. PST |
I have done 2 Gettysburg games with historical layout and oob but to me you pick a starting point then from there its alls fair. Am pondering ( since I have Prussian and Russian forces in the Napoleonic age to go backward and try a few 7yw battles and will do the same by picking a start time and go from it as I want. |
tyroflyer2 | 02 Dec 2017 4:21 p.m. PST |
I note some like to refight historical battles with the forces lined up opposite each other in the manner determined by their original commanders. I prefer to see the original battlefield and forces but their place on the table determined by the gamer. |
wrgmr1 | 02 Dec 2017 4:46 p.m. PST |
Our scenarios have the original starting forces and positions, the each commander can make his own choices. We've play Waterloo three times and the French have won them all. |
Ceterman | 02 Dec 2017 5:17 p.m. PST |
Nope. I'm with tyroflyer2, wrgmr1 & all the others on this one too. |
Must Contain Minis | 02 Dec 2017 7:22 p.m. PST |
Nope… We just play it out and then discuss how it went in history and why it might have played out differently on the table. |
Grelber | 02 Dec 2017 7:35 p.m. PST |
I'm with MCM--you let the game go on, then afterwards, you figure out why it didn't work the way it did historically. Then, you can tweak the scenario to correct the problem. Grelber |
platypus01au | 02 Dec 2017 8:31 p.m. PST |
When playing an historical scenario, do you insist on re-rolling if history "isn't followed correctly"? Why? |
79thPA | 02 Dec 2017 9:08 p.m. PST |
There wouldn't be any point in playing the game if you did that. Where does this stuff come from? |
saltflats1929 | 02 Dec 2017 10:01 p.m. PST |
No. The US has won the Alamo 7 out of 10 tries for us. |
Editor in Chief Bill | 02 Dec 2017 10:01 p.m. PST |
Where does this stuff come from? Covert Walrus wrote: …the games at some clubs I played at would work out almost exactly the same every week/month; Due partly to the sort of players who *insist* on re-rolling when history "isn't followed correctly". TMP link |
Ed Mohrmann | 02 Dec 2017 11:58 p.m. PST |
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Northern Monkey | 03 Dec 2017 12:04 a.m. PST |
Utterly ridiculous, both the idea and the question. |
14Bore | 03 Dec 2017 4:48 a.m. PST |
Not sure it is a ridiculous question as there appears to be thoughts on both sides, but to me in the end do what you feel is best. |
Herkybird | 03 Dec 2017 5:43 a.m. PST |
Not at all! So long as the rules allow for the historical result a little variation makes it interesting. |
KSmyth | 03 Dec 2017 9:14 a.m. PST |
No, that's what makes it a game. |
oldjarhead1 | 03 Dec 2017 9:37 a.m. PST |
Good Lord!!! of course not. It's a GAME |
Jcfrog | 03 Dec 2017 9:43 a.m. PST |
No. Few would. It can be though of to test a set of rules against History, to see how and if and stats, to be happening like history. If it can't for ex then we should understand history is wrong. Err, the rules have a problem. |
14Bore | 03 Dec 2017 12:15 p.m. PST |
I think one could argue a rule set should be able to replicate a real battle |
skinkmasterreturns | 04 Dec 2017 2:38 a.m. PST |
I once played a WWII Russian NKVD officer,I got to wear the Blue Hat and stand behind the other Russian players with a loaded pistol. |
basileus66 | 04 Dec 2017 5:07 a.m. PST |
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Rdfraf | 04 Dec 2017 7:35 a.m. PST |
I suspect the person arguing for a "historical" result was the loser in the fight. |
etotheipi | 04 Dec 2017 8:45 a.m. PST |
I insist on a re-roll if the ahistorical result is to my detriment and petition against it when such a result is to my favour. |
USAFpilot | 04 Dec 2017 10:09 a.m. PST |
No. As previously pointed out, are you building a diorama or playing a game. |
Cacique Caribe | 04 Dec 2017 2:32 p.m. PST |
Play on, of course. The UFO doesn't have to land in exactly the same spot each time to be historically acceptable in my games. :) Dan PS. There are of course always a few who expect the die to always fall in exactly the same configuration and at exactly the right moment. Any deviation is inconceivable. TMP link |
Dynaman8789 | 05 Dec 2017 10:23 a.m. PST |
Where do people find these nut cases? |