"Pulp Alley for Masters of the Universe?" Topic
6 Posts
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Carrion Crow | 04 Aug 2015 5:03 a.m. PST |
As some of you may be aware, July was 'He-Month' – full details can be found here: TMP link So, now I've got some figures, I want to play with them. Having looked around, I'm leaning towards the Pulp Alley ruleset. For those of you who own it, would it be suitable for a Masters of the Universe themed game? And would I need the Perilous Island expansion to ensure that Skeletor's sorcerous powers were correctly depicted? Any advice would be appreciated. |
blacksoilbill | 04 Aug 2015 5:58 a.m. PST |
I reckon it would be a pretty good fit. Most leagues have one big hero, a sidekick and lesser minions – does that fit your vision for a team? Not familiar with Skeletor's sorcery us repertoire, but Perilous Island does have some great abilities that fit very nicely with magic-users. You could always buy the base set to start with and see if you can get some powers for him from that, then grab Perilous Island later. |
BaldLea | 04 Aug 2015 7:01 a.m. PST |
Definitely recommend the main book along with Perilous Island. Should give you everything you need. |
Pulp Alley | 04 Aug 2015 1:41 p.m. PST |
For fantasy and sci-fi settings we recommend adding an extra starting ability to all characters. This helps to add a bit more flavor and pushes the characters into the truly larger-than-life realm. HAVE FUN Dave Pulp Alley |
Gone Fishing | 05 Aug 2015 5:19 p.m. PST |
It's funny, I've been wondering the same thing lately. I think the Pulp Alley rules might be a very good fit. |
Carrion Crow | 06 Aug 2015 2:56 a.m. PST |
Look like Pulp Alley will be my next rules purchase, as I've already had a response on a previous query whther it would be good for Scooby Doo. Is there anything Pulp Alley can't be used for? Perhaps they could use that in the marketing "Pulp Alley – Like Orange Juice, It's Not Just Pulp" Hmm…might need to work on that one… |
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