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"Battle of Montlhery using Ancient & Medieval Wargaming rules" Topic


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FlyXwire19 Jan 2015 10:33 a.m. PST

Hi Guys,

I hosted a 15mm battle yesterday, generally based on the 1465 Battle Of Montlhery, using Neil Thomas' Ancient & Medieval Wargaming rules. The based elements were equal in dimensions, but deviated slightly from what Thomas' rules prescribed, but within the allowance of the system with all unit stands being of the same frontage. I also used "come-along" hit marker, for tracking the hits and bases lost.

The rules worked well, and were easy to convey and play at our public games day setting, but still allowed for an interesting and competitive result (we were able to play the scenario twice in an afternoon's time span too).

Some pics from the game -

normsmith19 Jan 2015 10:51 a.m. PST

Nice compact set-up – that is a clever design of 'fixed road' on your game board, makes it pretty universal.

I have just bought his 1 Hour rules, but they have less unit types than id A&M rules.

FlyXwire19 Jan 2015 11:28 a.m. PST

Hi Norm,

I had originally done up this particular mat for a WW2 scenario I put on last year, but since the road net for Montlhery looked pretty close, I was able to get some more service out of it again.

TMP link

Using the same bleach-technique that I did on the gaming mat, I glued two sides of this same rail-road material together to make the multiple fields seen above, but then spray-bleached one side of each field to make one side 'light-colored crop fields', and the other the un-altered green color. (I didn't want the troop stands to tip up if the fields were more 3D, but still wanted some visual variety to the lay-out – so the RR sheeting worked for this)

vtsaogames19 Jan 2015 1:13 p.m. PST

Do you have a tutorial on how you did your mat?
It looks good. I don't understand what RR sheeting is.

(Leftee)19 Jan 2015 2:46 p.m. PST

I would assume 'Woodlands Scenics'.
Comes in rolls (or small squares) of various sizes and colors.
link

FlyXwire19 Jan 2015 4:26 p.m. PST

vtsaogames,

The thought of trying to break up the solid look of a green-colored game mat came to me when I was doing a lot of Bolt Action gaming using the excellent Games Workshop Battle Mats for my tabletop covering (unfortunately the GW Battle Mats are no longer being retailed now). I wondered if I could use regular household bleach sprayed from a spray bottle to emit droplets onto the surface of a game mat, which would then discolor the dye in the mat fabric to create a random pattern of [bleached-out] color.

For a local gamers forum I posted a brief "tutorial" on the simplest part of the process, which I called (tongue-in-cheek) "Splatter Tech", because it actually was so very low tech, and easy to do.

I first tested my spraying technique on a small sample section, and once confident I wasn't going to ruin my Battle Mats in the process, I did this treatment on four other mats.

Here's a zoomed-in view of an area roughly a 2 ft. X 2 ft. of an untreated section of GW mat:

Roughly the same area sprayed with bleach, and after the droplets have dried, and bleached-out some of the color:

Now here's a closer, clearer view (taken indoors) of around a 1 ft. area of treated mat:

This spray/splattered bleach process can be used with mats that are also made of static grass affixed to a paper backing, which are marketed by hobby companies that sell scale terrain for making model railroad layouts (these are referred to as railroad grass mats), and are sold by companies like Busch, Heiki, and Noch. I've only tried this technique on one Woodland Scenics mat, their Desert mat, which didn't work because the sand texture of the mat won't discolor with bleach, so I can only attest that it works on the GW mats, and with static grass type railroad mats by those three manufacturers above.

After making a few mats to create only the splatter effect from the bleach, I thought to experiment with intensifying/concentrating the application of the spray, and to totally cover select areas to see the results. The results were a complete, but pretty homogeneous discoloration of the green color from the mat area, rendering a yellow hue to the treated parts. At that point I realized I could make fields, and roads by the color-contrasting effects of spraying bleach more completely onto desired areas. Of course, this requires the areas not desired to be bleach out, to be covered with paper to prevent contact with the spray bleach. So for yellow-colored crop fields, the outlines of simple squares or rectangles can be taped out, and the area around them protected with paper, and then a complete application of bleach is sprayed. Once dry, the paper is removed, and the tape pulled away, revealing bleach-out field areas that are now permanent to the game mat. The same technique of taping out the outline (edges) of a desired road network, while protecting the desired non-bleach areas with paper, can produce a permanent road net "image" on a game mat, like the one pictured at the beginning of this thread.

Lastly though, a fair warning and disclaimer of responsibility if anyone should want to try this 'Splatter Tech' themselves – of course bleach can ruin your clothing, home fabrics, and if over applied maybe even ruin your grass railroad mat – so go slow, think ahead of what you don't want to come in contact with the spray [or spilled] bleach chemical.

Personal logo BigRedBat Sponsoring Member of TMP20 Jan 2015 11:57 a.m. PST

Clever idea with the bleaching! I shall have to give that a go, on some offcuts to start with.

FlyXwire20 Jan 2015 1:27 p.m. PST

BRB, it's about the cheapest way to substantially modify terrain that I can think of. If you get something you like the results of, be sure to send it our way.

Dave

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