"12mm WW2 "Pocket Battles" game pics (from DieCon 2014)" Topic
8 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please remember not to make new product announcements on the forum. Our advertisers pay for the privilege of making such announcements.
For more information, see the TMP FAQ.
Back to the WWII Battle Reports Message Board
Areas of InterestWorld War Two on the Land World War Two at Sea
Featured Link
Top-Rated Ruleset
Featured Showcase ArticleCan a WWII blockgame find happiness as a miniatures campaign system?
Featured Workbench ArticleThe Editor returns to paper modeling after a long absence.
|
FlyXwire | 23 Jun 2014 1:11 p.m. PST |
At DieCon this past weekend I ran a "two-for" session featuring dual WW2 scenarios in 12mm/1-144th scale (one NW Europe '44 game & one Eastern Front '44 game). I used my own ruleset called Battle Tactics, which allows combined-arms action at task force levels up to reinforced battalions to be played in about 2-hours duration. I don't have a blog site, so hope it's ok to post this string of game shots I took during my session. Thanks for looking! Dave
|
Char B1 bis | 23 Jun 2014 2:37 p.m. PST |
Great work! I'm a 10mm WWII nut and this has got squirrel written all over it! :) |
Tiger73 | 24 Jun 2014 7:53 a.m. PST |
Great looking game, Dapper Dave! Jerry |
Syr Hobbs Wargames | 24 Jun 2014 8:12 a.m. PST |
Great game and loved the German command stand. Duane |
alphus99 | 24 Jun 2014 1:56 p.m. PST |
Looks great – Would be interested to hear more about the rules Dave |
FlyXwire | 24 Jun 2014 3:22 p.m. PST |
Thanks for the kudos Guys (and to Tiger too who's one of my good gaming buds). ;) Alphus99, there's a little more on my game system that I recently interjected into another member's thread here at TMP (a teaser graphic I linked well down in our ongoing conversation in that thread): TMP link In that pic, you'll see illustrated a couple of the graphical counters the game uses to provide players with most of the reference information they'll need to play a game with their scenario forces. If I do eventually release my game system, it'll be the off-board "player panels" and these reference counters which interface with the ruleset that I'll likely market (with perhaps the rules being provided free to download). |
monongahela | 28 Jul 2014 12:07 p.m. PST |
Hex basing for facing? Does it affect movement/ turning? More about the player boards please. |
FlyXwire | 29 Jul 2014 12:24 p.m. PST |
Hi Monongahela, Hex basing for determining the armor face of impact for incoming AP fire. There's no movement restrictions that derive from the hex basing. There's movement cost for vehicular units that aren't equipped with radios, reflecting the requirement of using signal flags and sluggish tactical response to direction changes (except if when road traveling). The hex bases can also be used to determine the arc of fire for weapons with limited traverse (which when limited runs frontally off a stand's corners for a 30 degree allowances to either side). The player panels as currently designed are magnetic, and this allows the reference counters for a scenario's units to be attached to them. This gives players info on the units directly under their control in a game, and the panels can also carry game-related tokens, that show things like turns of entry and special ammo loads (this can all attach magnetically onto a player(s) unit panel). Additionally, since these unit counters are magnetic, they can also attach underneath an actual miniature base (if the miniatures collection enables this), and "ride" along with the carrying/towing unit until deployed. No guessing if a vehicular unit is transporting another unit – it's right there attached underneath the carrier's stand:
An introductory game could actually be played by using the unit counters just by themselves on the tabletop map w/o miniatures, and the players could maneuver these around on the game board. Most all unit-specific info is on these counters, so a game could be run without minis. A counter would be needed for each unit (a section/platoon/battery), and there would be quite a degree of "board clutter" with all the visual graphics and such, but as a means for learning the rules….perfect. |
|