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"Historicon: what games you are playing or running?" Topic


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3,110 hits since 4 Jul 2013
©1994-2025 Bill Armintrout
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peterx Supporting Member of TMP05 Jul 2013 4:05 a.m. PST

Some of you East coast TMPers are going to Historicon. Which games are you playing? Which games are you running? Also, what are you planning to buy?

pzivh43 Supporting Member of TMP05 Jul 2013 4:42 a.m. PST

I am running a 28mm ACW, The Peach Orchard, using Regt Fire & Fury, with a good friend. Also running a 15mm Force on Force Fallujah game and a 28mm ATZ zombie game. Planning to play in one of the Pickett's charge games, too.

I plan to buy a few moderns, hit the flea markets, and also whatever is shiny!

Mike

Aladdin05 Jul 2013 4:47 a.m. PST

Running: I'm helping out with two ACW games- a skirmish over a scratchbuilt 28mm ironclad (CSS Tennessee) on Friday night using the American Uncivil War rules, followed by a full field battle on Saturday with the fate of the ironclad a factor in the battle, using slightly modified Black Powder rules.

Dynaman878905 Jul 2013 5:52 a.m. PST

If I go (doubtful at this point) then I would try and get in on the "Desert Breeze" game. My son and I have been playing in that one the last few years.

ArchitectsofWar05 Jul 2013 6:29 a.m. PST

DEMOS:
All Quiet on the Martian Front
American Uncivil War
Fanticide
SAGA

SUPPORTED DAY AND EVENING GAMES:
American Uncivil War
Giant 28mm Civil War game
Fanticide x2
SAGA Tournament

SFC Retired05 Jul 2013 7:17 a.m. PST

The Battle Barn gamers are GMing 5 games; Sioux wars (House rules)Friday morning, Vietnam era Jets (Cy6),Normandy Air drop and Leningrad street fight (Bolt Action)Sat morning and afternoon and Sat eve the Battle of Tarawa (House rules)come see the whole island of Tarawa in 15mm!

Hope to see you there…

SFC Retired

Duncan Adams05 Jul 2013 7:26 a.m. PST

This is the full list of HAWKs Games -- 47 in all.
(It's a long post.)

GM: Duncan Adams
Title: The Battle of Chateauguay, 25 October 1813
War of 1812; Home Rules
Thursday, 3:00 PM, 4 hours
With Canadian winter about to close the campaigning season a two pronged American invasion creeps toward Montreal. Lt Col Charles-Michel d'Irumberry de Salaberry, charged with stopping the right column, has chosen his spot along the swampy banks of the Chateauguay River. There fewer than 2000 Canadian militia face more than twice their number.

GM: Duncan Adams
Title: Chrysler's Farm, 11 November 1813
War of 1812; Wellington Rules
Friday, 2:00 PM, 4 hours
The American's 1813 campaign to capture Montreal is finally underway. After months of procrastination and with unenthusiastic naval support General Wilkinson's western arm of the invasion is crawling down the St Lawrence River while the campaigning season fades. All the way a small British brigade nips at their heels. On the morning of November 11th the American rear guard turned to face their tormantors, but hte outnumbered British were better led and carried the day. You can fight this battle again as Redcoat or Yank.

GM: Duncan Adams
Title: Action in the Med
WW2; Charted Seas
Sunday, 10:00 AM, 2 hours
The Royal Navy continues to pursue a 20th century Trafalgar that will decide control of the middle sea in one blow, but the Italians are too cagey and surprisingly too good to be dispatched that easily. Still, the British hope that this will be the day. Maybe they should be careful wha tthey wish for.

GM: Katharine Adams
Title: Warriors: Rescue the Kits!
Fantasy; Blood and Swash
Saturday, 10:00 AM, 2 hours
Erin Hunter's popular 'Warriors' series depicting the adventures of woodland cat clans comes to Historicon. Shadow Clan's leader Brokenstar has abandoned the warrior code and is after the other clans' hunting grounds. Only Thunder Clan stands firm. Yesterday they drove off a bold Shadow Clan attack on their camp, only to have Brokenstar's followers return and snatch a liter of kits. Now two parties of Thunder Clan warriors, with the aid of some Shadow Clan exiles, must strike deep into the Shadow Clan camp to rescue the kits.

GM: Christopher Palmer
Title: Scouring the Goblin Scourge
Fantasy; Bear Yourselves Valiantly: Look Sarge, No Charts: Fantasy, Ancient and Mediaeval
Friday, 7:00 PM, 4 hours
No longer mere raiding parties, the Goblins are occupying the once verdant Wolffang Valley in mass, burning and pillaging. The bordering Elvish lands can no longer stand this affront, and march to clear the valley.

GM: Christopher Palmer
Title: Victoria Hawkes Saves the Queen by GASLIGHT
VSF; G.A.S.L.I.G.H.T.
Saturday, 7:00 PM, 4 hours
On a royal visit to the U.S., Queen Victoria is kidnapped by Prussian Agents. Adventuress Victoria Hawkes is on their trail, and discovers the Queen has been carried off to a little Texas town, where the Prussians are awaiting a Zeppelin coming from Mexico to take her out of the country. Can you stop these fiends in time before they leave with the Queen!

GM: Jennifer Palmer
Title: Trouble at the Spyglass Tavern
Age of Pirates; Blood and Swash
Saturday, 7:00 PM, 4 hours
Sharpen ye blade, and load ye musket, for there be the usual trouble brewing at the ol' Spyglass Tavern tonight. Friends and enemies gather to settle their scores and gain some treasure. Pirate mayhem & merriment guaranteed in another one of Dr. Jenn's brawling adventurers.

GM: Eric Schlegel
Title: The Battle of Grossbeeren
Nap; The Continental System
Thursday, 2:00 PM, 4 hours
23 August 1813. It's time for another 200th anniversary battle. While Napoleon was driving on Dresden, he sent Marshall Oudinot to capture Berlin, which was defended by the Prince of Sweden (the former Marshall Bernadotte). They met at Grossbeeren, where Reynier's VII Corps was able to take the town before being counter-attacked by von Bulow's III Prussian Corps

GM: Eric Schlegel
Title: Caldwell Clears the Wheatfield
ACW; A Union So Tested (Look Sarge ACW)
Friday, 1:00 PM, 4 hours
2 July 1863. As Longstreet's attack on the second day at Gettysburg assaulted Sickle's advanced position in the Peach Orchard and the Wheatfield, the Union command began feeding in reinforcements. Eventually, elements of 3 Union corps would enter the maelstrom of the Wheatfield.

GM: Eric Schlegel
Title: HAWKs' Army Giveaway for Kids
ACW; Home Rules
Saturday, 2:00 PM, 2 hours
In this third year of a multi-year outreach effort, the HAWKs are sponsoring a game to interest children in the hobby. Several gamers have donated figures to the HAWKs with the understanding that we will get them into the hands of kids. All four children who participate in this event will get a small, paintedYankee and Rebel army to take home.

GM: Eric Schlegel
Title: The Thunder Dome Invitational Road Warrior Cross-country Race
Modern; Future Race
Sunday, 10:00 AM, 2 hours
A cross-country car race based on Jamie Davis' popular "Future Race" rules. Drivers will battle each other, the desert terrain and various other factors to be the first around the oasis and over the finish line. Bumping is encouraged (some might say required) and style points will be awarded for the most spectacular wreck.

GM: Don Hogge
Title: Tankers Challenge
WW2; Battleground WW2
Thursday, 7:00 PM, 3 hours
Mayhem reigns supreme as tank commanders try to be the "last tank standing". It's an every tank for itself affair as players command American, Russian, German, British and French armored vehicles. Who can you trust to watch your six? Earn points for each kill. Progress from light armored vehicles up to the King Tiger and JS-III. Not exactly historical but always a good time.

GM: Don Hogge
Title: Seeing the Elefant – Italy – February 1944
WW2; Battleground WW2
Friday, 2:00 PM, 3 hours
It is February 1944. The Allies landed at Anzio last month and their attack has stalemated. The Germans mounted a counter offensive to throw the Allies back into the sea. In the later stages of Operation Fischfang, elements from the Hermann Goering Panzer Division and other units attack from the vicinity of Cisterna as part of an offensive to reduce the Allied beachhead. A battalion from the 3rd Infantry Division are standing in their way. The US soldiers must hold the line.

GM: Don Hogge
Title: Action Near San Martino – September 1944
WW2; Battleground WW2
Friday, 7:00 PM, 4 hours
On the afternoon of 17 September 1944, elements of the Canadian Seaforth Highlanders advance under cover of smoke to secure the small Italian town of San Martino. The town had been taken the day before but then lost due to a successful counterattack by German fallschirmjaegers. The high ground at San Martino dominates the Rimini plain all the way to the Adriatic Sea. This area must be taken to support the advance of the 8th Army as it fights its way through the Gothic Line.

GM: Don Hogge
Title: The British Are Coming – Arnhem 1944
WW2; Battleground WW2
Saturday, 7:00 PM, 4 hours
It is late on 18 September 1944. Elements of the 4th Parachute Brigade are advancing to take the high ground north of Arnhem. The stroll in the woods becomes serious when they find their advance halted by a hastily formed German blocking force north of Oosterbeek.

GM: Bill Acheson
Title: Battle of Five Armies
Fantasy; Strandhogg
Saturday, 7:00 PM, 4 hours
Smaug is dead! Now everyone wants a piece of the pie. Rules with be taught. Kids welcome with a parent in the area.

GM: William Acheson
Title: Team Rocket's Gambit
Fantasy; Pride of Lions
Saturday, 12:00 PM, 3 hours
As the evil Team Rocket tries to conquer the world, they travel to the ancient island to summon the Pokémon Giratina. Fortunately a group of young heroes and their Pokémon armies plan to stop them. Play as some of the most famous Pokémon characters allied with their Pokémon in this adventure game.Rule will be taught. Kids welcome with a parent in the area.

GM: John R. "Buck" Surdu
Title: War Rocket
Sci Fi; War Rocket
Saturday, 7:00 PM, 2 hours
Various space factions battle among the stars for control of important communications satelites. This is a kids' game. Older gamers welcome with a participating kid.

GM: John R. "Buck" Surdu
Title: Just another Crazy Day in Granville, IL
Pulp; The GASLIGHT Compendium
Friday, 9:00 AM, 4 hours
In their continuing quest to subjugate the Earth, the Venusians have brainwashed Professor Serafini Nannini and gained use of his powerful anti-gravity ray. A Venusian raiding party lands in Granville to steal additional equipment from Nannini's lab. Can Duke Morrison, "Boats" Morgan, "Wrench" Web, and Crash Corrigan of the Rocket Patrol defeat the Venusians and their evil Earthly minions? Younger gamers welcome with a participating adult. Rules will be taught.

GM: John R. "Buck" Surdu
Title: The Walking Dead of Granville, IL
Pulp; The GASLIGHT Compendium
Friday, 6:00 PM, 4 hours
The evil Venusians, after being thwarted in their attempts to take over the Earth, have converted Professor Nannini's ray technology into a device that creates zombies – who are addicted to Desperate Housewives and American Idol. Duke Morrison and his pals have been sent on a rescue mission to save the town's people, gather much-needed supplies for the upcoming war of the zombies, and collect remaining scientific equipment from Professor Nannini's lab.

GM: John R. "Buck" Surdu
Title: The Goblins are coming! The Goblins are coming!
Fantasy; Bear Yourselves Valiantly: Look Sarge, No Charts: Fantasy, Ancient and Mediaeval
Saturday, 9:00 AM, 4 hours
The forces of evil are at it again. The forces of good have formed an alliance to push them back into the "dark lands." This game uses the latest installment of the "no charts" family of rules, which is still under active development.

GM: John R. "Buck" Surdu
Title: Battle of Laon, 1814
Nap; Fate of Battle: Look Sarge, No Charts: Napoleonic Wars
Saturday, 2:00 PM, 4 hours
Napoleon is on the ropes as the allies push inexorably toward Paris. Napoleon plans to launch a counterstroke to set the allies on their heels. In the actual battle, Napoleon's attacks were uncoordinated and in some cases didn't occur at all. In this what-if scenario, Napoleon will attempt to destroy a Prussian and a Russian corps and prepare to launch against the Austrians.

GM: Steve Gelhard
Title: Verdun:The Breakthrough to Morte Homme; 6 March 1916
WW1; Home Rules
Saturday, 10:00 AM, 4 hours
Here, the entire German 22nd Reserve Division surprised the French and had already broken through the main trench lines and are advancing to outflank the Morte Homme hill on the West bank of the Meuse. THe French 67th Division are moving to stop them.They meet at "Goose Hill" and the Bois de Corbeaux just east of the Morte Homme.You can command a regiment if desired. Fighters, bombers, aerial spotting, balloons, gas, flamethrowers,assualt troops and a small amount of trench action.

GM: Steve Gelhard
Title: Battle of Caldiero: Charles stops Massena, 30 October 1805
Nap; Shako II
Friday, 4:00 PM, 4 hours
When Archduke Charles learned about Mack's defeat at Ulm, he began to retreat from his standoff with Massena in Italy. Massena seized upon this and immediately attacked. They met at Caldiero. The Austrians held the highground and a village in the center which Massena needed to secure victory.But Charles took the initative and attacked placing Massena on the defensive uncharacteristically. They fought to a stalemate. Either side can win in this evenly matched battle. Come play as the Austrians and actually defeat the French for a change.

GM: Geoff Graff
Title: Plastic Pirates Pounce on Packet
Age of Pirates; Home Rules
Saturday, 4:00 PM, 2 hours
Captain Palmer has captured the Bermuda Packet ship, and he brought it to Port Royal harbor to show off. None of the other Pirate Captains like him, and while Captain Palmer and his crew are ashore celebrating other pirates try to take the packet. The crew that does the most to get the packet under way will win the ship for their captain. If they can!!

GM: Geoff Graff
Title: Look Sarge, it's Raining
WW2; Look Sarge, No Charts WWII
Friday, 7:00 PM, 4 hours
So what happens tothe mobile German army when the rains of early fall land on Russia's dirtroads? The German army is pushing hard to complete another encirclement, and the Red army is resisting with what ever they have available, when an early storm front arrives, drenching the region. Can you succeed in your mission when mobility is reduced?

GM: Dave Wood
Title: Battle of La Rothiere 1 Feb 1814
Nap; Fate of Battle: Look Sarge, No Charts: Napoleonic Wars
Thursday, 7:00 PM, 4 hours
Napoleon Bonaparte had 40,000, but was facing not only Blucher's 53,000 men, but another 63,000 Allies within striking distance. Unwilling to risk battle at such odds Bonaparte was looking to withdraw, however Blucher forced him to fight. The French conscripts acquitted themselves well and held their ground until they were able to pull out after dark. Can the French repeat this, or will Gen. Wrede break through with his Bavarians and Austrians on their flank?

GM: Dave Wood
Title: Battle of Fere-Champenoise 25 March, 1814
Nap; Fate of Battle: Look Sarge, No Charts: Napoleonic Wars
Friday, 9:00 AM, 4 hours
In the chaotic final days, due to the utter confusion and swirling combat of the past two months Napoleon's much smaller army has been divided . Hoping to reunite with Napoleon, Marmont and Mortier joined their 20,000 remaining troops, slowly dragged 84 pieces of vital artillery. The crown prince of Württemberg, commanding the enemy advance guard has made contact with the retreating French. Not wanting to allow the enemy to slip away, he attacked the numerically superior French without infantry support. Will he succeed or will the French escape?

GM: Rob Dean
Title: Not Quite Seven Years War
18th Century; Charge!
Friday, 7:00 PM, 4 hours
The Not Quite Seven Years War continues as Alliance and Coalition struggle for dominance. Fast paced actions using the classic Charge! rules and the HAWKs homecast imagi-nation figures. Three different scenarios drawn from C.S. Grant will be played this year.

GM: Rob Dean
Title: NQSYW
18th Century; Charge!
Saturday, 3:00 PM, 4 hours
The Not Quite Seven Years War continues as Alliance and Coalition struggle for dominance. Fast paced actions using the classic Charge! rules and the HAWKs homecast imagi-nation figures. Three different scenarios drawn from C.S. Grant will be played this year.

GM: Rob Dean
Title: NQSYW
18th Century; Charge!
Saturday, 8:00 PM, 4 hours
The Not Quite Seven Years War continues as Alliance and Coalition struggle for dominance. Fast paced actions using the classic Charge! rules and the HAWKs homecast imagi-nation figures. Three different scenarios drawn from C.S. Grant will be played this year.

GM: Norman Dean
Title: Encounter at Jerboa
Ancient; N.U.R.D.
Saturday, 9:00 AM, 4 hours
The king of Jerboa can't decide whether to be friends with the Hittites or with the Egyptians. Help him make up his mind with your powers of persuasion and sharp pointy objects. Fast-paced Bronze Age action with plenty of chariots! Rules will be taught. Children under 12 welcome with participating adult.

GM: Norman Dean
Title: Get Me to the Temple on Time
Ancient; N.U.R.D.
Saturday, 2:00 PM, 4 hours
A Hittite prince is on his way to Egypt to marry King Tut's widow, but danger lurks on all sides. Will he arrive safely, or be ambushed in the desert? Fast-paced Bronze Age action with plenty of chariots! Rules will be taught. Children under 12 welcome with participating adult.

GM: Don Smith
Title: Sea Hawks Spanish Armada
Renaissance; Hopelessly Simplistic Armada, Modified
Saturday, 8:00 PM, 4 hours
The English fleet attempts to stop the Spanish Armada from invading England. This battle represents part of the Battle off Plymouth July 31, 1588 When The First Shots and the attempt by the English to stop the Armada.

GM: Kurt Schlegel
Title: The Battle of Chaffin's Farm
ACW; A Union So Tested (Look Sarge ACW)
Thursday, 12:00 PM, 4 hours
September 29, 1864. Rather than try to repeat the attempts of July and August to turn the Rebel left flank, Gen Butler has proposed to assault the center and right of the Confederate defenses in front of Richmond. Butler has two corps available including a newly formed division of colored troops, while rebels only have the Texas brigade and some cavalry to hold back the Union onslaught.

GM: Kurt Schlegel
Title: The Battle of Chaffin's Farm
ACW; A Union So Tested (Look Sarge ACW)
Thursday, 6:00 PM, 4 hours
September 29, 1864. Rather than try to repeat the attempts of July and August to turn the Rebel left flank, Gen Butler has proposed to assault the center and right of the Confederate defenses in front of Richmond. Butler has two corps available including a newly formed division of colored troops, while rebels only have the Texas brigade and some cavalry to hold back the Union onslaught.

GM: James ("Tank") Nickle
Title: The Wind is Up
Napoleonic; Fire As She Bears!
Thursday, 6:00 PM, 4 hours
French Admiral Villeneuve has caught the wind and decides to attack British Admiral Calder's Fleet soon after the Battle of Cape Finisterre.

GM: James ("Tank") Nickle
Title: Look Sarge It's the Punic Curse
Ancient; Bear Yourselves Valiantly
Friday, 9:00 AM, 3 hours
Hannibal has invaded Italy and the Roman Consuls are rushing to put an end to his maniacal schemes.

GM: James ("Tank") Nickle
Title: More Ships for Ironbottom Sound
WWII; Naval Thunder
Friday, 7:00 PM, 3 hours
Once again the Japanese and American Fleets duke it out for control of the waters around Quadacanal.

GM: James ("Tank") Nickle
Title: Look Sarge Hannibal's Not Here!
Ancient; Bear Yourselves Valiantly
Saturday, 10:00 AM, 3 hours
The Roman High Command has wisely chosen to attack Iberia rather than take on Hannibal and his veterans in this battle from the 2nd Punic War.

GM: James ("Tank") Nickle
Title: Let's Rob the Train
Old West; Blood and Swash
Saturday, 3:00 PM, 2 hours
A classic train robbery in the Old West with lots of swashbuckling cowboys and wild action.

GM: James ("Tank") Nickle
Title: The Great Train Raid
Irish Civil War; Blood and Swash
Saturday, 6:00 PM, 2 hours
The IRA has decided to stop and raid a train carrying supplies for the British Forces in Ireland. They will spare no blood to get what they want from the Kings Own.

GM: Bruce Kohrn
Title: Last of the Luftwaffe
WW2; Mustangs
Thursday, 3:00 PM, 4 hours
American "rat catchers" are patrolling a Me-262 base. CAP must protect the vulnerable jets as they land.

GM: Bob Giglio
Title: "White Lightning!" – 1920's Prohibition
Interwar; Prohibition Wars by Steve Barber (mod.)
Friday, 10:00 AM, 4 hours
Maltbee County, Kentucky. Federal Agents and local sheriff's department raid the farm of a family that has been making "white lightning" (bootleg) and selling it to gangsters in various cities during prohibition. But the McAllisters are not your typical family; they're born and bred out of years of back-country abilities, hardy, strong, and good shots. The Sheriff knows the family and warned the Feds that this might be a tough one. The Feds are well armed with the latest weapons, as well as full of bravado that the law is on their side. Well, at least that's their belief…

GM: Roxanne Patton
Title: To the Berezina
WW2; Look Sarge, No Charts WWII
Sunday, 10:00 AM, 4 hours
Since its withdrawal from Moscow during the Russian winter offensive of 1941-42, German Army Group Center had remained in its positions between the Pripyat marshes and the Dvina River. It formed a large bulge, projecting some 250 miles eastwards and at Orsha and Mogilev, still remained on the eastern bank of the Dnepr River. For its major offensive operation of the summer, the Russians had assembled four Fronts to reduce the bulge and destroy Army Group Center and push the frontline west of the Berzina. And in a deliberate twist of irony, Stalin set the start date of the offensive on June 22, the 3rd Anniversary of the NAZI invasion. The outcome would be the most destructive German defeat since Stalingrad.

GM: Bruce Weigle
Title: The Last German Battle: Rossbrunn, 26 July 1866
Age of Rifles; 1866
Friday, 10:00 AM, 5 hours
Although the Austro-Prussian War was won in Bohemia on 3 July, Austria's German allies doggedly continued the fight against Prussia's Army of the Main for nearly a month afterwards. This is the last major battle of the last intra-German war, as the Main Army tries to break through the Bavarian VII Corps to Würzburg and victory.

GM: Bruce Weigle
Title: The Last German Battle: Rossbrunn, 26 July 1866
Age of Rifles; 1866
Saturday, 10:00 AM, 5 hours
Although the Austro-Prussian War was won in Bohemia on 3 July, Austria's German allies doggedly continued the fight against Prussia's Army of the Main for nearly a month afterwards. This is the last major battle of the last intra-German war, as the Main Army tries to break through the Bavarian VII Corps to Würzburg and victory.

GM: Noah Guilbault
Title: Dungeon Hack: Capture the Artifact
Fantasy; DungeonHack+
Friday, 7:00 PM, 4 hours
The forces of woe have tracked the final lost bone from the avatar of Vecna and seek to obtain it, restore their avatar, and ensure another 10,000 years of darkness. The forces of weal seek only to destroy it. Get ready for capture the artifact Dungeon Hack style. Players control their own adventuring parties (and their opponent's monsters) on an award winning terrain while they try to get in, get the artifact, and get out alive. The winner is the party that escapes with the most artifacts but remember that competition is the name of the game. Get the power-ups with magical loot, battle monstrous beasts, battle opposing forces, and hope Vecna doesn't make an appearance. Will darkness return?

GM: Noah Guilbault
Title: Dungeon Hack
Fantasy; DungeonHack+
Saturday, 9:00 AM, 4 hours
Fall-In award-winning Dungeon adventure game returns for another run at Historicon! Get rich or die tryin'. Players control their own adventuring parties (and their opponent's monsters) on an award winning terrain while they try to get in, get the loot, and get out alive. The winner is the party (or remnants thereof) that escapes with the most gold but remember that competition is the name of the game. Get the power-ups with magical loot, battle monstrous beasts, raid opposing parties, double-cross your friends, encounter mysterious artifacts! Will you emerge…victorious?

Pictors Studio05 Jul 2013 10:38 a.m. PST

I'm running a Dropzone Commander game.

bogdanwaz05 Jul 2013 11:27 a.m. PST

Here's the ones I've submitted:

Friday night, 7:00pm
Title: Res Mechanica: The Long But Single Year – Rome 69 AD
Rules:Astounding Tales/All God's Children Got Guns
Description: Archimedes wasn't killed, the Library of Alexandria didn't burn so technology in the Roman Empire grew at unprecedented rates. Being good Romans, they devoted these wonders to two things: warfare and entertainment. So when Roman turned upon Roman in the Year of the Four Emperors, they had some interesting tools to help slaughter one another.Weird Science Romans, featuring Hieronian steam engines and automata, Archimedean heat rays, winged Icarans, land galleys, and Nero's water organ


Saturday night, 7:00pm
Title: A Song of Angry Men – Les Miz the Wargame – Paris 1832
Rules: Astounding Tales/All God's Children Got Guns
Description: Lamarque is dead and the students of Paris have risen. Will their barricades hold long enough for the people to join? Will Jean Valjean risk his life to save a guy his step-daughter has a one-day crush on? Or will Javert bring him to justice? Is Eponine doomed to die in the friend zone? Will you join in our crusade on the barricades of freedom? Yes, a wargame based on a musical – singing ability is welcome but not required – just ask Russell Crowe.

Jimmy da Purple05 Jul 2013 4:58 p.m. PST

Battle of Milliken's Bend 1863. Brother against brother adjusted for regiments. Of course, teddy bears too.

peterx Supporting Member of TMP05 Jul 2013 6:50 p.m. PST

Wow! What a great selection of games! I will only be at the H-con on Saturday, so I won't get to play as many as I'd like, but, what great games on the schedule run by our own TMPers!

Peter

Colonel Bill08 Jul 2013 6:09 a.m. PST

Here is what we will be running from Age of Eagles (Napoleonic Fire & Fury with expansions) land:

Lions of the North – Gadebusch 1712
Description: The last battle of the Great Northern War explodes as pistol packing Saxon Kurassiers and red coated Danes collide with pike toting Swedes in a contest to control the strategic fortress of Stralsund. The Danes and Saxons have yet to win this battle, so we need players who like a challenge. Are you up for it? If so join the campaign and have more fun than a boat load of siege mortars.
Scale: 15mm
Rules: Age of Honor – Lace Wars Fire & Fury
Period: Age of Reason
Players: 8
Length: 5 hours
Day: Friday
Time: 10:00 am

Bayonet vs Needle Gun – Gadegratz 1866
Description: The 1712 Gadebusch battlefield transported to 1866 northern Austria where bayonet happy Kaiserlicks collide with von Moltke's needle guns and Krupp artillery. Another playtest supporting our upcoming and final Age of Eagles expansion module, covering European conflict from the 1848 Hungarian Revolution thru the 1905 Russo-Japanese War. We need some thick skinned particpants, so enlist if you've got the stomach and like loads of fun.
Rules: Age of Valor Playtest – 1866 European Fire & Fury
Players: 8
Length: 5 hours
Day: Friday
Time: 5:00 pm

Mitrailleuse vs Needle Gun – Gadeville 1870
Description: The 1712 Gadebusch battlefield transported to 1870 northern France where Napoleon III has a nasty surprise waiting for the needle gun packing Prussians – the Reffye "Canon a Balles." Another playtest supporting our upcoming and final Age of Eagles expansion module, covering European conflict from the 1848 Hungarian Revolution thru the 1905 Russo-Japanese War. We need some thick skinned participants, so enlist if you've got the stomach and like loads of fun.
Rules: Age of Valor Playtest – 1870 European Fire & Fury
Players: 8
Length: 5 hours
Day: Saturday
Time: 9:00 am

Ciao, Colonel Bill
ageofeagles.com

Ceterman08 Jul 2013 11:33 a.m. PST

Ours:
TMP link
Peter

wingnut08 Jul 2013 2:23 p.m. PST

We're loading the ships up and heading to Historicon.

picture

Saturday only!
S-311 "But Pirates are Coming Captian!" (PIRATES! Circa 1700s Hollywood style)
Age of Piracy 11 AM; Length: 3 hrs; Hosted by: Scott Christian ; Scale: 28mm; Rules:FFoS ( Currently unpublished);
No. of Players:10

S-310 "16 Miniatures on a lead Man's Chest" (PIRATES! Circa 1700s Hollywood style)
Age of Piracy;5 PM; Length: 6hrs; Hosted by:Scott Christian; Scale:28mm; Rules:FFoS (Currently unpublished);
No. of Players:21

picture

Wingnut

firstvarty197909 Jul 2013 9:10 a.m. PST

S-221 (9 AM) & S-254 (4 PM)
Fort DeRussy, Louisiana – March 14, 1864
American Civil War; Length: 5 hrs; Hosted by: John McConnell & John Wilk;
Scale: 28mm;
Rules: Brother Against Brother (Modified);
No. of Players: 12.
A small Confederate garrison of holds the fortification known as Fort DeRussy in front of a much larger Union force at the start of the Red River Campaign. Just a few weeks later, this same Union army will be defeated at the battle of Mansfield. What if the Confederates had moved a little quicker, and the Union army a little slower, and instead the two armies fought over possession of the fort?
Under 15 permitted with an Adult.

This will be the first time we've run this scenario, so all I have is pictures of preperations for the game.
link

picture

link

Garret050709 Jul 2013 12:06 p.m. PST

Here's what I am running:

S-199 Operation Mercury: Crete Megagame
11 AM
Length:6 hrs
Hosted by:Jake Strangeway
Rules:Command Decision TOB
No. of Players:15

On May 20th, the German war machine began its invasion of
Crete. An entire division of paratroopers landed on 4 different drop zones to try and take the island by storm. This megagame will recreate three of those dropzones on 28 feet of table. So strap on a parachute and join us for this great event!

Pat Condray13 Jul 2013 4:13 a.m. PST

I will be bringing 1/72nd scale SCW Armor from Minairons of Catalonia to HISTORICON and using them in a game based on the old familiar Battle of Brihuega, 18March 1937. The CEO of the company, Lluis Violalt, sent me a battle report on games he ran at recent conventions.

Just back from another wargaming event weekend --this time in Saragossa, the capital town of Aragon. This is why I'm answering you that late.

As I had told you, the weekend before I managed to set an Ebro Battle scenario in co-operation with friends from a Tarragona wargaming club. It was based on the late July 1938 republican offensive on Gandesa town after having successfully crossed Ebro river. Don't have a scenario map sketch at hand, but it was a 240 x 180 cm tabletop (some 96 x 72 inches?) with both rearguards at the short sides. This is a picture of it, taken from the Nationalist side: link

You can see Gandesa town at foreground, with the road to Pinell de Brai at right, and the road to Corbera and Camposines running through the tabletop length. The plain was dominated by Puig de l'Ŕliga mountain.

The attack was to be performed by 13th and 15th Int'l Brigades jointly, supported by a machineguns company and a 75mm field battery. They were expected the supplementary support of two T-26 tanks platoons --one entering by Pinell road, the other coming later from the Republican rearguard at Corbera, along with a BA-6 platoon. None of these arrivals timing was known in advance --ultimately decided by dice at the start of every turn. On their side, Nationalist had deployed in the area part of the 5th Melilla Tabor of Moroccan regulars, reinforced at the left flank (cemetery area) by elements of the 3rd Batallon de la Victoria (regular infantry). Also, they enjoyed artillery support --a full 105mm battery and a couple of AT guns. In their second turn, these starting forces would be reinforced by elements of the Foreign Legion 16th Bandera.

We allowed ourselves some supplementary, non-historical reinforcements. For the Nationalists, a company of Requetes belonging to the 74th Div. and two armoured platoons --consisting the first one of 5 Panzers, while the second one was a solitary T-26. And for the Republicans, a mixed company of Asaltos and Mossos d'Esquadra Catalan police. All these supplementary forces had some role or timing restrictions though.

Another necessary difference was Puig de l'Ŕliga mtn. starting status. Contrarily to an historical setting, the hill wasn't controlled by neither side at the start, but it was one of the two victory targets --being Gandesa town itself the other one. The side controlling both targets at any end of turn would be the winner. Any other result would be a draw. Quite simple, but effective.

The game was played using the Spain in Flames supplement of Flames of War, albeit re-scaling up units size from platoon to company. One game was played on Saturday, and the second one on Sunday.

On the first game, the 15th Brigade occupied Puig de l'Ŕliga but were literally wipped out by the Legionaries afterwards --having failed all die throwings for the appearance of Republican tanks from Pinell road. After this, Regulares and Victorias launched a counter-attack dislodging the 13th Brigade advance in turn. The Republican defeat was sound. The results on Sunday were slightly better for them, so that the 15th Brigade managed to hold the hill face to a fierce combined counter-attack of Legionaries and Moroccans, while the 13th Brigade gained control of the cemetery --but could not progress any further due to the strong Carlist resistance from inside the town. The game had to be put to an end with no side having won.

To access the report go to the following address:

link

They are apparently using 20mm figures with FOW's SCW variant.

Hope that doesn't get them sued by Battlefront

Pat

114th Pennsylvania13 Jul 2013 4:49 a.m. PST

We Northerners are invading Fredericksburg again this year by running 9 games in Ballroom B, Table 1. A conglomerate of Clubs Del-Val Gamers, Rogues, MapHogs, NHMGS and even "that Canadian Guy" will be hosting games all weekend long. Hope you will stop by to talk with us about NJCON, Essington Day of Games and Gaming events in the Philly area like the USS Olympia and Bushy Run Fund raisers.

T-425 The Battle of Bushy Run 1763
Other; 9 AM; Length: 4 hrs; Hosted by: Cliff Brunken; Scale: 28 mm;
Rules: This Very Ground; No. of Players: 6.
Come experience the 250th Anniversary of this pivotal battle
that ended the Indian rebellion to open the way for western
expansion. Come join Col. Henry Bouquet, the 42nd and 77th
Highlanders with the 60th Royal Americans as they march to
the relief of Fort Pitt and are ambushed by a combination of
North American Indian tribes. After fighting until sunset the
survivors build a make shift redoubt and continue the fight in
the morning. Hand to hand, man to man and bayonet vs. the
hatchet. Scenario designed by Gregory Padilla. Children under
12 accompanied by an adult.

T-426 Into the Wilderness
Ancients; 2 PM; Length: 4 hrs; Hosted by: Dave Reiners; Scale: 28 mm;
Rules: Hail Caesar; No. of Players: 6.
A Roman expedition moves into the interior of Britain to expand
the borders of Rome and seek gold and Glory for the Empire.
Lying in wait are the warriors of the Celtic tribes of Britain.
Light Horsemen, Chariots, and Druids try to stop the invaders.
Children under 12 accompanied by an adult

T-303 The Battle of El-Alamein
WWII; 6 PM; Length: 4 hrs; Hosted by: Stephen Wagner; Scale: 15mm;
Rules: Flames of War; No. of Players: 10.
The Allies' new leader Montgomery plans to stop Rommel's
offensive in Africa. Rommel and his Italian allies are dug in
and prepared for the British attack. Help the Axis powers
defend the strategic city of El-Alamein or see if you're new
British commander has the ability to push the lads through
the minefields and into the waiting defenses of the Desert Fox.
age 12 and up ok. age 10 and up may share a command with a
parent. rules taught.

F-428 Battle in Bavaria
Other; 9 AM; Length: 4 hrs; Hosted by: Tim Reiners; Scale: 28 mm;
Rules: Bolt Action; No. of Players: 6.
The Bavarians are having trouble with their Alpine neighbors.
See if you can hold the border against the invasion of Bavaria.
Children under 12 accompanied by an adult.

F-429 The Battle of Bushy Run 1763
Other; 2 PM; Length: 4 hrs; Hosted by: Cliff Brunken; Scale: 28 mm;
Rules: This Very Ground; No. of Players: 6.
Come experience the 250th Anniversary of this pivotal battle
that ended the Indian rebellion to open the way for western
expansion. Come join Col. Henry Bouquet, the 42nd and 77th
Highlanders with the 60th Royal Americans as they march to
the relief of Fort Pitt and are ambushed by a combination of
North American Indian tribes. After fighting until sunset the
survivors build a make shift redoubt and continue the fight in
the morning. Hand to hand, man to man and bayonet vs. the
hatchet. Scenario designed by Gregory Padilla. Children under
12 accompanied by an adult.

F-430 Trouble Outside of Asadabad (Afghanistan)
Modern; 7 PM; Length: 4 hrs; Hosted by: Thomas Uhl; Scale: 28 mm;
Rules: Force on Force; No. of Players: 6.
Government contractors engaged in fieldwork find themselves
in a precarious situation in a village outside of Asadabad. The
contractors' vehicle has broken down near the Kunar River
Tributary which runs across the Afghanistan/Pakistan border,
approximately 36 miles NE of Jalalabad. A patrol consisting of
elements of the 2nd Battalion, 3rd Marine Regiment out of Fort
Wright is diverted to lend assistance before the contractors'
situation grows any worse. Children under 12 accompanied
by an adult.

S-431 Battle of Guttstadt, June 5, 1807
Napoleonic; 9 AM; Length: 4 hrs; Hosted by: Terry Griner; Scale: 28
mm; Rules: Shako II; No. of Players: 6.
Benningsen decided to take the initiative before French
troops left Danzig's recent siege to join the Grande Armée.
Diversionary attacks were ordered against Spanden and
Lomitten to the northwest while a column moved south of
Ney's position. Simultaneously Bagration led the main army's
advance to encircle Ney's corps. Ney knew his corps' position
was precarious so he established cantonments with orders to
concentrate at the sign of any enemy advance. Children under
12 accompanied by an adult.

S-432 Battle of Glottau, June 5, 1807
Napoleonic; 2 PM; Length: 4 hrs; Hosted by: Michael Hopper; Scale: 28
mm; Rules: Shako II; No. of Players: 4.
Ney abandoned his position around Guttstadt, conducting a
slow fighting withdrawal past Glottau. His corps repeatedly
deployed to buy time for the baggage to withdraw. Bagration's
column pursued aggressively, hoping that Sacken's flanking
column would sever Ney's line of retreat from the northwest.
Russian success depended on pinning, encircling and crushing
Ney's corps. Children under 12 accompanied by an adult.

S-433 It was Beauty that Killed the
Beast
Pulp; 7 PM; Length: 1.5 hrs; Hosted by: Cliff Brunken; Scale: 1/144th;
Rules: Wing of Glory; No. of Players: 5.
As Fighter Command orders your Long Island squadron to
New York City with a rendezvous point of the Empire State
Building, you wonder what is going on? When you check with
Flight Control about your target, they respond with "You will
know it when you see it" Kids Rule for 2 hours.

47Ronin14 Jul 2013 12:26 p.m. PST

Some very nice games on this list.

I suggest a visit to the HAWKS room and the Carnage and Glory room. You could spend the entire convention in either room and have a great time.

I also like the SCW game by Mr. Condray.

Enjoy the games.

Personal logo Jlundberg Supporting Member of TMP14 Jul 2013 4:17 p.m. PST

Thursday –
T-104 Pterosaurs at One O'Clock High
Pulp; 1 PM; Length: 2 hrs; Hosted by: Jon Lundberg; Scale: 28mm; Rules:
Home Rules; No. of Players: 8.
Stukasaurs strike Mibutt Island yet again. Rocketeers and
their plucky Flying Monkey allies surge to turn back the aerial
Assault. A new version of the rules uses newer mechanisms to
keep the action moving. Shoot down the German Zeppelin or
the American Rocketeer Carrier. Adult should be present with
child less than 10.

T-105 Pterosaurs at One O'Clock High
Pulp; 6 PM; Length: 2 hrs; Hosted by: Jon Lundberg; Scale: 28mm; Rules:
Home Rules; No. of Players: 8.
Stukasaurs strike Mibutt Island yet again. Rocketeers and
their plucky Flying Monkey allies surge to turn back the aerial
Assault. A new version of the rules uses newer mechanisms to
keep the action moving. Shoot down the German Zeppelin or
the American Rocketeer Carrier. Adult should be present with
child less than 10.

Friday
F-180 SAGA Battle Prelude
Dark Ages; 1 PM; Length: 2 hrs; Hosted by: Boe Langless; Scale: 28mm;
Rules: SAGA; No. of Players: 6.
3 one on one scenarios, which each effecting the Big Battle
conditions. 6 point forces face off. Players may bring their own
forces or use ours. Any of the published armies are allowed,
with the exception of Skraelings . Two factions battle aboard
ships. The defenders need to whittle away the attackers. Two
factions try to seize and hold a river crossing. Holding the
crossing will delay the enemies arrival to the larger battle.
Two factions struggle over control of a village and baggage.
Control over the village will give an advantage when deploying.
Controlling the baggage will allow a point of reinforcements
This event is part of two games, the second will be about an
hour after the end of this game

F-181 SAGA Battle
Dark Ages; 4 PM; Length: 4 hrs; Hosted by: Boe Langless; Scale: 28mm;
Rules: SAGA; No. of Players: 6.
Slightly streamlined SAGA rules for 6 players. As with the
prelude, players may bring their own 6 point force or use ours.
Two forces converge on a critical crossroads. Each side has
victory conditions and each player has their own additional
goals. The only people guaranteed to lose are the townspeople.
This event is part of two games, the second will be about an
hour after the end of this game

Saturday
S-101 Mystery of Castle Krabbenstein
Victorian Science Fiction; 2 PM; Length: 4 hrs; Hosted by: Jon Lundberg;
Scale: 28mm; Rules: In Her Majesty's Name; No. of Players: 6.
In the borderlands of Eastern Europe is the tiny Kingdom of
Zef. The villages have been victimized by Castle Krabbenstein.
The Count of Krabbenstein rules the area with a brutal and
capricious hand. Rumor suggests he found an ancient idol.
Major powers and organizations have sent teams to investigate.
Demo games at the Brigade table will teach the rules and start
the story. Adult should be present with child less than 13.

S-103 Mystery of Castle Krabbenstein
Victorian Science Fiction; 8 PM; Length: 4 hrs; Hosted by: Jon Lundberg;
Scale: 28mm; Rules: In Her Majesty's Name; No. of Players: 6.
In the borderlands of Eastern Europe is the tiny Kingdom of
Zef. The villages have been victimized by Castle Krabbenstein.
The Count of Krabbenstein rules the area with a brutal and
capricious hand. Rumor suggests he found an ancient idol.
Major powers and organizations have sent teams to investigate.
Demo games at the Brigade table will teach the rules and start
the story. Adult should be present with child less than 13.

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