This next battle report centers on a confrontation between the Narn Regime and The Colonial Fleet. The Narns in their cold blooded arrogance thought they could just sail into Colonial territory and do as they please! The Colonial response was two simple words, ‘launch vipers!'
I was nt able to take as many pictures as I wanted to- got to wrapped up in the game, lol. This time however I got copies of the Narn SSDs and Have the BSG ones as well. So, without further delay
Colonial forces centered their battle group on the Battlestar Pegasus. A, as yet, untested new ship design.
The interesting thing about the Narns is their smaller ships do not mount jump drives relying on their larger cousins to ferry them into battle. This means they are able to mount a fire power greater than ships of their class typically could.
Turn one saw little action other than some maneuvering by the two fleets. The narns closed the gap and launched all their fighters. The Colonial Missile cruiser Galliper launched its long range missiles against the Narn Dreadnaught only to have them all shot down by the Narn escorts and screening fighters. Pegasus fired her forward long range guns and scored some damage against the dreadnaught. The Narn return fire was insignificant. Knowing how the Narn energy mines work Pegasus commander decided to hold launching vipers until the last possible moment.
(Narn energy mines work very much like the PBL weapons from Fleet Book 2 however they are limited to size class 1 and may not be shot down by any means.)
Turn 2 saw much more action and destruction. Galliper fired her missiles again this time with a salvo from Pegasus. Only one missile made it thru the defenses. The Narns launched all their energy mines against Pegasus obliterating most of her armor belt. Pegasus's return fire devastated the Narn G'Quan cruiser on the right and severely damaged the T'rakk class frigate knocking out its fire control systems. The damaged G'Quan careened out of formation and would take no further part in the battle.
The remaining Colonial ships were out of range and held their fire. The Galliper took most of the Narn fire along with Pegasus but made it through with only hull damage. Pegasus's armor belt was reduced to scrap and started taking hull damage..
The next turn would determine the battles outcome. Pegasus plotted a hard turn to port and launched all her vipers holding the Raptors (with torpedoes) in reserve. Lakota and Tiger accelerated in an attempt to get in behind the Narn fleet. The Narns slowly advanced while maneuvering the T'Loth and T'rakk into flanking positions.
The smaller colonial ships managed to get in behind the Narns but could get their main weapons to bare on any targets just yet.
The Vipers and Narn fighters engaged one another. The vipers destroyed all but two of the Narn fighters but took almost fifty percent losses to do it. It would be enough though.
Pegasus and Galliper launched missiles against the T'Loth with abt half of them getting through. Though her hull was badly damaged only a few minor systems went off line. With Pegasus surrounded on three sides a serious flaw in her design became apparent. With only three fire controls she could not engage as many targets as her numerous guns would allow. Never the less her fire was devastating. The Narn Dreadnaught was wrecked, T'Loth was virtually destroyed and the G'Quan to the front took a fair amount of damage was still fully functional.
The Narn return fire was heavy but mostly against Pegasus. She suffered a threshold check that damaged several point defense systems, two hangers, the missile launcher, and one Mass Driver (K-Gun). Pegasus shrugged off this damage and readied the raptors for launch. At the end of the turn many damage control parties on both sides scrambled to keep up with the damage being inflicted. Pegasus managed to repair several systems (in yellow on the SSD shown) and the Narns got several systems repaired as well.
The next turn the Narns launched their energy mines again. Unfortunately the two fleets had closed almost to point blank range and this left many of their ships in the blast radius of their mines
Several of their ships took damage and the Colonial ship Lakota was destroyed. Pegasus also took a beating but not enough for another threshold check.
The colonial fighters engaged the T'Loth and destroyed it for no losses on their part. The colonial ship Tiger took an enormous amount of fire that disabled almost all of her systems.
The Narn Ka'Tock battle destroyer had taken too much damage in the mine blasts and was easily destroyed by fire from Galliper and Pegasus.
Pegasus then fires into both the Dreadnaught and G'Quan battle cruiser destroying the Q'Quan and inflicting more damage and the DN.
On the final turn the raptors are launched off Pegasus's flights decks and make a run at the DN with the surviving vipers supporting. The dreadnaught was destroyed.
The remaining Narn ships jumped out or destroyed themselves.
In the end Tiger was a near total wreck, Lakota was destroyed, Galliper was out of ammunition and Pegasus would be in the repair yards for months. She would also be getting a new fire control system allowing her to engage more targets than before!
The Final damage tally on the Pegasus and Tiger
A great game for sure! the Narn energy mines make for devastating weapons tho not overly so. What makes them annoying is there is no counter to them. You just have to hope ur ships survive the blast. Small ships certainly have to be very careful and for the most part have no business on the front lines.
Any and all comments or suggestions welcome!