Louie N  20 Feb 2013 8:52 p.m. PST 
I recall seeing a chart system that converted/replaced the Chit pulling damage system for the Dirtside II rules. Does anyone know if that can be found on the web? Thanks 
Mako11  20 Feb 2013 9:18 p.m. PST 
See here: link Another one in the message archives, when I inquired about it, is now a site for Domain Registrations, so doesn't work any longer. Hope the one provided works for you. 
emckinney  21 Feb 2013 12:02 a.m. PST 
If you go to archive.org and enter the URL of the dead site, you can explore through earlier versions of it. 
javelin98  21 Feb 2013 12:03 p.m. PST 
I have a chitpulling spreadsheet (Excel 2007) which I can send you. Drop me a line at javelin98 AT lycos DOT com. The only problem with dicing instead of pulling is the "sampling with replacement" issue. If you had to pull five chits, for example, with the given counter sheets, you could only pull two Firer Systems Down chits, but if rolling dice, you could potentially roll five of them. The spreadsheet I built utilizes a "sampling without replacement" technique that ensures that wouldn't happen. Here's a table version of the chit spread. Now you just need a 17sided die and a 7sided die and you'll be all set! Red 0 Red 0 Red 0 Red 0 Red 0 Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 Red 2 Red 2 Red 2 Red 2 Red 2 Red 2 Red 2 Red 2 Red 2 Red 2 Red 2 Red 2 Red 2 Red 2 Red 2 Red 3 Red 3 Red 3 Red 3 Red 3 Red 3 Red 3 Red 3 Red 3 Red 3 Yel 0 Yel 0 Yel 0 Yel 1 Yel 1 Yel 1 Yel 1 Yel 1 Yel 1 Yel 1 Yel 1 Yel 1 Yel 1 Yel 2 Yel 2 Yel 2 Yel 2 Yel 2 Yel 2 Yel 2 Yel 3 Yel 3 Yel 3 Yel 3 Yel 3 Grn 0 Grn 0 Grn 0 Grn 1 Grn 1 Grn 1 Grn 1 Grn 1 Grn 1 Grn 1 Grn 1 Grn 1 Grn 1 Grn 2 Grn 2 Grn 2 Grn 2 Grn 2 Grn 2 Grn 2 Grn 3 Grn 3 Grn 3 Grn 3 Grn 3 BOOM BOOM BOOM BOOM BOOM MOB MOB MOB MOB MOB MOB MOB FSD FSD TSD TSD TSD TSD TSD

comstarhpg  21 Feb 2013 5:10 p.m. PST 
I used a dice system see my post at the end :) TMP link Cheers Matt 
Louie N  21 Feb 2013 9:31 p.m. PST 
Javelin, I have your spreadsheet. I found it years ago. I think it is a very helpful accessory to the game. Thank you for making that and your vehicle design spreadsheet. I brought up the dice system because some players would always prefer a dice roll to a chit pull. 
javelin98  22 Feb 2013 12:53 a.m. PST 
Nice, Matt! Very inspired! Here's a thought for a tabular approach. It uses a d20 and d6 rolled concurrently: d6 [1] [2] [3] [4] [5] [6] [1] Red 0 Red 0 Red 0 Red 0 Red 0 Red 1 [2] Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 [3] Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 [4] Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 [5] Red 1 Red 2 Red 2 Red 2 Red 2 Red 2 [6] Red 2 Red 2 Red 2 Red 2 Red 2 Red 2 [7] Red 2 Red 2 Red 2 Red 2 Red 3 Red 3 [8] Red 3 Red 3 Red 3 Red 3 Red 3 Red 3 d20 [9] Red 3 Red 3 Yel 0 Yel 0 Yel 0 Yel 1 [10] Yel 1 Yel 1 Yel 1 Yel 1 Yel 1 Yel 1 [11] Yel 1 Yel 1 Yel 1 Yel 2 Yel 2 Yel 2 [12] Yel 2 Yel 2 Yel 2 Yel 2 Yel 3 Yel 3 [13] Yel 3 Yel 3 Yel 3 Grn 0 Grn 0 Grn 0 [14] Grn 1 Grn 1 Grn 1 Grn 1 Grn 1 Grn 1 [15] Grn 1 Grn 1 Grn 1 Grn 1 Grn 2 Grn 2 [16] Grn 2 Grn 2 Grn 2 Grn 2 Grn 2 Grn 3 [17] Grn 3 Grn 3 Grn 3 Grn 3 BOOM BOOM [18] BOOM BOOM BOOM MOB MOB MOB [19] MOB MOB MOB MOB FSD FSD [20] TSD TSD TSD TSD TSD (ReRoll)

earthad  22 Feb 2013 3:57 a.m. PST 

javelin98  22 Feb 2013 9:14 a.m. PST 
Here's another tabular approach using a d10 and d12:
d10 [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [1] Red 0 Red 0 Red 0 Red 0 Red 0 Red 1 Red 1 Red 1 Red 1 Red 1 [2] Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 Red 1 [3] Red 1 Red 1 Red 1 Red 1 Red 1 Red 2 Red 2 Red 2 Red 2 Red 2 [4] Red 2 Red 2 Red 2 Red 2 Red 2 Red 2 Red 2 Red 2 Red 2 Red 2 [5] Red 3 Red 3 Red 3 Red 3 Red 3 Red 3 Red 3 Red 3 Red 3 Red 3 d12 [6] Yel 0 Yel 0 Yel 0 Yel 1 Yel 1 Yel 1 Yel 1 Yel 1 Yel 1 Yel 1 [7] Yel 1 Yel 1 Yel 1 Yel 2 Yel 2 Yel 2 Yel 2 Yel 2 Yel 2 Yel 2 [8] Yel 3 Yel 3 Yel 3 Yel 3 Yel 3 Grn 0 Grn 0 Grn 0 Grn 1 Grn 1 [9] Grn 1 Grn 1 Grn 1 Grn 1 Grn 1 Grn 1 Grn 1 Grn 1 Grn 2 Grn 2 [10] Grn 2 Grn 2 Grn 2 Grn 2 Grn 2 Grn 3 Grn 3 Grn 3 Grn 3 Grn 3 [11] BOOM BOOM BOOM BOOM BOOM MOB MOB MOB MOB MOB [12] MOB MOB FSD FSD TSD TSD TSD TSD TSD (ReRoll)
I was thinking about the "sampling with replacement" error. One way to solve that would be to print this chart out on a sheet of paper, suitably spaced out. Then, after each roll of the dice, cover that value with a chit or a penny. So if you have to pull four chits, you roll the dice pair four times and cover up each result with a marker. If you roll one that you've already rolled, you just roll it again. 
javelin98  22 Feb 2013 1:33 p.m. PST 
Here are those two tables in graphic format. Bear in mind that TMP automatically compresses them, so if you save them and open them from your hard drive, they'll be considerably larger!

Wellspring  22 Feb 2013 9:34 p.m. PST 
Not totally ontopic, but I'd love to see DSII damage chits released by Litko as plastics. 
javelin98  22 Feb 2013 11:13 p.m. PST 
They would do them as a special order for you. A number of folks bought custom Space Hulk blips and counters when the 3rd Ed. came out. 
TonicNH  09 Mar 2013 4:52 p.m. PST 
Just found this cached version of an old dice based damage system link 
Mako11  05 May 2013 10:22 a.m. PST 
Sadly, I get a 404 error when trying the cached link. 
spiff40k  21 May 2013 10:26 a.m. PST 
Wellspring, you can use Litko's custom tokens for this. I just recieved a set I special ordered using their custion tokens. They look really good but it's a little pricey for a whole set. 
Hayden  22 May 2013 7:23 a.m. PST 
What exactly mean pricey?:D 
Rothgar  24 May 2013 11:27 a.m. PST 
You could also use some 20mm mdf bases and stickers to make a set of chits as well. 
Lfseeney  01 Aug 2013 1:36 p.m. PST 
How about just a deck of cards? If you do not like Tokens, also if you want to computerize it many card drawing programs out now could load the chits in to a deck of cards that way as well. Lee 
TonicNH  07 Mar 2015 10:30 a.m. PST 
OK its a bit late but found another link to those tables mentioned in my earlier post…. link 