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"Dirtside 2 alternate dice damage system" Topic

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1,897 hits since 2 Sep 2011
©1994-2019 Bill Armintrout
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Papabees02 Sep 2011 7:47 a.m. PST

Hey all, I 'm getting back into dirtside and was trying to find the alternate die damage system online and havent had much luck can someone direct me or email the rules for that? Thanks.

MajorB02 Sep 2011 7:58 a.m. PST

Here's one:

There may be others.

Mako1102 Sep 2011 8:41 a.m. PST

Thanks for sharing.

Would be nice if there was a D20, or D100 system to resolve all of the combat, in order to dispense with all the multiple dice sizes.

MajorB02 Sep 2011 8:50 a.m. PST

The mechanism linked to above is based on GZG's Stargrunt in which multiple dice sizes are a specific feature of the game design.

Mako1102 Sep 2011 9:16 a.m. PST

A yes, I can see that, and no doubt it works for some.

Probably be okay in many smaller games.

Still, sometimes "features" aren't, like full-time all-wheel drive, which is sold as a feature on four-wheel drive vehicles. Perhaps if seen from the manufacturer's viewpoint that it lowers gas mileage, wears the system out faster, resulting in higher maintenance costs, or the need to replace the vehicle sooner, then yes, it is a feature. Certainly not for customers, but I digress…..

I imagine using different sized dice in a game is much less of an issue than the all-wheel drive problem though.

Space Monkey02 Sep 2011 10:32 a.m. PST

Maybe it's just because most of the RPGs I play use multiple dice types… but I like them.
When I first started with Stargrunt/Dirtside it was one of the things that made immediate sense to me.
So yeah, for me, they're a 'feature'.

Papabees02 Sep 2011 12:20 p.m. PST

Thanks. This is similar to one I had seen before. Are there others? I seem to remember having a different one that was emailed to me but my PC crashed awhile back and I lost it. It was done on an excel spreadsheet with some pretty colors :)

Papabees02 Sep 2011 3:06 p.m. PST

The one I had found replaced the chit validity with a die type and multiplied the die roll with the weapon size? Any help would be appreciated.

TonicNH03 Sep 2011 9:57 a.m. PST


is this the one? the page no longer appears to exist but can be found via the internet archive

go to

and paste in the following link into the wayback machine


Papabees03 Sep 2011 12:32 p.m. PST

Thanks for that. I think that is one option. The one I'm looking for rolled one die and multiplied the die roll x the class of the weapon. The die type was based on whatever chits were valid for a given weapon. And then I think you tripled the armor rating of the target. So I have the gist of it just not the way they determined "boom" and other special chits. If anyone else has any ideas I'd love to see them.

comstarhpg04 Sep 2011 2:09 a.m. PST

I just made chit dice out of some blanks and GW old sustain fire dice :)

Sustain fire use the jam as zero and you make five dice with the mix of colours (more red if i remeber rightly) and have one side with special which you then use one further dice if you get that result with all the normal extra damage types and I added just damaged to it just to balance it out. They gave a good spread of damage and sped the game up a bit :) if I can find the dice I'll post them at some stage :)

Cheers Matt

comstarhpg27 Sep 2011 2:32 a.m. PST

Found them:)


comstarhpg27 Sep 2011 2:34 a.m. PST

The other side:)


comstarhpg27 Sep 2011 2:47 a.m. PST

Sorry for multiple posts but this is being uploaded off my iPhone and keeps reloading page as I'm trying to sort pictures:(

The white dice have 2 red dots, 1 green, 1 yellow, 1 all and 1 sic (special damage to vehicles)

With each of these you roll one sustained dice (or D3 marking one as zero / jam) they have 1 x 3, 2 x 2, 2 x 1 and a jam (use as zero)

If sic comes up use green dice (or what ever colour you can get) it has 1 boom, 1 damage (only one that has been added from original rules and seemed to work well in game use) 2 M (movement hit) 1 F (firer hit) and T (target hit)

We used these for several years and probability wise are very close to the chits with the exception of damage face which we thought added to the game. The All is just that it counts as any colour and also averaged out the dice result! It was also very frustrating when a jam came up on one of them!

Hope this helps as our group really liked the flow of the game once they were used:)

Cheers Matt

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