Papabees | 02 Sep 2011 7:47 a.m. PST |
Hey all, I 'm getting back into dirtside and was trying to find the alternate die damage system online and havent had much luck can someone direct me or email the rules for that? Thanks. |
MajorB | 02 Sep 2011 7:58 a.m. PST |
Here's one: link There may be others. |
Mako11 | 02 Sep 2011 8:41 a.m. PST |
Thanks for sharing. Would be nice if there was a D20, or D100 system to resolve all of the combat, in order to dispense with all the multiple dice sizes. |
MajorB | 02 Sep 2011 8:50 a.m. PST |
The mechanism linked to above is based on GZG's Stargrunt in which multiple dice sizes are a specific feature of the game design. |
Mako11 | 02 Sep 2011 9:16 a.m. PST |
A yes, I can see that, and no doubt it works for some. Probably be okay in many smaller games. Still, sometimes "features" aren't, like full-time all-wheel drive, which is sold as a feature on four-wheel drive vehicles. Perhaps if seen from the manufacturer's viewpoint that it lowers gas mileage, wears the system out faster, resulting in higher maintenance costs, or the need to replace the vehicle sooner, then yes, it is a feature. Certainly not for customers, but I digress
.. I imagine using different sized dice in a game is much less of an issue than the all-wheel drive problem though. |
Space Monkey | 02 Sep 2011 10:32 a.m. PST |
Maybe it's just because most of the RPGs I play use multiple dice types
but I like them. When I first started with Stargrunt/Dirtside it was one of the things that made immediate sense to me. So yeah, for me, they're a 'feature'. |
Papabees | 02 Sep 2011 12:20 p.m. PST |
Thanks. This is similar to one I had seen before. Are there others? I seem to remember having a different one that was emailed to me but my PC crashed awhile back and I lost it. It was done on an excel spreadsheet with some pretty colors :) |
Papabees | 02 Sep 2011 3:06 p.m. PST |
The one I had found replaced the chit validity with a die type and multiplied the die roll with the weapon size? Any help would be appreciated. |
TonicNH | 03 Sep 2011 9:57 a.m. PST |
Papabees is this the one? – the page no longer appears to exist but can be found via the internet archive go to archive.org/web/web.php and paste in the following link into the wayback machine link |
Papabees | 03 Sep 2011 12:32 p.m. PST |
Thanks for that. I think that is one option. The one I'm looking for rolled one die and multiplied the die roll x the class of the weapon. The die type was based on whatever chits were valid for a given weapon. And then I think you tripled the armor rating of the target. So I have the gist of it just not the way they determined "boom" and other special chits. If anyone else has any ideas I'd love to see them. |
comstarhpg | 04 Sep 2011 2:09 a.m. PST |
I just made chit dice out of some blanks and GW old sustain fire dice :) Sustain fire use the jam as zero and you make five dice with the mix of colours (more red if i remeber rightly) and have one side with special which you then use one further dice if you get that result with all the normal extra damage types and I added just damaged to it just to balance it out. They gave a good spread of damage and sped the game up a bit :) if I can find the dice I'll post them at some stage :) Cheers Matt |
comstarhpg | 27 Sep 2011 2:32 a.m. PST |
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comstarhpg | 27 Sep 2011 2:34 a.m. PST |
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comstarhpg | 27 Sep 2011 2:47 a.m. PST |
Sorry for multiple posts but this is being uploaded off my iPhone and keeps reloading page as I'm trying to sort pictures:( The white dice have 2 red dots, 1 green, 1 yellow, 1 all and 1 sic (special damage to vehicles) With each of these you roll one sustained dice (or D3 marking one as zero / jam) they have 1 x 3, 2 x 2, 2 x 1 and a jam (use as zero) If sic comes up use green dice (or what ever colour you can get) it has 1 boom, 1 damage (only one that has been added from original rules and seemed to work well in game use) 2 M (movement hit) 1 F (firer hit) and T (target hit) We used these for several years and probability wise are very close to the chits with the exception of damage face which we thought added to the game. The All is just that it counts as any colour and also averaged out the dice result! It was also very frustrating when a jam came up on one of them! Hope this helps as our group really liked the flow of the game once they were used:) Cheers Matt |