Oh, really: it's just me, KB? Look, when people ask questions, it's just a little bit important that there's an attempt to employ a common language. And if specifics don't matter, then any old thing will do: you can use generic mud huts, wigwams, skyscrapers, whatever.
Here's an Afghan village:
picture
Is that really desert? What kind of desert? Does *anyone* make a commercial 15mm village that comes close to that architecture? They're flat roofs, but not "open" and usable as in the Middle East (this is Ashdod in Israel, a modern equivalent of the gamer's stereotypical "Middle Eastern" architecture):
picture
Here's a Helmand Province village:
picture
Definitely more arid, mostly open rooftops.
Nuristan:
picture
Not down in the valley like Wanat; but very different from the two above.
Again, Nuristan, a close-up:
picture
Anybody make anything like that?
Now Iraqi villages; different terrain from much of Afghanistan; different desert. It's flat, mostly. You're likely to find examples much closer to the gamer's stereotypical "Middle Eastern" structures.
picture
Still some flat overhanging roofs that we don't see in many models. Heck, look at that guy's entire blog entry titled "Fertile Euphrates Farm Land near Ramanna" here (scroll down):
johnsonmatel.com/blog1/2008/09
And of course, you can look at a wide variety of examples in individual troop, unit, and even reporter blogs from both Iraq and Afghanistan. My point is: there isn't all that much that's truly in common--besides basic box shapes--between even Iraq and Afghanistan. Throw in variations in terrain in both places, or history (how old is the village, and when was it last rebuilt?), and there simply is no "one size fits all" solution.
Now
do I have a set of Crescent Root 15mm generic "North Africa' buildings? Yep. Do I have a set of Kerr & King generic "North Africa" buildings? Yep. Do I have some additional structures from J&R? Yep. Would I use any or (most) all of them for a Tunisian WWII game? Yep. For the Second Afghan War? Yep. For Iraq in 1914 or again in 1940? Yep. For Mexico and the French Intervention? You betcha.
Why? Because that's pretty much all there is, apart from the OOP Battlefront/GF9 set. To get regional and local details right would require scratchbuilding, and there never seems to be enough time for that.
So, a generic answer: Crescent Root, once Mark gets back into full production: initially, he wasn't doing removable roofs, but I *think* that right before he shut down to move, he was making some buildings with them. Mine don't have them. Kerr & King: theirs are good, and those sort of buildings aren't examples of the things they seem to have IP problems with. Most of mine have removable/interchangeable roofs.
Allen