
"SWAT Rules" Topic
7 Posts
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| DeltaV | 01 Aug 2009 11:56 p.m. PST |
Does anyone know of a good ruleset for modern police and SWAT type action? Level of detail doesn't matter: can be simple to complex. |
| cloudcaptain | 02 Aug 2009 12:07 a.m. PST |
Combat Zone Ambush Alley..maybe even Force on Force if your bad guys are skilled. Shockforce/Warengine fits the bill naturally. For Police actions you probably want No Go Zone. Killer B has Geezers Shut It for 60s-70s British thugery. He was working on a US oriented version too last I heard. |
| TonicNH | 02 Aug 2009 1:18 a.m. PST |
This thread is pre ambush alley and Chain Reaction 3.0 but it might help TMP link and thers's also these playtest rules link |
| RKE Steve | 02 Aug 2009 6:32 a.m. PST |
I actually ran modern crime games using the Warengine rules. There was an article in The Remnants Ezine on it along with some unit lists. If interested the article is still available. theremnantsezine.com |
| RKE Steve | 02 Aug 2009 6:34 a.m. PST |
Oh I forget it should be issue 4 |
| Ed the Two Hour Wargames guy | 02 Aug 2009 9:51 a.m. PST |
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| Weasel | 03 Aug 2009 9:27 p.m. PST |
I'd definately use CHain Reaction for that sorta stuff, and 3 is free as in beer |
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