| discuit | 15 Nov 2007 2:32 p.m. PST |
Hi all, I would like to run a few SWAT/Special Forces office block clearing, hostage rescuing action (ala Counterstrike but in 28mm), and well i am stuck for rules to use. :( I would like the rules to be intimate as i'm wanting to have 1 player control one "character" each, and i will control the "baddies". So any ideas? Sincerely, Wayne. |
| Bujinman | 15 Nov 2007 2:40 p.m. PST |
Hi Wayne Out of interest were you the wayne playing crash tackle with us at Games Fest? If not then I'd suggest CR2 with the add ons from the yahoo group – or if you want detail the modern Final Combat set. Rich J |
| TonicNH | 15 Nov 2007 2:48 p.m. PST |
Not sure exactly what level of detail you're after and I know that they're a) generic and b) not to everyone's tastes but Chain Reaction 2.0 has definitely been used for SWAT raids e.g. link plus they're now free link Definitely customisable – virtually anything can be sorted out using the tasks section and the "Roll vs. Rep" – Pass 2 1 or 0 d6 mechanic |
| Riverbluff Wargames | 15 Nov 2007 2:52 p.m. PST |
I'm sure there are several that will fit the bill but I think I would run Savage Worlds, the actual role playing game which handles miniatures as well, and use the SW Showdown Modern Ops for the stats and setting rules. Just make each players "character" a "wild card"/hero and use Modern Ops setting rules for damage at least. Another option would be Dogs of War which has a fairly detailed combat system. It was designed with small actions involving a few elite troops on one side in mind. |
| Cpt Arexu | 15 Nov 2007 2:56 p.m. PST |
Another vote for chain Reaction. |
| Col Stone | 15 Nov 2007 3:03 p.m. PST |
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| Bob Applegate | 15 Nov 2007 3:26 p.m. PST |
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| Marauder | 15 Nov 2007 3:52 p.m. PST |
SOF Warrior is made for this kind of stuff. Quite detailed though so you wouldn't want to be running too many bad guys at once. |
| nvdoyle | 15 Nov 2007 4:36 p.m. PST |
CR2, Infinity, WarEngine, Savage Worlds Showdown. At the moment, I'd lean heavily on Infinity. |
| The Tin Dictator | 15 Nov 2007 4:38 p.m. PST |
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| Toaster | 15 Nov 2007 6:59 p.m. PST |
I'll second Combat zone, I use it to run Zombie apocalypse games with most players running three figures each while I run the zombies. And unlike Tin Dictator I don't sell the game. Robert |
John Leahy  | 15 Nov 2007 10:18 p.m. PST |
Yep, Combat Zone will do it. I have played them several times and they are quite good rules. CR2 will also serve your needs although I haven't played them yet. Thanks, john |
| Boguslaw | 15 Nov 2007 11:54 p.m. PST |
CR2 / Combat Zone / Face of Modern battle / Contact! works good and many more too :). |
| Gunslinger | 16 Nov 2007 9:33 a.m. PST |
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| Lowtardog | 16 Nov 2007 2:55 p.m. PST |
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| Sparrowhawk | 16 Nov 2007 6:59 p.m. PST |
I have used Combat Zone in the past and it works well. However these days I have been using two free systems by GW for allot of my modern skirmish gaming! So if you want something free you could easily use either Necromunda or Inquisitor from GW Specialist games.
link
Take a look in the Necromunda and Inquisitor sections for the downloadable free rules. Just look past all of the background fluff and the rules themselves work really well for modern skirmish games.
If you go with Necromunda or Inquisitor I would make one slight alteration to the rules. Use some form of random activation otherwise it gets a bit predictable. I personally make custom character cards for each figure. Simply take a photo of the figure, resize it to fit a standard playing card and print it out. Now glue it to a standard playing card and trim it to fit. If the players are up against any horde type bad guys, such as zombies, where I control lots of figures and they only have one figure each, I tend to make a few zombie cards and split the zombies into groups. When their card is drawn all the zombies in that group activate. Another method I have used is to split the table into sections and have a card in the deck for each section. When that card is drawn you activate all horde type bad guys in that section. If you're not using that many zombies I would make separate character cards for each.
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| Space Ghost | 18 Nov 2007 3:10 p.m. PST |
Bujinman, What is this 'Final Combat' rule set you mentioned?? Regards, TheGhost |
| Tim in Saskatoon | 19 Nov 2007 5:42 a.m. PST |
I'd suggest Savage Worlds. You can download the Savage Worlds: Showdown rules for free as well as the Modern Ops unit cards for free (from the publishers website) here: link The Modern Ops unit cards will have stats for SWAT teams etc. |
| Bujinman | 19 Nov 2007 10:42 a.m. PST |
Final Combat is an ultra detailed game for squad level almost role playing type games – fast considering the detail but in the WWII games you are still playing a few minutes of real time in 3-4 hours. An MG42 on tripod will have a rate of fire of about 1200 a minute, turns are a second so you are rolling around 20 d20 to get on target, then you see if they penetrate what they hit or get deflected – any left on target will cause damage to the bod they hit – goodbye mr nice soldier in most cases!!!! But there is a modern version which is excellent for detailed almost role play – don't get me wrong the rules are not a chore to play just don't expect a quick result modelling anything but a quick firefight unless there is a lot of down time between the seconds of action. brittonpublishers.com |