Hi Josh,
A number of people have asked me about BLÜCHER, so I suppose I might as well post an update here:
At present, it's just a collection of sub-systems: a movement system, a combat system, a command system, etc. It's part of the HONOUR series, so it will use that sequence of play and basing, and the same basic terminology.
Work will begin in earnest after the release of LASALLE, the first of the HONOUR games, coming out in late Autumn (probably Nov/Dec.) I'm presently a bit ahead of schedule, but who knows.
By mid-Summer there will be a new HONOUR website, with a Forum, Scenario-Wiki, and various ways to interact with the project as it develops, so let me thank everybody for all their offers to help playtest, but I need to concentrate on getting LASALLE out the door first.
For those interested in BLÜCHER, I expect to have a unified Beta set of the rules by about 1 Jan, 2010, ready for blind playtesting. This will all be chronicled on the website.
One of the fundamental points about the whole HONOUR system, of course, is the quick interface between the different scales. So if you're doing a campaign, for instance, and your group generates a small action, you can fight it out using LASALLE, or a big action using BLÜCHER, and so on, and your figures will fit perfectly for any scale level, as the games adjust automatically: a battalion of Young Guard infantry in BLÜCHER is a battalion of Young Guard infantry in LASALLE, rated in the exact same way, just depicted at a different "zoom" and thus with rules that emphasize different things.
best,
Sam Mustafa
PS – for the temporary website, with various tidbits and examples:
sammustafa.com/honour.html