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"15mm Lost World Skirmish Rules Suggestions???" Topic


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Comments or corrections?

Cacique Caribe12 Nov 2008 1:02 p.m. PST

For 20-30 figures per side (primitives, pirates, Victorians, modern explorers, etc.), plus the occasional big lizard or sabertooth?

Any suggestions?

Thanks.

CC
link

David Gray12 Nov 2008 1:09 p.m. PST

THW has Larger than Life pulp rules coming out in the near future.

Red358412 Nov 2008 1:46 p.m. PST

Gaslight???

Might be too many figures per side though…most Gaslight games I've played have fewer per player. I'm sure it's sortable though.

Ed the Two Hour Wargames guy12 Nov 2008 2:02 p.m. PST

LTL this month or early next.

Tom Reed Supporting Member of TMP12 Nov 2008 2:14 p.m. PST

You might try Bob Murchs free Pulp rules.

Double W12 Nov 2008 4:11 p.m. PST

Jeff Valent Studios has a set of rules using the Savage Worlds skirmish rules called "Sticks & Stones." It is more of a caveman & dinosaurs slapstick game than anything, but you may be able to use it. The game costs $25 USD US.

FYI: I haven't tried it, although one review I read was favorable. Also, the web site for the game is hard to navigate.

savagesticks.com

chuck05 Fezian12 Nov 2008 5:23 p.m. PST

Try Battles By Gaslight. Its an expansion to the Gaslight rules so you need Gaslight to play.

RJ Andron12 Nov 2008 5:26 p.m. PST

I'm surprised that no-one has mentioned Pulp .45 Adventures yet. They are a ruleset that I'd recommend, and they have a module called "Thrilling Expeditions" that deals with Lost-World type battles with dinosaurs.

Cacique Caribe12 Nov 2008 5:57 p.m. PST

Can all of these rules be used with 15mm figures without much modification?

CC

Grizwald13 Nov 2008 2:44 a.m. PST

Pretty much ANY skirmish rules can be used with 15mm figures without modification.

tnjrp13 Nov 2008 4:20 a.m. PST

My usual suggestion for pretty much every skirmish from ca. Victorian scifi to far future, Defiance: Vital Ground, would work for 15mm single basing…

It isn't super detailed tho and doesn't have campaign rules either, which may be a problem if you want more role playing style games. The complete version which you'll pretty much need also costs a few bucks.

While they aren't lostworldish (I'm sure that's not a word…) really, some examples of Victorian style and industrial fantasy lists can be found via my D:VG site at
link

Mulligan13 Nov 2008 8:07 a.m. PST

Cacique Carib:

The Bob Murch Rugged Adventures rules work really well for games involving teams of figures, and it's really easy to improvise with them. There are no specific dinosaur stats given, but you should be able to generate some for yourself. (I've not run any Rugged Adventures games with dinosaurs, but I did play Dr. Katana in the memorable Historicon Terror of the Lava Gods game involving a 12-foot tall, remote-controlled ape, and I recently ran a game in which the Shadow wrestled with a Chinese warlord general's tiger, so pulp-credible animal stats are fairly easy to cobble together.) You might also look into the GASLIGHT rules and various supplements too, which include user- friendly creature creation stats. If you want an intelligently conceived and well-integrated game focused on dinosaurs, you simply must pick up a copy of the .45 Adventures supplement Thrilling Expeditions. (You'll need a copy of the basic .45 Adventures rules too to understand the combat mechanics.) I'm planning on using the Thrilling Expeditions rules for the debut of the mighty Sculpey Kong when I finish creating my Skull Island sets, terrain, and figures.

Mulligan

Cacique Caribe13 Nov 2008 11:49 a.m. PST

Mulligan,

Their description for Thrilling Expeditions sounds very exciting.

CC

-----------------------------------------

With Thrilling Expeditions: Valley of the Thunder Lizard we introduce a new direction for some of our supplements. The Thrilling Expeditions series of supplements will be heavy on scenarios with at least one scenario for each game system. These scenarios should provide you with plenty of ideas for your own games. Each of these books will include some new rule additions, but most of these rules will be specific to the supplement's environment.

The first book in this series is Valley of the Thunder Lizard. Players will now be able to play big game hunters in a lost valley populated with creatures from before the rise of man, or pirates going ashore on an island where Neanderthals battle Saurians, or time traveling tourists suddenly stranded in Earth's distant past.

This book does not attempt to cover all the prehistoric creatures currently known. Instead, there are more than 20 different archetypes, split between dinosaurs and mammals. There are some rules for creating variants of the included archetypes for those players who wish to add juveniles, dwarf versions, or, if truly adventurous, giant versions. In addition, there are archetypes for prehistoric humans and a fictional, evolutionary offshoot of the dinosaurs, called Saurians. These two races will have the normal character build options (though not as many choices) as the character archetypes from the other books so that players can run games of cavemen battling dinosaurs or Saurians.
link

Cacique Caribe13 Nov 2008 11:59 a.m. PST

And, if anyone wonders why I am thinking of using Pirates . . .

In one of Edgar Rice Burroughs' novels ("The Land That Time Forgot"),there is a tale of an Italian navigator called Caproni who, in 1721,discovers a land called Caprona/Caspak . . .
----------------------------------
"Did you ever hear of Caproni?" he asked.

"An early Italian navigator?" I returned.

"Yes; he followed Cook about 1721. He is scarcely mentioned even by contemporaneous historians--probably because he got into political difficulties on his return to Italy. It was the fashion to scoff at his claims, but I recall reading one of his works--his only one, I believe--in which he described a new continent in the south seas, a continent made up of `some strange metal' which attracted the
compass; a rockbound, inhospitable coast, without beach or harbor, which extended for hundreds of miles. He could make no landing; nor in the several days he cruised about it did he see sign of life. He called it Caprona and sailed away. I believe, sir, that we are looking upon the coast of Caprona, uncharted and forgotten for two hundred years."
erbzine.com/craft/o8ltf.html
TMP link
-----------------------------------
What if a few Italian "sailors" (a handful, maybe) had been left stranded somehow in 1721?

CC
PS. Yes. I know. Captain Cook wasn't born until much later, but I didn't write the book!

Gordon of TFP Games14 Nov 2008 4:45 p.m. PST

If you can wait a week 'We Can Be Heroes 2' will do it all for you.

G

infojunky14 Nov 2008 5:24 p.m. PST

Any rule set will work.

If the base measure is in inches and feels to big, just switch to Centimeters instead.

Cacique Caribe15 Nov 2008 1:44 p.m. PST

How about using WH Legends of the High Seas for 15mm? Has anyone had any experience doing that with that set of rules?

link

CC

Warrenss215 Nov 2008 2:42 p.m. PST

"Their description for Thrilling Expeditions sounds very exciting."

IMHO Trilling Expeditions is worth 5 times the $ amount that they're asking for.

I've got .45 Adventures, Dragon Bones, Trilling Expeditions, and Fantastic Worlds. I feel that you could not go wrong buying anything from Rattrap Productions.

Warrenss215 Nov 2008 2:44 p.m. PST

Oh-yea…

CC, the game would work well with 15mm… simply change the distance measurements from inches to centimeters.

WSS

Cacique Caribe24 Dec 2008 12:13 p.m. PST

Well, looks like I'll stick with 28mm after all . . .

TMP link

CC

Cacique Caribe15 Feb 2009 9:22 p.m. PST

This is an interesting site:

link

Cool illustrations of ape-men:

picture
picture
picture
picture
picture
link

Hope this inspires some of you to more gaming.

CC

Cacique Caribe15 Aug 2009 12:21 a.m. PST

Comparison photos of 15mm "Victorians":

link

CC

Cacique Caribe29 Apr 2010 12:09 p.m. PST

Imagine this little fella (18.5cm) swimming around in the waters:

link

Dan

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