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"Terminator Game - AAR from Fall-In 2008" Topic


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Blackhawk110 Nov 2008 3:29 p.m. PST

On Friday night, Nov 7, I put on a Terminator game at Fall-In using modified Stargrunt II rules. Overall the game went very well with about 8 or 9 turns being played before the slot ended- once everyone got into the flow and understood the activation method of SG II we just zipped along.

For a mood effect I brought along my 1:1 scale battle-damaged endoskeleton skull with glowing eyes, 1:1 scale 40w phased plasma rifle, and 20" lit-up flying hunter killer. In the center I placed my laptop which played a rather well done 4 minute fan-film I found online. As I play this at other cons this coming year I will also drag along my 28" tracked hunter killer and half scale T-800 endoskeleton. Overall the little display drew a crowd to my table during the slot.

The scenario involved a primary and secondary mission on each side. Tech-Com forces under John Connor had to get just one resistance fighter into what was assumed to be the bunker entrance to a Skynet facility with a secondary objective of protecting Connor. Skynet forces had to prevent access to the bunker with a secondary objective of destroying as much of the human resistance as possible. Later on Skynet forces realized John Connor was on the field with the secondary objective being updated to eliminate him.

Tech-Com forces consisted of 6 squads armed with plasma rifles, plasma SAW's, and one guided missile per squad. Support units consisted of 3 jury-rigged armored trucks (1 guided missile truck and 2 trucks with heavy plasma weapons salvaged from destroyed Skynet forces), and 2 sapper squads. As a surprise Tech-Com forces also had access to one of the few remaining armored MICV's equipped with guided missiles and a dual-purpose chaingun.

Skynet forces had 3 squads of T-800 endoskeletons equipped with 40w phased plasma rifles and 100w plasma machineguns. Support was in the form of 3 tracked H-K's and 3 flying H-K's with a unit of mini-flying H-K's that could be deployed from the main flyers as an independent unit. As a surprise Skynet also eventually had available the use of a T-800 infiltrator unit.

The game began with Skynet and Tech-Com forces surging forward. The first unit taken under fire and destroyed was the Tech-Com guided missile truck which was destroyed by a tracked H-K. Tech-Com forces attempted to shoot down a flyer but missed with their missile. Two of the flyers immediately deployed their mini-flying H-Ks which then began to search for sapper units. Other Skynet tracked and flying units shot at various resistance squads but had little effect due to distance and cover.

The following two turns saw the most forward tracked H-K pull back as a sapper unit began to close. Tech-Com scored a hit bringing down a flying H-K with other missile and heavy weapon hits failing to penetrate Skynets other large units. The few shots sent at endoskeleton units also failed in appreciably damaging these squads. The foremost Tech-Com unit was lashed by a number of Skynet units resulting in one death and suppressing the squad. More damage was not done as the unit went "in position" within a wrecked building that provided hard cover.

As the battle dragged on one of the sapper teams managed to get within striking distance of a tracked H-K. Of the two plasma charges thrown one missed while the other hit, the resulting detonation destroyed the H-K. However, a charge into close combat by a T-800 endo squad made short work of the 2-man sapper team. Other Tech-Com forces on the left began to be squeezed by advancing endo's and mini-H-Ks resulting in at least one Tech-Com squad being rendered ineffective due to suppressions. However, Connor's forces did manage to destroy a couple more large units leaving Skynet with one flyer and one tracked H-K, but in return one of the heavy plasma gun-trucks was destroyed.

Near the end of the battle the second sapper squad was successfully detected as it ran between buildings while trying to advance on the last tracked H-K. Like cockroaches caught in the light they quickly scampered back to the protection of a nearby building but were unable to go back into hiding when a mini-flying H-K unit took them under fire. A Tech-Com squad came to the sappers aid only to be pinned by an advancing endo squad.

Meanwhile, the remaining resistance tank made its appearance, winding its way through the rubble and destroying the last tracked H-K. Return fire crippled the tank resulting in a systems failure that rendered its weapons useless- the tank began to withdraw. Fire from numerous human resistance fighters did manage to damage an endo squad by over 50 percent severely degrading the combat effectiveness of the unit.

Meanwhile, a nearby Skynet infiltrator unit made its appearance. Unfortunately the command team led by Connor could not be targeted initially due to a pair of dogs that would have provided a warning to the command team. Instead the T-800 appeared directly behind a resistance squad who spectacularly failed their roll to spot the incoming infiltrator giving Skynet maximum firepower. This was used to full advantage as the infiltrator killed 4 out of 6 Tech-Com troops. The following turn saw the Terminator finishing off this squad.

Slightly forward of the infiltrator another endo squad attempted to close assault Tech-Com troops who broke and ran behind a rubble pile. The endo's advanced again but fell short of engaging the humans. A mini-HK unit flew up behind this human squad pinning it with their fire. The remaining gun truck was unable to damage the endo squad as it screeched around the corner.

On the other end of the board the sappers and 3 human squads again pummeled another endo unit causing more damage and outright destroying one endo. The Tech-Com unit in the middle of the board began to withdraw from their positions in a building in order to bolster a rapidly collapsing left side.

As the game ended the T-800 infiltrator attempted a combat move in order to fire on Connor and his command squad, but was unable to make good progress through the rubble. The remaining Tech-Com squad on the left side looked to be in serious trouble as it was pinched between an undamaged endo squad and the mini-H-K; Skynet was poised to make a hook into the side of the humans.

On the right Tech-Com still had two complete squads that were rapidly destroying at least one endo squad. However, Tech-Com had also run out of missiles leaving one flying H-K still viable with the only hope of a shoot down resting with the remaining gun truck. The third still complete squad was beginning a run back to take on the infiltrator in order to protect Connor.


When the slot ended everyone stated they had a good time. We did a quick AAR so that I could gather constructive criticism to make the game better for the future. One item most agreed on was that the missiles were very powerful. In play test they did not seem to be, but at the con they really did tremendous damage. Most individuals felt that making it a little harder for the missiles to hit by lowering the fire control system would probably bring these weapons back in line with what I envisioned.

Also- the Skynet player knew that the bunker did not lead to a bio-weapons facility but rather to a research node for Tempus One- the code name for Skynets time travel research. Tech-Com forces that penetrated the bunker would have been able to transmit partial data back to resistance HQ's giving them their first glimpse into Skynet's plan for a temporal weapon.

Here are some pictures:

From the Skynet side- Skynet units advance:
picture

Tech-Com side- one squad has taken position in the middle, dark grey building while John Connor and his bodyguards hide out in the lee of a wrecked building down in the lower center:
picture

Skynet forces continue to advance but most of their heavy units have been destroyed0 it once again rests with the PBE (poor bloody endo's) to root out the human vermin:
picture

T-800 infiltrator has single-handedly destroyed a Tech-Com squad and now goes hunting John Connor:
picture

The last remaining Tech-Com squad on the left after breaking and running when close assaulted. Suppressed and trapped between cold metal- an endo squad and mini-HK's. There only hope is that the gun truck next to the endo's may help in some small way:
picture

cloudcaptain10 Nov 2008 4:17 p.m. PST

Cool AAR…I still want to nab one of those flying HKs from you.

Blackhawk110 Nov 2008 4:23 p.m. PST

Flying H-K's were purchased from here:

federationmodels.com

Just go to Model Kits then Miscellaneous models. They are about half way down the page. Price is now $45 USD for one so they went up since I last bought them.

And I didnt know that was you! I wish I had a TMP button… :(

CPT Jake10 Nov 2008 4:30 p.m. PST

I may need to cough up 45 bucks…

Nice AAR!

Jake

The G Dog Fezian10 Nov 2008 5:03 p.m. PST

A most excellent looking game!

Your table caught my eye as I was preparing to play in the big WWI game next door. Really great looking stuff with the H-K's rumbling along and over the table.

cloudcaptain10 Nov 2008 6:22 p.m. PST

No worries…thanks for the heads-up!

John Leahy Sponsoring Member of TMP10 Nov 2008 9:42 p.m. PST

AWESOME! Being the cheap guy that I am I am doing this in 15mm. I am using Gzg and a few other companies for my Skynet forces. Should be pretty cool. You know there are a couple of sets of rules already out there that cover this kind of game. One set is at the Stargate Gamers Yahoo group. The other is called Beamstrike and looks pretty interesting.

Thanks,

John

John Leahy Sponsoring Member of TMP10 Nov 2008 9:44 p.m. PST

I just slapped your post into a PDF so I could keep it and steal your nice ideas from!

;-D

Thanks again,

John

TERMINATOR10 Nov 2008 9:57 p.m. PST

Awesome is right. Really cool! What did you use for the mini hunter killers?

Blackhawk111 Nov 2008 7:02 a.m. PST

The mini-HKs are Games Workshop Epic scale Tau drones.

They come 10 to a pack.

aka Mikefoster11 Nov 2008 4:59 p.m. PST

where did the tanks come from?

TERMINATOR12 Nov 2008 8:20 a.m. PST

Mike

TMP link

But I have seen them on ebay.

Blackhawk112 Nov 2008 9:44 a.m. PST

The tanks are no longer available except for the odd one you may find on Ebay.

These were made for the Terminator collectors market nad not gaming. They were made by Hollywood Collectibles Group and the prototype was used to generate extensive pre-orders as the prot was gorgeous. Then the production tanks were sent out and they were complete garbage bearing no resemblance to the prototype. Many showed up broken in pieces, partial paint jobs, etc.

I purchased 4 of them as my first thought was I could finally do a term scenario- I had enough figures including the Flying HKs but no tracked ones- for $20 USD each the HCG tanks were perfect for gaming.

HCG lost a lot of money as many collectors sent their tanks back for a full refund. Even though I kept my 4 I still received a 50% refund good for other HCG products (whihc I used on the tracked HK maquette). HCG canceled any follow on orders from the Chinese manufacturer and dropped this tank from their line. My understanding is they destroyed all of these units.

However, I have a call into HCG now to see if they may still have some available on an "As is" basis.

Blackhawk112 Nov 2008 9:53 a.m. PST

Just got off the phone with HCG. Apparently that one shipment of tanks was it- they definitely canceled any follow on orders and apparently destroyed any in-stock and the returns.

Earl of the North13 Nov 2008 8:31 a.m. PST

John Leahy: AWESOME! Being the cheap guy that I am I am doing this in 15mm. I am using Gzg and a few other companies for my Skynet forces. Should be pretty cool.

What are you using for the Hk's……i'm putting together the resistance in 15mm from a mix of GZG 15mm figures and terminators from 15mm.co.uk but I'm drawing a blank on the HK's.

Oh and good work Blackhawk, I blame you for my recent orders. grin

John Leahy Sponsoring Member of TMP13 Nov 2008 10:53 a.m. PST

Well, I was going to use the unmanned grav weapons platforms form Jon. however, have you seen his new release blurb today? Looks like a HK to me.

Thanks,

John

Blackhawk113 Nov 2008 11:56 a.m. PST

From GZG? Yep- Saw the Mantis and went "Cool! A light flying HK version" for something in between the T1/T2 heavy flyers and the T2:3D mini-HKs.

Plus it looks similar to the new flying HKs for T4- which is a cruder version of the "refined" types seen in T1/T2. Here is an official sketch of the T4:Salvation flying HK:

picture

So… I guess I should finish writing up my mod rules for SG II and post them somewhere I guess!

TERMINATOR13 Nov 2008 12:39 p.m. PST

Blackhawk

Have you come across what the HK tank for Terminator Salvation looks like yet?

Blackhawk113 Nov 2008 1:13 p.m. PST

T-600 Term- around 8 feet tall and rubber skin- the first "human" term:
picture

Skynet Harvester:
picture

Skynet Hydrobot (Water Term) in attack mode:
picture

Terminator Motorcycle:
picture

Terminator Motorcycle:
picture

No known drawings of tracked HKs from T4 have been released yet. A photo of a "head" similar to the T1/T2 tracked HKs was photographed near one of the sets but I cannot find it. I'll look again when I get home.

The above is also suspect but the drawings are dead on for the T-600 that was at Comic-Con and the motorcycle is also dead on from a leaked set photo.

The motorcycle is thought to be part of the chase scene filmed at Taos earlier this year where stunt and close-up work of the "armed tow truck" was filmed during a chase/battle scene.

M1Fanboy13 Nov 2008 6:03 p.m. PST

Nice game Blackhawk…

Was wondering what you do for morale/reaction for the terminators? How do you reflect damage to them (PA rules or other) as I'd like to run a SG 2029 game myself one of these days in 15mm (Who knows, maybe I'll cross genre and have them meet Hammers Slammers…)

M1Fanboy13 Nov 2008 6:16 p.m. PST

BTW…have you seen this guy's site…he is something else!

link

Stinger Six04 Dec 2008 1:45 p.m. PST

Looks like an extremely awesome game!

Question: How effective were the Terminators (T-800)? That is, if a single T-800 is a serious threat, how nasty was a squad of the metal mother-fraggers?

Blackhawk107 Dec 2008 5:29 p.m. PST

Stinger

I went off of the movies as best as I could. My take is that the actual endo's are tough to destroy but were not really anymore effective then human troops for firing. What made them tough was that wounds did not kill them but rather damaged them so they slowly lost levels via a damage table (i.e. A Vet/1 that took 2 wounds lost 3 levels which would drop them to a Reg/1). This gave a nice feel of them slowly being turned to scrap until they were so shot up that they were effectively destroyed.

Now- the T-800 infiltrator was different. I have rules for placement of this type of unit and when they first appear they can destroy a human squad no problem. After that they operate as in independent character. Essentially the squad being attacked rolls to see if they detect the inbound T-800- if they succeed on both dice the T-800 only gets 2 dice to fire with (his quality die and whatever weapon he has). If the humans fail one roll then the T-800 gets another weapon die and if both rolls are failed he gets another weapon die. So a T-800 could roll 4 dice at basically point-blank range for his initial attack which is what happened in the game. AFter this initial attack he stays on the board and can no longer make this type of surprise attack- so the Skynet player had to choose his target carefully to maximize damage.

Within the Term series the T-800/850 makes a point of saying that normal endo's are not all that bright. Only when skinned and made into an infiltrator does Skynet enable the higher functions of the chip.

@M1fanboy- Yes I know of that site. The only problem is that none of it is canon. He does an excellent job and has great imagination but 90%+ of that site is his own imagination with no ties to any sort of official stamp of approval. Within the Term community we basically ignore that site- but it is cool to read through for ideas!

Stinger Six07 Dec 2008 8:53 p.m. PST

Thanks Blackhawk! I'm definitely looking to try a Terminator game with SGII sometime!

Stinger Six11 Dec 2008 7:44 p.m. PST

Blackhawk, how many T-800 endo's do you think would be a viable force? I'm trying to price out a Terminator unit of 15 (3 squads of 5 T-800's each).

Blackhawk112 Dec 2008 11:06 p.m. PST

That's what I ran- 3 squads of 5. I based them off of if I was Skynet I would maximize the firepower- so 4 units with 40w phased plasms rifles with a firepower of 3 (so they would throw a d12 firepower die) and one endo with a 100w phased plasma SAW.

During playtest a single 5-man term unit appeared to roughly equal 2 10-man human squads.

With the rules I made up that slowly junks endos rather then outright kills they last a LONG time (though they do degrade becoming more and more combat ineffective).

If interested in the rules or some such feel free to contact me direct at swordsmith-at-aol-dot-com

davea198210 Mar 2011 5:48 a.m. PST

Hey guys if anyones looking at a hk in 15mm scale. Have a look at what ive achieved using 15mm autoimons, rebel mins, critical mass games and the scene.

Also the link to photos, Terrain ground is paper scenic gravel matt. And ruins are made from foamboard.

link

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