Last Updated
Mon Nov 15 19:48:48 PST 1999
Voters = 16

WWII PLATOON VOTING RESULTS:
Voters, By Period - 1943 Mediterranean


Favorite Rules
rulespercentage
Command Decision56%
Spearhead25%
TAC: WWII13%
Clash of Armor6%

Rules Regularly Played
rules played regularlypercentage
Command Decision56%
Spearhead31%
Clash of Armor13%
TAC:WWII13%

Number of Rules Regularly Played
number of rules played regularlypercentage
1 rules played88%
2 rules played13%

Rules Tried
rules played at least oncepercentage
Command Decision87%
Spearhead80%
Clash of Armor27%
TAC:WWII7%

Number of Rules Tried
number of rules playedpercentage
2 rules played60%
1 rules played20%
3 rules played20%

Voters, By Experience
level of experiencepercentage
Up To Twenty Years40%
Up To Ten Years33%
Twenty Years or More27%

Voters, By Region
regionpercentage
North America53%
Europe27%
Western Pacific20%

Voters, By Setting
usual game settingpercentage
At the local club73%
With a friend or two20%
At the local game store7%

Number of Armies
number of armies owned or usedpercentage
6 army/armies19%
11 army/armies13%
2 army/armies13%
3 army/armies13%
7 army/armies13%
8 army/armies13%
1 army/armies6%
15 army/armies6%
4 army/armies6%

Armies Owned/Used
armies owned or usedpercentage
Germany81%
Britain63%
United States of America63%
British Commonwealth50%
Germany - Paratroops44%
Soviet Union44%
United States of America - Paratroops44%
Britain - Paratroops38%
Italy38%
Germany - S.S.31%
Canada25%
France19%
Rumania19%
Soviet Union - Guards19%
Hungary13%
Japan13%
Allied - Other6%
Axis - Other6%
Insurgents6%
United States of America - Marines6%

Periods Played
periodpercentage
1943 Mediterranean100%
1942 North Africa88%
1944 France69%
1941 North Africa63%
1943 Russia63%
1943-45 Italy63%
1944 Eastern Front63%
1944 Sigfried Line63%
1942 Russia56%
1941 Russia50%
1940 Africa44%
1940 Blitzkrieg44%
1945 Eastern Front31%
1945 Western Front31%
1939 Polish Campaign19%
What-If/Fantasy19%
1941 Balkans13%
1941-45 Burma13%
1937-40 China6%
1939 Mongolia6%
1939-40 Winter War6%
1940 Balkans6%
1941-44 Continuation War6%
1941-45 Insurgency6%
1942 South-West Pacific6%
1943 Pacific6%
1943 South-West Pacific6%
1944-45 Pacific6%
1945 Manchuria6%

Number of Periods Played
number of genres/periods playedpercentage
11 periods13%
7 periods13%
8 periods13%
10 periods6%
13 periods6%
16 periods6%
18 periods6%
19 periods6%
2 periods6%
3 periods6%
5 periods6%
6 periods6%
9 periods6%

Scales Used
figure scalepercentage
6mm (including 1:285 and 1:300 scales)63%
20mm31%
15mm25%
2mm13%
10mm6%

Number of Scales
number of figure scale(s) used
(per person)
percentage
1 figure scale(s) used75%
2 figure scale(s) used13%
3 figure scale(s) used13%

RECENT BATTLE REPORTS
Michael Bornstein

Defended with two US Glider Regiments against a reinforced German SS Panzer Grenadier Division. Lost two battalions but repulsed the Germans who lost half the division before withdrawing. [22 Sep 1999]

John Madron

I believe it was a scenario covering the German advance into Belgium. Infantry div elements pushing up densely wooded roads. Elements of Das Reich airlifted into rear areas. Belgians reinforced by French cavalry. Slow German progress up board with resulting "historical" victory. [7 Apr 99]

John Hingley-Hickson

My last battle was the British involvement in the battle for the Ardennes (something which is not well written about).

TAC:WWII as usual gave a thoroughly good feel for the battle, the tactics used and the formations. It allows flexibility, yet accurate historical representation.

In this battle, the guards division advanced, to help our American cousins who were in the doo doo, YET AGAIN. The British advanced with the armour taking on the King Tigers, while the infantry took the Panzer Grenadiers. This action was a delaying action until the rest of the division was able to arrive and halt the German advance. Very thrilling action with the armour almost being destroyed, while the infantary held their own. The whole flavour of the game could only be experianced through Tac. [6 Apr 99]

Lawrence Lee

Operation Battleaxe - A modified version of the central thrust by the 22 Guards Brigade and the 4th and 7th RTR vs Point 206 and Fort Capuzzo. The British objective was to capture both geographic features while fighting off a counter attack by 15th Panzer. The British players never captured the Fort but did manage to fight off counter-attack (never attack Matildas head on!). The end result was a draw. [6 Apr 99]

Bob Slaughter

Our last game was Command Decision 2nd edition. We enjoyed the game and found the playing time to be very reasonable. [6 Apr 99]

Robert Young

In my last Battle with Spearhead I played on the German side trying to stop the Indians of the 4th Indian Division from breaking out of Benghazi. [29 Mar 99]

Neal Howes

The last game I played was part of a Hube's Pocket campaign that I am currently running at the Ottawa Miniature Gamers (OMG). I use a second edition version on Clash of Armor that has yet to be published. A vast improvement over the first edition. PS. The better part of German panzer division did very well against a mechanized Soviet brigade. The breakout failed when they ran into a heavy tank reg of JSIIs fresh from the factory! Neal Howes [29 Mar 99]

David Makin

late 1943 Town fight, US vs German, Using CD3

US forces: Weak Inf Bn: Bn Cmd std, 2 inf coy, 2 MMG stds, attached: 2 recon Jeeps, 1 recon White scout car. German Forces: Very Weak Inf Bn: Bn Cmd std, 1 Inf Coy, 1 Wpn Coy plus ATR std (shrek) All: Regular Morale 8. Light Rain The US objective was to clear a small town, the Germans to hold it.

The US managed to infiltrate into the town via a covered (forest) approach on the far left flank, this move was covered by the MMGs and Scout Car, the other side of the town was under observation by dismounted patrols from the Jeeps.

The Germans on spotting the intrusion attempted to relocate to contain the US coys, in the move two German plts (MMG and Inf) fell foul to the US MMGs and the US patrols spotted the withdrawl from their sector.

Each US coy occupied a building block while the US MGs moved into a small orchard prepority to 1 coy storming the building block that the Germans had moved into. The attack managed to force an entry due to covering fire that had forced back the defenders the previous turn.

The Patrols (now formed into a single recon platoon) managed to attack a German MMG plt from the rear which combined with some violent close quarters fighting in the main building block led to the Germans becoming demoralised in contact (and hence destroyed). At this point the German Bn Cmd stand, mortar and regrouped Infantry std withdrew.

US losses: 1 White scout car destroyed (Penetrated by 16), 1 Infantry stand destroyed, Most stands Red. German Losses: 2 MMG stds, 1 Weapon Std, 1 Shreck std, 1 cmd Inf std, 1 Inf std (regrouped).

The game was a lot of fun, about 10 turns long, played in one and a half hours including set up time!

I'm very happy with Command Decision 3. Can't wait for the modern version. [29 Mar 99]

lee garnett

Two German tank battalions, two infantry batalions and a motorcycle battalion attacked a Soviet force of two infantry battalions, one cav regiment and a tank regiment. Important lessons learned - Pz111 can't afford to trade blows with T34 and KV1s. [28 Mar 99]

Alex Kirk

Last night we played a real hum-dinger. Rommels attack at the 1st battle of El Alamein. Except that this time Rommel got enough gas to do the wide swing he wanted. Mass death & destruction never before seen by man. A good time was had by all! ;-) [28 Mar 99]

Matt Davidson

Command Decision 3. Parker's Crossroads scenerio(23rd Dec. 1944), during the Battle of the Bulge. Elements of 4 US Divisions make a stand at a Belgian Crossroads vs. elements of an SS Panzer Division. I refereed.

Command Decision 3. 1944 Philipines. USA vs Japan. US combined arms groups vs dug in and entrenched Japanese infantry with tank support. I played.

I have played Command Decision since CD 1 first came out. CD 2 was an improvement and CD 3 is the best yet. Playable and comprehensive. Morale and troop quality are key. Good speed of play with proper level of command handled by each player(1 or 2 battalions). I have played Spearhead as well. Although fun, quick to play and easy to learn(and teach), it makes many generalizations and has a very rigid system, making it, at times, more akin to Napoleonics in feel than WWII. Depending on what one is looking for a WWII set of rules, I would highly recomend either. [27 Mar 99]

Marc Raiff

As my group is learning CD3, I ran an adaptation of the battle of Kalmas on the Eastern Front in 1944. The players ran the Russians who were trying to cut off a German rearguard. The Germans were run by the referee to a scripted set of objectives and commands. This idea is based on Glenn Kidd's War College scenarios and is very helpful in teaching new players. [27 Mar 99]

John W. Holtz

A convention game version of Arracourt, 1944. As German CO I watched, helplessly, as the fog lifted just as my subordinates executed a series of advances that found them flank on or at point blank range to a couple of Sherman and Stuart companies. Something like 5 platoons of Panthers and a company of PzGrens were eliminated in one turn. Needless to say, we reverted to a defensive posture for the rest of the game. [26 Mar 99]

Derek Clements

Campaign normandy the first 24 hrs [26 Mar 99]