Last Updated
Mon Nov 15 19:48:47 PST 1999
Voters = 17

WWII PLATOON VOTING RESULTS:
Voters, By Period - 1941 Russia


Favorite Rules
rulespercentage
Command Decision53%
Spearhead24%
TAC: WWII24%

Rules Regularly Played
rules played regularlypercentage
Command Decision67%
Spearhead27%
TAC:WWII13%

Number of Rules Regularly Played
number of rules played regularlypercentage
1 rules played93%
2 rules played7%

Rules Tried
rules played at least oncepercentage
Command Decision93%
Spearhead79%
Clash of Armor36%
TAC:WWII14%

Number of Rules Tried
number of rules playedpercentage
3 rules played43%
2 rules played36%
1 rules played21%

Voters, By Experience
level of experiencepercentage
Up To Twenty Years40%
Twenty Years or More33%
Up To Ten Years27%

Voters, By Region
regionpercentage
Europe44%
North America38%
Western Pacific19%

Voters, By Setting
usual game settingpercentage
With a friend or two56%
At the local club38%
At the local game store6%

Number of Armies
number of armies owned or usedpercentage
6 army/armies27%
15 army/armies13%
2 army/armies13%
11 army/armies7%
12 army/armies7%
3 army/armies7%
4 army/armies7%
5 army/armies7%
7 army/armies7%
9 army/armies7%

Armies Owned/Used
armies owned or usedpercentage
Germany87%
Soviet Union73%
Britain60%
United States of America53%
Britain - Paratroops47%
Germany - Paratroops47%
Germany - S.S.47%
United States of America - Paratroops47%
British Commonwealth40%
Italy33%
Japan33%
Soviet Union - Guards33%
Hungary27%
Canada20%
France20%
Rumania20%
Axis - Other13%
United States of America - Marines13%
Allied - Other7%
Insurgents7%

Periods Played
periodpercentage
1941 Russia100%
1942 Russia76%
1943 Russia71%
1944 Eastern Front65%
1944 France59%
1944 Sigfried Line53%
1943 Mediterranean47%
1943-45 Italy47%
1941 North Africa41%
1942 North Africa41%
1945 Eastern Front41%
1940 Africa35%
1940 Blitzkrieg35%
1945 Western Front24%
1939 Polish Campaign18%
1942 South-West Pacific18%
What-If/Fantasy18%
1939-40 Winter War12%
1941 Balkans12%
1941-44 Continuation War12%
1941-45 Burma12%
1937-40 China6%
1939 Mongolia6%
1940 Balkans6%
1941-45 Insurgency6%
1945 Manchuria6%

Number of Periods Played
number of genres/periods playedpercentage
3 periods12%
6 periods12%
7 periods12%
9 periods12%
1 periods6%
10 periods6%
11 periods6%
13 periods6%
16 periods6%
18 periods6%
19 periods6%
4 periods6%
5 periods6%

Scales Used
figure scalepercentage
20mm41%
6mm (including 1:285 and 1:300 scales)41%
15mm29%
2mm12%
10mm6%

Number of Scales
number of figure scale(s) used
(per person)
percentage
1 figure scale(s) used76%
2 figure scale(s) used18%
3 figure scale(s) used6%

RECENT BATTLE REPORTS
Michael Bornstein

Defended with two US Glider Regiments against a reinforced German SS Panzer Grenadier Division. Lost two battalions but repulsed the Germans who lost half the division before withdrawing. [22 Sep 1999]

John Madron

I believe it was a scenario covering the German advance into Belgium. Infantry div elements pushing up densely wooded roads. Elements of Das Reich airlifted into rear areas. Belgians reinforced by French cavalry. Slow German progress up board with resulting "historical" victory. [7 Apr 99]

John Hingley-Hickson

My last battle was the British involvement in the battle for the Ardennes (something which is not well written about).

TAC:WWII as usual gave a thoroughly good feel for the battle, the tactics used and the formations. It allows flexibility, yet accurate historical representation.

In this battle, the guards division advanced, to help our American cousins who were in the doo doo, YET AGAIN. The British advanced with the armour taking on the King Tigers, while the infantry took the Panzer Grenadiers. This action was a delaying action until the rest of the division was able to arrive and halt the German advance. Very thrilling action with the armour almost being destroyed, while the infantary held their own. The whole flavour of the game could only be experianced through Tac. [6 Apr 99]

Michael Blom

Actually I´m in middle of an game (Spearhead) where I´m functioning as an umpire. The scenario is from "Where the Ironcrosses grow" (eastern front supplements and scenarios for Spearhead rule. The 11 German pz div. is attacking russian infantery suported by two hvy tank reg. I´m playing the tactical situations (all the moves and cobats e.t.c.) while the players give their units orders by contact me by phone or e-mail. [6 Apr 99]

David Chappell

Skirmanovo (November 1941) - A Soviet counterattack East of Moscow to halt the German onslaught. Game was fought with double blind movement using a system similar to Bill Owen's. The Soviet 50th Cavalry division arrived late, but the Germans were very extended by then, counterattacking the Soviet tank Brigade and Rifle division. They left too few reserves and Pliev's cavalry had an easy task destroying the undefended German rear area troops, transport assets and headquarters units. Clear Soviet victory. [2 Apr 99]

chris Mikucki

Ran an early entry scenario of the German assault on the island of Leros, November 1943. The game was run using Command Decision, and was run for 8 players.

The Germans failed to affect an effective assault and the falschirmjagers took very heavy casualties. [31 Mar 99]

Glenn E. Kidd

Battle of Skirmonovo. It is German arour and mech vs Soviet armor and mech plus Soviet cavalry. [30 Mar 99]

Ingolfur Bjorgvinsson

Spearhead set in Russia '41. Non historical-non competition game A Motorized Inf Reg (two Battalions) and a Motorcycle Battalion with Stuka support force a river crossing against a Russian Infantry Reg (three Battalions with support) who have to defend three different possible crossing sites. The Russans bring up a Tank Brigade to reduce the bridgehead before the Germans can bring over their Recon and Panzer Battalion. They manage to prevent this but the Germans held the bridgehead. [29 Mar 99]

David Makin

late 1943 Town fight, US vs German, Using CD3

US forces: Weak Inf Bn: Bn Cmd std, 2 inf coy, 2 MMG stds, attached: 2 recon Jeeps, 1 recon White scout car. German Forces: Very Weak Inf Bn: Bn Cmd std, 1 Inf Coy, 1 Wpn Coy plus ATR std (shrek) All: Regular Morale 8. Light Rain The US objective was to clear a small town, the Germans to hold it.

The US managed to infiltrate into the town via a covered (forest) approach on the far left flank, this move was covered by the MMGs and Scout Car, the other side of the town was under observation by dismounted patrols from the Jeeps.

The Germans on spotting the intrusion attempted to relocate to contain the US coys, in the move two German plts (MMG and Inf) fell foul to the US MMGs and the US patrols spotted the withdrawl from their sector.

Each US coy occupied a building block while the US MGs moved into a small orchard prepority to 1 coy storming the building block that the Germans had moved into. The attack managed to force an entry due to covering fire that had forced back the defenders the previous turn.

The Patrols (now formed into a single recon platoon) managed to attack a German MMG plt from the rear which combined with some violent close quarters fighting in the main building block led to the Germans becoming demoralised in contact (and hence destroyed). At this point the German Bn Cmd stand, mortar and regrouped Infantry std withdrew.

US losses: 1 White scout car destroyed (Penetrated by 16), 1 Infantry stand destroyed, Most stands Red. German Losses: 2 MMG stds, 1 Weapon Std, 1 Shreck std, 1 cmd Inf std, 1 Inf std (regrouped).

The game was a lot of fun, about 10 turns long, played in one and a half hours including set up time!

I'm very happy with Command Decision 3. Can't wait for the modern version. [29 Mar 99]

lee garnett

Two German tank battalions, two infantry batalions and a motorcycle battalion attacked a Soviet force of two infantry battalions, one cav regiment and a tank regiment. Important lessons learned - Pz111 can't afford to trade blows with T34 and KV1s. [28 Mar 99]

Alex Kirk

Last night we played a real hum-dinger. Rommels attack at the 1st battle of El Alamein. Except that this time Rommel got enough gas to do the wide swing he wanted. Mass death & destruction never before seen by man. A good time was had by all! ;-) [28 Mar 99]

Mark Serafin

A couple of British infantry battalions and a tank regiment trying to take a hill from a regiment of Falschirmjagers and a pair of King Tigers. German Kampfgruppe coming up in support after a couple of turns.

One battalion of German paras came out of woods to take the crest line of a ridge, and were promptly chewed to pieces in the open by the Shermans. On the other flank, the British infantry played hide and seek through the woods with the Germans. The King Tigers held back, waiting for the Shermans to come to them.

When the German KG arrived, the Panthers fell victim to Fireflies, and the panzergrenadiers tried close assaulting the British tanks. They suffered the same fate at the paras that tried to engage armor in the open.

The Germans finally threw in the towl just as the British artillery was beginning to work over the positions of the second para battalion. Which is good, because as the British infantry commander I was not looking forward to trying to advance in the face of King Tigers. [26 Mar 99]

Derek Clements

Campaign normandy the first 24 hrs [26 Mar 99]

Chris Pringle

"Kampfgruppe Friebe", a scenario from Tac Publications's latest supplement, Eastern Front 1944. I umpired for two other players. Two German Panzer Bns with two PzGren Bns trying to break through a Soviet rifle regiment with AT support, to relieve Tarnopol. 22 game turns (7 hours in the game, played in 3.5 hrs real time). Absolutely historical outcome: Germans almost got there but ground to a halt with all thei tanks stuck in the mud or KO.

As the author of Tac I am biased! But although I haven't played CD or CoA, from talking to those who have I think I will stick to Tac, as I prefer its limitations to theirs. [11 Feb 99]