Last Updated
Mon Nov 15 19:48:48 PST 1999
Voters = 10

WWII PLATOON VOTING RESULTS:
Voters, By Period - 1940 Blitzkrieg


Favorite Rules
rulespercentage
Command Decision60%
Spearhead40%

Rules Regularly Played
rules played regularlypercentage
Command Decision60%
Spearhead50%

Number of Rules Regularly Played
number of rules played regularlypercentage
1 rules played90%
2 rules played10%

Rules Tried
rules played at least oncepercentage
Command Decision100%
Spearhead100%
Clash of Armor20%

Number of Rules Tried
number of rules playedpercentage
2 rules played80%
3 rules played20%

Voters, By Experience
level of experiencepercentage
Up To Twenty Years44%
Twenty Years or More33%
Up To Ten Years22%

Voters, By Region
regionpercentage
North America50%
Western Pacific30%
Europe20%

Voters, By Setting
usual game settingpercentage
At the local club60%
At the local game store20%
With a friend or two20%

Number of Armies
number of armies owned or usedpercentage
11 army/armies20%
15 army/armies20%
3 army/armies20%
2 army/armies10%
5 army/armies10%
6 army/armies10%
8 army/armies10%

Armies Owned/Used
armies owned or usedpercentage
Britain90%
Germany80%
British Commonwealth70%
Britain - Paratroops60%
Soviet Union60%
United States of America60%
Italy50%
United States of America - Paratroops50%
Canada40%
France40%
Germany - Paratroops40%
Germany - S.S.30%
Japan30%
Hungary20%
Rumania20%
Soviet Union - Guards20%
Finland10%
Insurgents10%
United States of America - Marines10%

Periods Played
periodpercentage
1940 Blitzkrieg100%
1942 North Africa80%
1944 France80%
1941 North Africa70%
1943 Mediterranean70%
1944 Sigfried Line70%
1941 Russia60%
1942 Russia60%
1944 Eastern Front60%
1940 Africa50%
1943 Russia50%
1943-45 Italy50%
What-If/Fantasy30%
1939 Polish Campaign20%
1939-40 Winter War20%
1942 South-West Pacific20%
1945 Eastern Front20%
1945 Western Front20%
1937-40 China10%
1939 Mongolia10%
1940 Balkans10%
1941 Balkans10%
1941-44 Continuation War10%
1941-45 Burma10%
1943 Pacific10%
1943 South-West Pacific10%
1944-45 Pacific10%
1945 Manchuria10%

Number of Periods Played
number of genres/periods playedpercentage
11 periods20%
7 periods20%
10 periods10%
16 periods10%
19 periods10%
5 periods10%
8 periods10%
9 periods10%

Scales Used
figure scalepercentage
20mm50%
6mm (including 1:285 and 1:300 scales)50%
15mm40%
10mm10%
1:20010%
2mm10%

Number of Scales
number of figure scale(s) used
(per person)
percentage
1 figure scale(s) used50%
2 figure scale(s) used30%
3 figure scale(s) used20%

RECENT BATTLE REPORTS
Michael Bornstein

Defended with two US Glider Regiments against a reinforced German SS Panzer Grenadier Division. Lost two battalions but repulsed the Germans who lost half the division before withdrawing. [22 Sep 1999]

Lawrence Lee

Operation Battleaxe - A modified version of the central thrust by the 22 Guards Brigade and the 4th and 7th RTR vs Point 206 and Fort Capuzzo. The British objective was to capture both geographic features while fighting off a counter attack by 15th Panzer. The British players never captured the Fort but did manage to fight off counter-attack (never attack Matildas head on!). The end result was a draw. [6 Apr 99]

chris Mikucki

Ran an early entry scenario of the German assault on the island of Leros, November 1943. The game was run using Command Decision, and was run for 8 players.

The Germans failed to affect an effective assault and the falschirmjagers took very heavy casualties. [31 Mar 99]

Euan Caldwell

1944 1:200 British Armoured Division against German Kampfgruppe [29 Mar 99]

David Makin

late 1943 Town fight, US vs German, Using CD3

US forces: Weak Inf Bn: Bn Cmd std, 2 inf coy, 2 MMG stds, attached: 2 recon Jeeps, 1 recon White scout car. German Forces: Very Weak Inf Bn: Bn Cmd std, 1 Inf Coy, 1 Wpn Coy plus ATR std (shrek) All: Regular Morale 8. Light Rain The US objective was to clear a small town, the Germans to hold it.

The US managed to infiltrate into the town via a covered (forest) approach on the far left flank, this move was covered by the MMGs and Scout Car, the other side of the town was under observation by dismounted patrols from the Jeeps.

The Germans on spotting the intrusion attempted to relocate to contain the US coys, in the move two German plts (MMG and Inf) fell foul to the US MMGs and the US patrols spotted the withdrawl from their sector.

Each US coy occupied a building block while the US MGs moved into a small orchard prepority to 1 coy storming the building block that the Germans had moved into. The attack managed to force an entry due to covering fire that had forced back the defenders the previous turn.

The Patrols (now formed into a single recon platoon) managed to attack a German MMG plt from the rear which combined with some violent close quarters fighting in the main building block led to the Germans becoming demoralised in contact (and hence destroyed). At this point the German Bn Cmd stand, mortar and regrouped Infantry std withdrew.

US losses: 1 White scout car destroyed (Penetrated by 16), 1 Infantry stand destroyed, Most stands Red. German Losses: 2 MMG stds, 1 Weapon Std, 1 Shreck std, 1 cmd Inf std, 1 Inf std (regrouped).

The game was a lot of fun, about 10 turns long, played in one and a half hours including set up time!

I'm very happy with Command Decision 3. Can't wait for the modern version. [29 Mar 99]

lee garnett

Two German tank battalions, two infantry batalions and a motorcycle battalion attacked a Soviet force of two infantry battalions, one cav regiment and a tank regiment. Important lessons learned - Pz111 can't afford to trade blows with T34 and KV1s. [28 Mar 99]

Matt Davidson

Command Decision 3. Parker's Crossroads scenerio(23rd Dec. 1944), during the Battle of the Bulge. Elements of 4 US Divisions make a stand at a Belgian Crossroads vs. elements of an SS Panzer Division. I refereed.

Command Decision 3. 1944 Philipines. USA vs Japan. US combined arms groups vs dug in and entrenched Japanese infantry with tank support. I played.

I have played Command Decision since CD 1 first came out. CD 2 was an improvement and CD 3 is the best yet. Playable and comprehensive. Morale and troop quality are key. Good speed of play with proper level of command handled by each player(1 or 2 battalions). I have played Spearhead as well. Although fun, quick to play and easy to learn(and teach), it makes many generalizations and has a very rigid system, making it, at times, more akin to Napoleonics in feel than WWII. Depending on what one is looking for a WWII set of rules, I would highly recomend either. [27 Mar 99]

Marc Raiff

As my group is learning CD3, I ran an adaptation of the battle of Kalmas on the Eastern Front in 1944. The players ran the Russians who were trying to cut off a German rearguard. The Germans were run by the referee to a scripted set of objectives and commands. This idea is based on Glenn Kidd's War College scenarios and is very helpful in teaching new players. [27 Mar 99]

Mark Serafin

A couple of British infantry battalions and a tank regiment trying to take a hill from a regiment of Falschirmjagers and a pair of King Tigers. German Kampfgruppe coming up in support after a couple of turns.

One battalion of German paras came out of woods to take the crest line of a ridge, and were promptly chewed to pieces in the open by the Shermans. On the other flank, the British infantry played hide and seek through the woods with the Germans. The King Tigers held back, waiting for the Shermans to come to them.

When the German KG arrived, the Panthers fell victim to Fireflies, and the panzergrenadiers tried close assaulting the British tanks. They suffered the same fate at the paras that tried to engage armor in the open.

The Germans finally threw in the towl just as the British artillery was beginning to work over the positions of the second para battalion. Which is good, because as the British infantry commander I was not looking forward to trying to advance in the face of King Tigers. [26 Mar 99]

Derek Clements

Campaign normandy the first 24 hrs [26 Mar 99]