Last Updated
Mon Nov 15 19:48:48 PST 1999
Voters = 10

WWII PLATOON VOTING RESULTS:
Voters, By Period - 1940 Africa


Favorite Rules
rulespercentage
Command Decision60%
Spearhead30%
TAC: WWII10%

Rules Regularly Played
rules played regularlypercentage
Command Decision60%
Spearhead30%
TAC:WWII10%

Number of Rules Regularly Played
number of rules played regularlypercentage
1 rules played100%

Rules Tried
rules played at least oncepercentage
Command Decision90%
Spearhead70%
Clash of Armor10%
TAC:WWII10%

Number of Rules Tried
number of rules playedpercentage
2 rules played60%
1 rules played30%
3 rules played10%

Voters, By Experience
level of experiencepercentage
Up To Twenty Years56%
Up To Ten Years33%
Twenty Years or More11%

Voters, By Region
regionpercentage
Europe40%
North America40%
Western Pacific20%

Voters, By Setting
usual game settingpercentage
At the local club50%
With a friend or two50%

Number of Armies
number of armies owned or usedpercentage
6 army/armies30%
15 army/armies20%
4 army/armies20%
11 army/armies10%
3 army/armies10%
7 army/armies10%

Armies Owned/Used
armies owned or usedpercentage
Britain90%
British Commonwealth80%
Germany70%
United States of America70%
Italy60%
Britain - Paratroops50%
Canada40%
France40%
Germany - Paratroops40%
Soviet Union40%
United States of America - Paratroops40%
Germany - S.S.30%
Hungary30%
Soviet Union - Guards30%
Japan20%
Allied - Other10%
Axis - Other10%
Insurgents10%
Rumania10%

Periods Played
periodpercentage
1940 Africa100%
1941 North Africa100%
1942 North Africa70%
1943 Mediterranean70%
1944 France70%
1941 Russia60%
1943-45 Italy60%
1944 Sigfried Line60%
1940 Blitzkrieg50%
1942 Russia50%
1943 Russia50%
1944 Eastern Front50%
1945 Western Front50%
1939 Polish Campaign40%
1945 Eastern Front40%
What-If/Fantasy40%
1941 Balkans20%
1937-40 China10%
1939 Mongolia10%
1939-40 Winter War10%
1940 Balkans10%
1941-44 Continuation War10%
1941-45 Burma10%
1941-45 Insurgency10%
1942 South-West Pacific10%
1945 Manchuria10%

Number of Periods Played
number of genres/periods playedpercentage
5 periods20%
10 periods10%
13 periods10%
16 periods10%
18 periods10%
19 periods10%
4 periods10%
8 periods10%
9 periods10%

Scales Used
figure scalepercentage
6mm (including 1:285 and 1:300 scales)50%
20mm40%
10mm10%
15mm10%
2mm10%

Number of Scales
number of figure scale(s) used
(per person)
percentage
1 figure scale(s) used80%
2 figure scale(s) used20%

RECENT BATTLE REPORTS
John Hingley-Hickson

My last battle was the British involvement in the battle for the Ardennes (something which is not well written about).

TAC:WWII as usual gave a thoroughly good feel for the battle, the tactics used and the formations. It allows flexibility, yet accurate historical representation.

In this battle, the guards division advanced, to help our American cousins who were in the doo doo, YET AGAIN. The British advanced with the armour taking on the King Tigers, while the infantry took the Panzer Grenadiers. This action was a delaying action until the rest of the division was able to arrive and halt the German advance. Very thrilling action with the armour almost being destroyed, while the infantary held their own. The whole flavour of the game could only be experianced through Tac. [6 Apr 99]

Lawrence Lee

Operation Battleaxe - A modified version of the central thrust by the 22 Guards Brigade and the 4th and 7th RTR vs Point 206 and Fort Capuzzo. The British objective was to capture both geographic features while fighting off a counter attack by 15th Panzer. The British players never captured the Fort but did manage to fight off counter-attack (never attack Matildas head on!). The end result was a draw. [6 Apr 99]

chris Mikucki

Ran an early entry scenario of the German assault on the island of Leros, November 1943. The game was run using Command Decision, and was run for 8 players.

The Germans failed to affect an effective assault and the falschirmjagers took very heavy casualties. [31 Mar 99]

David Makin

late 1943 Town fight, US vs German, Using CD3

US forces: Weak Inf Bn: Bn Cmd std, 2 inf coy, 2 MMG stds, attached: 2 recon Jeeps, 1 recon White scout car. German Forces: Very Weak Inf Bn: Bn Cmd std, 1 Inf Coy, 1 Wpn Coy plus ATR std (shrek) All: Regular Morale 8. Light Rain The US objective was to clear a small town, the Germans to hold it.

The US managed to infiltrate into the town via a covered (forest) approach on the far left flank, this move was covered by the MMGs and Scout Car, the other side of the town was under observation by dismounted patrols from the Jeeps.

The Germans on spotting the intrusion attempted to relocate to contain the US coys, in the move two German plts (MMG and Inf) fell foul to the US MMGs and the US patrols spotted the withdrawl from their sector.

Each US coy occupied a building block while the US MGs moved into a small orchard prepority to 1 coy storming the building block that the Germans had moved into. The attack managed to force an entry due to covering fire that had forced back the defenders the previous turn.

The Patrols (now formed into a single recon platoon) managed to attack a German MMG plt from the rear which combined with some violent close quarters fighting in the main building block led to the Germans becoming demoralised in contact (and hence destroyed). At this point the German Bn Cmd stand, mortar and regrouped Infantry std withdrew.

US losses: 1 White scout car destroyed (Penetrated by 16), 1 Infantry stand destroyed, Most stands Red. German Losses: 2 MMG stds, 1 Weapon Std, 1 Shreck std, 1 cmd Inf std, 1 Inf std (regrouped).

The game was a lot of fun, about 10 turns long, played in one and a half hours including set up time!

I'm very happy with Command Decision 3. Can't wait for the modern version. [29 Mar 99]

lee garnett

Two German tank battalions, two infantry batalions and a motorcycle battalion attacked a Soviet force of two infantry battalions, one cav regiment and a tank regiment. Important lessons learned - Pz111 can't afford to trade blows with T34 and KV1s. [28 Mar 99]

Alex Kirk

Last night we played a real hum-dinger. Rommels attack at the 1st battle of El Alamein. Except that this time Rommel got enough gas to do the wide swing he wanted. Mass death & destruction never before seen by man. A good time was had by all! ;-) [28 Mar 99]

Olle Petersson

I refereed a game for two friends of mine.

One battalion of US infantry, supported by a couple of arty battalions, attacked a prepared German defender of one infantry battalion, supported by a battery of Nebelwerfers. The game ran only for a few hours, but the players became interested enough to ask for more... [26 Mar 99]

Bill Baker DiGiulio

Played a scenario from the Spearhead scenario book (Blaze across the Sands). It was a german and italian attack against a British defensive position in 1941. The germans took the worst of it, but cost the Brits enough causialties that the Italians were able to carry the day. I did not have the exact type of minis the scenario called for so i doctored it a bit. The Brits had an extra tank brigade, and I gave the Germans 2 Stuka sorties. [26 Mar 99]

Derek Clements

Campaign normandy the first 24 hrs [26 Mar 99]